Comtesse Eléonore Vaillant de Veloney (
comtessedevelony) wrote in
faderift2016-10-14 07:46 pm
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[ CLOSED ] WAR TABLE: INVESTIGATE COMTESSE DE VELONEY
WHO: Herian, Anders, Issana, Velanna, Pam, Malcolm
WHAT: A series of disappearances in the Orlesian countryside has culminated in the vanishment of some of the Inquisition's own scouts. A team has been sent to investigate the estate of one Comtesse Eléonore Vaillant de Veloney.
WHEN: Over the span of 4 days in the 2nd week of Harvestmere.
WHERE: Estate of Comtesse Eléonore Vaillant de Veloney
NOTES: Trauma, gore, dark themes, homicide, pretentious wine usage, other things not labeled as to avoid spoilers.
WHAT: A series of disappearances in the Orlesian countryside has culminated in the vanishment of some of the Inquisition's own scouts. A team has been sent to investigate the estate of one Comtesse Eléonore Vaillant de Veloney.
WHEN: Over the span of 4 days in the 2nd week of Harvestmere.
WHERE: Estate of Comtesse Eléonore Vaillant de Veloney
NOTES: Trauma, gore, dark themes, homicide, pretentious wine usage, other things not labeled as to avoid spoilers.

Welcome to the Estate
It is a terrible misfortune, all these disappearances- but with a civil war on and all this strange Venatori and Red Templar activity- with the rifts in the countryside? People simply not appearing where they ought is a sad reality. Nothing to be done for it. That such an esteemed noblewoman has found herself unjustly accused simply due to her wealth and prosperity? Cannot stand. Comtesse de Veloney invited the Inquisition herself to investigate her manor and put the matter to rest- they are to be afforded all the cooperation and respect imaginable.
Even the mages. Even the elves.
They are met at the gate by a veritable delegation of footmen led by the Gardener and Tanner to see them inside and out of the stormy, dreary weather. Packs are secreted off to rooms (a lovely set of suites in the east wing if the Steward does say so herself), baths drawn (The Comtesse insists, it's been just dreadful and they've come all this way), and a lavish banquet prepared.
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At least the little room seems cheerful enough, and Anders takes a look around.
"It seems a decent space for working in."
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That'd be awful. Unthinkable-
Also really gross, so Narcisse ducks behind Anders, lamp outheld. "You deal with them."
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"What are we going for here? Point it out, I'll grab it, or you can grab it while I protect you from the rats."
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No, not moving. This mage is fine, this mage is keeping him safe.
Though the strange discoloration on the one side of the room IS showing some cracks around it, similar to the door outside. "I don't SEE it I just- hear it!"
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"Take a couple of steps backward," Anders says quietly. "Back the way we came. There's someone coming in." He casts another glyph, this one directed a the spot on the wall that's showing cracks.
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"There is a DOG behind us-" And the sudden grating of stone. The light he'd left above? Goes dark. "And we have been shut in!"
At this rate? He might faint.
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"I, we need to, we need..." Think. He needs to think. It's not Templars. He's not back in a cell. They need light and that, at least, he can do, tossing up a wisp and letting it provide a little illumination.
"Out. How do you... it unlocks from this side? In case? Please." His hands feel shaky and his heart is pounding in his chest. All Anders wants to do is crouch down but he can't. He can't.
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"But- there. See? That must lead somewhere." The cracks, that wall that looks like it should be a door. "Maybe the same key works?"
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He takes a shaky breath as light fills the area and holds out a hand, undoing the paralysis glyphs on the floor.
"Maybe." There's no certainty to his voice, only the desperate sound of a man struggling to keep moving forward. The dog sniffles, bumping against his leg again, and Anders finds he doesn't mind. "Maybe. You should try it. I've... I've got your back." As much as he can, when he's terrified of the walls closing in around him and being stuck down here.
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Narcisse squares his shoulders and shuffles forward, weaving with his usual bizarre grace to the door. He feels around for the same edge and- "There's a hole here for a key!"
Ah ha! "it should work. It will work."
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"Does it work? The key? I can, I can pick locks, if it doesn't. I can do that."
He's not helpless this time. He's not alone. He can function, and the shadows aren't Templars stealing up to hurt him, or demons waiting for a weak spot. ...Okay, there are always demons waiting for weakness, but they're not expressly waiting here for this.
A third steadying breath and he's leaning against the wall and starting to get a handle on himself.
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Still trembling a little, Anders pushes up from the wall, rubs the dog's head, and casts force magic in a wedge to start scooting it open more quickly. He needs out. He needs out badly.
"Soon," he says, and it's close to a prayer.
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Oh no.
"...Not this way-" Narcisse starts scrambling backward, bumping into one of the casks, knocking a shelf of the 'special' wine hard enough that a bottle goes spinning- crashing onto the ground at their feet.
The contents are not, in fact, wine. Though they are a congealed mess of red that smell strongly of iron and copper. Beyond a room with a drain. A hook. Another door.
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Anders casts as the scent hits them, throwing a barrier over himself and Narcisse both, before it sinks in that the blood is spilling from a cask. His gaze goes up to the scrambling man from the contents now splattered on the ground, and he wonders if all of his judgement was off. If Narcisse is the lure, or, or, he doesn't know.
What he knows is that he's still scared, they're still trapped except for the door Narcisse doesn't want to go through, and he needs out and an answer.
"Get up. We're going through there. Or you start talking, now. Or both. I like you. I don't want to think you're caught up in what I'm seeing. But I need answers, and I need them now, Narcisse."
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"Then stay there." His voice is less cold. "I'm going through. There's not an option. Milady, come with me, Narcisse, the barrier will hold for several minutes if you're sure you want to be left behind."
People have died here. It's obvious, and now it's time for Anders to walk through a killing ground. It won't be the first.
Renewing his own barrier, Anders goes to lean against the new door and see what he can hear on the other side.
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Not deliberate, not an attempt to trap him down here with a mage, a dangerous mage, not an attempt on both of their lives. "Please, Ser."
Anders does not listen and Narcisse? Gives to quiet, terrified weeping where he is. Beyond the door there is a sound of a vaguely rattling chain and liquid dripping- the slow glide of metal on flesh, wet and slick and wrong.
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The noise is sickening, now that he can hear it. And it means he needs to get through the door. Anders casts ice again, wedging it in, prying the doorway open as quickly as he can. Once possible, he's going in magic blazing, because there's nothing else he can do. Too many ghosts from his past are down here and being entirely calm and measured is beyond him.
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Light fills the room, will focused and shaped to a fine point as Bear Mask calls down a Holy Smite upon the mage.
Once the light fades there's a body on the hook- fat and half stripped of flesh- a wide table with several more stripped of their skin and awaiting a cleaver. Below the dripping carcass is a tub with a tube that connects to bottles that look much like wine- like the special vintages Narcisse shattered in the room beyond.
"Told you we should've done the mages the first night-" Bear growls, hauling the cleaver from the side table while Hawk continues calmly stripping skin from the carcass.
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It's the first thought in his mind once he can think again, familiar pain searing through all his joints, not helped by the wall he'd been flung into. For what might be the very first time, Anders misses being possessed because he could have continued anyway and torn apart these two. Instead everything is pain... but there's something nice about the familiarity. It means he can work with it, unlike the first dozen or so times he's been smited, and he can grab for his crystal.
"Velanna, dungeons, help. Templar, templars, shit." The last word comes as the Seeker's dog joins the fray, leaping over Anders and flanking the Bear. Anders is glad of the added protection, but he can't help fight yet. It's the dog versus someone with a cleaver and Anders is still trying to get upright and back to his feet.
"Narcisse, please!" What the Butler can do Anders doesn't know, but Anders really doesn't want to die here. He's still holding the crystal, though, which means Velanna should wind up hearing anything that goes on. If she's listening. Maker, please let her be listening.
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Between the blood soaked cloak, the glass, and the solid blow to the head- Milady's flanking has Bear staggering in place, cleaver swinging wide of the hound but catching Anders' ribs in a sharp slice.
"SER ANDERS!" Another volley- bottle after bottle thrown- if it weren't already a bloody mess in the room, it is now. "Je ne te laisserai faire cela plus, je ne peux pas le supporter, pourquoi devez-vous être un monstre?"
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"Thank you," he groans. It had been meant to be a yell, but he can't manage it. Hopefully Narcisse hears him as well as the dog. Later Anders will make sure, if there's a later. For now the mage needs to pull it together and fight. And kill, again, but at least this is no innocent.
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Narcisse remains in the room beyond, hurtling bottles, swearing violently in Orlesian.
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She sees Narcisse first, and without waiting for him to adjust to her presence she growls
"Move," pushing past him, glad she'd made the right call on location. She starts throwing fireballs as soon as she has a visual on Anders and his attackers, hopefully not giving them time to react to her presence.
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