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Entry tags:
- ! open,
- { araceli bonaventura },
- { bethany hawke },
- { christine delacroix },
- { clarke griffin },
- { eirlys ancarrow },
- { ellana ashara },
- { geneviève de la fontaine },
- { hermione granger },
- { inessa serra },
- { iskandar },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { kain ventfort },
- { korrin ataash },
- { leonard church },
- { lexa },
- { merrick },
- { rachette dakal },
- { rey },
- { samouel gareth },
- { tyrion lannister },
- { yngvi }
open | the drunk horn's so violent, all spinning out sound
WHO: Everyone
WHAT: SATINALIA
WHEN: Firstfall 1
WHERE: Skyhold
NOTES: Party hard, use content warnings, move explicit content to inboxes.
WHAT: SATINALIA
WHEN: Firstfall 1
WHERE: Skyhold
NOTES: Party hard, use content warnings, move explicit content to inboxes.

Named for Satina, the smaller of Thedas' two moons, Satinalia is a celebration of freedom, marked by wild celebration, pranks, the donning of costumes and masks -- not the fine, delicate masks of Orlais, but animals and caricatures and playful horrors -- and the exchange of gifts both sincere and satirical. There's also the crowning of a Fool to rule for the day, or two Fools, in this case: Iskandar and Valentine are given crowns and the right to issue orders. Non-military orders. Unless they manage to start some kind of battle between their imaginary kingdoms.
Elsewhere in Thedas, the festivities may last a week. At Skyhold, no one can pause the war for that long. But all those who can be spared are released by late afternoon, given the night and the next morning -- handle those hangovers before reporting back to work please -- to enjoy the celebration in the fortress or the even less restrained revelries in the valley.
This day was originally a celebration of Zazikel, the Old God of Chaos, but let's not dwell on that.
SKYHOLD
Tables in the Great Hall are piled high with several whole roasted tuskets, meats thinly sliced in the Orlesian style, a tower of cheeses and candied fruits, and great bowls of Antivan pasta with brightly colored sauces. Casks of ale and wine are tapped, emptied, and replaced to keep a near constant stream of alcohol flowing, only improving the efforts of a trio of bards in the corner playing music that's spirited but still easy to speak over. An area near them has been cleared for entertainers: a small troupe of exceptionally limber acrobats tossing and climbing each other in increasingly impressive shapes, and then a team of dancers, romantic and expressive, performing a piece made famous in the theaters of Val Royeaux.
Even once the entertainers finish and leave space for the guests to dance, the party remains more on the sedate side. The celebration indoors is meant to impress and entertain visiting dignitaries and nobles: others are welcome to assist with the schmoozing, but anyone too rowdy or otherwise controversial will be asked politely to relocate, and no one who looks even slightly mischievous or inebriated is permitted into the gardens or library or other easily-damaged areas of the fortress.
The courtyard is noisier. The sparring rings and archery targets are claimed for contests of strength and skill made intentionally ridiculous: soldiers fighting in costume with raw fish as weapons or their hands tied behind their backs, training dummies dressed in discarded finery, an archer capable of standing on her hands and shooting with her feet who's happy to give demonstrations. As the light fades the play-fighting does as well, replaced by music and dancing, with the way lit by braziers and candles and glowlights from Orlais strung in the trees and along the walls.
After midnight, the celebrations within the walls taper off. Some people need to sleep. But those who don't may make the journey down the path and into the valley.
THE VALLEY
In the valley, there's no one to say shush. The party starts early and runs late enough to be early all over again. The food is less fine -- stew and bread, cider and ale, some barrels of young wine and rough liquor gifted by the quartermaster from a mistaken shipment. For anything nicer than that you'll have to bring your own or charm someone who has, but plenty have brought out their carefully hoarded stocks tonight. Flasks of rum from Rivain or treacle-sweet wine from Antiva, tiny boxes of candies and chocolates, small pouches of smokeable herbs: there isn't much of anything but there's a little of everything, all available for the price of a well-played trick or well-placed kiss.
Tonight instead of the usual spattering of camp- and cook-fires, the camp is lit by torches and roaring bonfires, the entire valley caught in the shifting, flickering firelight. Shadows flare and twist, flames limn masked faces in gold and orange and red, and the constant crackle and spark provides its own accompaniment to the music. Fiddles and drums pound and wail, spinning dancers faster and faster, whether big circles of linked hands tugging each other round and round the fire, or a crush of couples, each clasping and spinning and catching and pressing close again. Some duck into shadows, clutched together out of sight until the wind changes and shadows shift, revealing some and concealing others.
There are games down here, too: knives and axes and arrows aimed at hay bale targets, circles marked out with rope for grappling or boxing rings, a bizarre struggled over a greased pumpkin, even pairs growling across tables as they arm-wrestle. The prizes are mostly just the cheers of a wildly enthusiastic crowd and maybe a half bottle of stolen brandy, but there are plenty of challengers all the same and plenty willing to bet on the outcome. The Inquisition is a truly motley assortment, and scattered around are plenty showing off their skills, from juggling to firebreathing to telling fortunes. Instruments from a half-dozen countries can be heard, and small groups clustered around dry patches of ground or upturned crates roll dice and deal cards two dozen different ways.
Unlike up at the keep, this party takes a little while to ramp up, as more and more people finish their shifts and make their way down to join, and it only gets louder as the hour grows late. There haven't been many chances to let loose since all this began, and Maker knows they've all been under plenty of stress. Loud laughter and singing and music continue well into the wee hours, and the crowd only finally thins out several hours past midnight, with a hardy (or foolhardy) core still just stumbling home at dawn.
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"Like this?" she asks as she looks back at the target, wanting to make sure that the subtle movement hadn't shifted her aim too terribly. If anything, it seems to have helped a bit, and she lets the arrow go before Korrin can respond, looking inordinately pleased with herself (and also immensely surprised) when she sees just how much closer she's gotten to a bull's eye.
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Not without some calluses forming, most likely, but Korrin considers that a fair trade for picking up a new skill and possible means of defense. One never knows when a weapon other than magic or staves will come in handy, after all. Though battle archery is a topic Korrin will have to defer to others, as it's not her area.
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But thinking about the sorts of situations where she might be forced to just makes her feel a little depressed, so she falters only slightly before remembering that right, this is a party, and she turns to Korrin again with a small smile on her face.
"I'm far from an expert. Would you like to give it a try? I don't think I've ever seen you use anything that isn't a staff."
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Picking up one of the bows available, she tests the weight in her hands. "I've been at the archery range in Skyhold, but not often. There's always something more important to do, you know?"
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With a small chuckle, she concludes, "That's why I'd never be able to use any archery skill in the heat of battle. By the time I make the proper calculations in my head, it'd be far too late for it to have been of any proper use."
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Lifting the bow, she pulls back her arm, keeping it level as she just instructed Hermione, lining it up with the target before letting loose. It reaches the inner ring though not dead center, prompting a soft grunt from her. "I've been out of practice."
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When Korrin looses her arrow, Hermione blinks, though it's mostly the comment from her friend that evokes that reaction. "Out of practice?" she asks. "That first shot was better than anything I'd ever managed! You must be amazing with practice."
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Right. Because she hasn't encountered racism in Thedas before. Never.
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Assuming, of course, that the passion doesn't involve making Horcruxes or committing genocide, but she likes to think that should go without saying.