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Entry tags:
- ! open,
- { araceli bonaventura },
- { bethany hawke },
- { christine delacroix },
- { clarke griffin },
- { eirlys ancarrow },
- { ellana ashara },
- { geneviève de la fontaine },
- { hermione granger },
- { inessa serra },
- { iskandar },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { kain ventfort },
- { korrin ataash },
- { leonard church },
- { lexa },
- { merrick },
- { rachette dakal },
- { rey },
- { samouel gareth },
- { tyrion lannister },
- { yngvi }
open | the drunk horn's so violent, all spinning out sound
WHO: Everyone
WHAT: SATINALIA
WHEN: Firstfall 1
WHERE: Skyhold
NOTES: Party hard, use content warnings, move explicit content to inboxes.
WHAT: SATINALIA
WHEN: Firstfall 1
WHERE: Skyhold
NOTES: Party hard, use content warnings, move explicit content to inboxes.

Named for Satina, the smaller of Thedas' two moons, Satinalia is a celebration of freedom, marked by wild celebration, pranks, the donning of costumes and masks -- not the fine, delicate masks of Orlais, but animals and caricatures and playful horrors -- and the exchange of gifts both sincere and satirical. There's also the crowning of a Fool to rule for the day, or two Fools, in this case: Iskandar and Valentine are given crowns and the right to issue orders. Non-military orders. Unless they manage to start some kind of battle between their imaginary kingdoms.
Elsewhere in Thedas, the festivities may last a week. At Skyhold, no one can pause the war for that long. But all those who can be spared are released by late afternoon, given the night and the next morning -- handle those hangovers before reporting back to work please -- to enjoy the celebration in the fortress or the even less restrained revelries in the valley.
This day was originally a celebration of Zazikel, the Old God of Chaos, but let's not dwell on that.
SKYHOLD
Tables in the Great Hall are piled high with several whole roasted tuskets, meats thinly sliced in the Orlesian style, a tower of cheeses and candied fruits, and great bowls of Antivan pasta with brightly colored sauces. Casks of ale and wine are tapped, emptied, and replaced to keep a near constant stream of alcohol flowing, only improving the efforts of a trio of bards in the corner playing music that's spirited but still easy to speak over. An area near them has been cleared for entertainers: a small troupe of exceptionally limber acrobats tossing and climbing each other in increasingly impressive shapes, and then a team of dancers, romantic and expressive, performing a piece made famous in the theaters of Val Royeaux.
Even once the entertainers finish and leave space for the guests to dance, the party remains more on the sedate side. The celebration indoors is meant to impress and entertain visiting dignitaries and nobles: others are welcome to assist with the schmoozing, but anyone too rowdy or otherwise controversial will be asked politely to relocate, and no one who looks even slightly mischievous or inebriated is permitted into the gardens or library or other easily-damaged areas of the fortress.
The courtyard is noisier. The sparring rings and archery targets are claimed for contests of strength and skill made intentionally ridiculous: soldiers fighting in costume with raw fish as weapons or their hands tied behind their backs, training dummies dressed in discarded finery, an archer capable of standing on her hands and shooting with her feet who's happy to give demonstrations. As the light fades the play-fighting does as well, replaced by music and dancing, with the way lit by braziers and candles and glowlights from Orlais strung in the trees and along the walls.
After midnight, the celebrations within the walls taper off. Some people need to sleep. But those who don't may make the journey down the path and into the valley.
THE VALLEY
In the valley, there's no one to say shush. The party starts early and runs late enough to be early all over again. The food is less fine -- stew and bread, cider and ale, some barrels of young wine and rough liquor gifted by the quartermaster from a mistaken shipment. For anything nicer than that you'll have to bring your own or charm someone who has, but plenty have brought out their carefully hoarded stocks tonight. Flasks of rum from Rivain or treacle-sweet wine from Antiva, tiny boxes of candies and chocolates, small pouches of smokeable herbs: there isn't much of anything but there's a little of everything, all available for the price of a well-played trick or well-placed kiss.
Tonight instead of the usual spattering of camp- and cook-fires, the camp is lit by torches and roaring bonfires, the entire valley caught in the shifting, flickering firelight. Shadows flare and twist, flames limn masked faces in gold and orange and red, and the constant crackle and spark provides its own accompaniment to the music. Fiddles and drums pound and wail, spinning dancers faster and faster, whether big circles of linked hands tugging each other round and round the fire, or a crush of couples, each clasping and spinning and catching and pressing close again. Some duck into shadows, clutched together out of sight until the wind changes and shadows shift, revealing some and concealing others.
There are games down here, too: knives and axes and arrows aimed at hay bale targets, circles marked out with rope for grappling or boxing rings, a bizarre struggled over a greased pumpkin, even pairs growling across tables as they arm-wrestle. The prizes are mostly just the cheers of a wildly enthusiastic crowd and maybe a half bottle of stolen brandy, but there are plenty of challengers all the same and plenty willing to bet on the outcome. The Inquisition is a truly motley assortment, and scattered around are plenty showing off their skills, from juggling to firebreathing to telling fortunes. Instruments from a half-dozen countries can be heard, and small groups clustered around dry patches of ground or upturned crates roll dice and deal cards two dozen different ways.
Unlike up at the keep, this party takes a little while to ramp up, as more and more people finish their shifts and make their way down to join, and it only gets louder as the hour grows late. There haven't been many chances to let loose since all this began, and Maker knows they've all been under plenty of stress. Loud laughter and singing and music continue well into the wee hours, and the crowd only finally thins out several hours past midnight, with a hardy (or foolhardy) core still just stumbling home at dawn.
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"I'm sorry, I'd no idea." But he doesn't press the issue for now, mostly because she's asking him about the Fools - and if the look on his face is anything to go by, he knows as little about that tradition as he knows about the Grey Warden's sleeping habits.
"Is that what you're supposed to do? I'd not- I thought I saw Iskandar with a crown earlier, but I've no idea who the other Fool even is, let along that I'm supposed to go be getting orders from them."
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Or even a mock-battle, and there's a faint flicker of disappointment, there and gone again in a blink of an eye. It's the one thing that he's considered going up to the keep proper to see, but if that's not going to happen he's quite content to stay down here and enjoy things without having to deal with too many stuffy nobles.
"Although I'll not disagree with you. I'd talked to Iskandar over the crystals, and he'd seemed very excited even before he'd won anything. Think he'll make things interesting, if nothing else. So why have you not gone over there, then, if you don't mind my asking?"
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As to the question, Inessa smiles a little self-consciously. "I suppose I'm pacing myself? Give me darkspawn or a library and I'm in my element, but these festivities take some adapting on my part. I'm not unwilling, just...new to all this."
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Even for Jamie. He's gotten used to accepting a lot of things over the past few years, but trying to wrap his mind around everything going on here means he's needed a small break. Quiet conversation suits him just fine right about now.
"I know there wasn't much going on here last year but I've been told that's not usual. Aren't there celebrations like this even for the Wardens?"
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He takes a sip of the wine as well, but rather than set it down he keeps it in his hands as he glances back out towards the festivities, a thoughtful expression on his face.
"I've been to a couple of things that've been a wee bit closer to this on my travels, but usually they were celebrations that happened after we'd wound up helping someone, and more often than not we'd wind up sneaking out of them and heading back to the TARDIS before people knew we were gone."
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There was more to it then that, but rather than confuse things further, Jamie simply decides to leave that part of it be apart from giving Inessa an apologetic look.
"Sorry, I've lost track of who I've told that to. But my point was that the Doctor'd usually want to leave after we helped someone, so even when there were parties we'd not stick around at them for very long. Makes this a different experience for sure."
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Or, more accurately, get into trouble right up to his own neck, as far as Jamie's concerned. But he also knows full well that if they figure out how to get the rifters home, he'll go right back to getting in trouble right along with him. The Doctor needs someone to look after him, after all, and he's believed for a long time that it's his job to do the looking after.
That's assuming, of course, they ever do figure out how to send the rifters back. After a year here, though, he's thinking that's not likely to happen, and a faint shadow crosses his eyes for a moment before he he pushes the thought aside and brings his cup back up again.
"I didn't know that for years, mind. I thought for the longest time it was because the Doctor'd not wanted anyone to get too dependent on his help, because he never really said why we were leaving. We just did."
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That brief shadow doesn't go unnoticed and Inessa responds with a sympathetic nod. "It sounds as though there's quite the story behind all that, but you needn't share if it bothers you. That must be difficult for your friend, being thus estranged. Should he arrive here, leaving might not be possible...but he would have companionship. I would be glad to befriend him."
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"Och, it's not that. It's more that I don't know all that much more about why he'd left other than that. He'd not had the chance to say before his people caught up with us. And his people were worse than he was when it came to answering questions."
Still, he appreciates her offer, even if he's fairly certain by now that the Doctor's never going to turn up. Just knowing there's people here who're willing to be there for him helps quite a lot and a few moments later, he's able to manage a smile.
"I'm thinking he was happier when he was away from them, to tell you the truth, especially if he's got a mystery to solve. But if he does turn up, he could use a few more friends to help keep him out of trouble. If there's anyone who'll be able to find that around here it's the Doctor."
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"Trouble is definitely not difficult find around here, nor is it in any insignificant quantity. Fortunately, I'm rather used to trouble-magnet companions, both in my order and otherwise. Garahel should know." Garahel looks up and yawns, trying to give her an innocent look that likely no one believes.
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"Oh, he should, should he? Well, if you've got practice with him getting into trouble, then you'll have no problems dealing with it with the Doctor if he ever turns up."
Rather than dwell on the fact that he's likely not going to, though, Jamie drains off the rest of his drink and sets the cup down before getting to his feet and holding out his hand in a rather sudden gesture.
"Tell you what, though. Let's stop talking about what ifs and may bes and just enjoy tonight for what it is, eh? Want to have a dance?"
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He's only teasing about that last part, though, and once they reach a decent spot near the fire, he sticks to what he'd originally said, keeping his steps simple and hopefully easy enough to follow.
"There, how's that?"
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