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faderift2016-10-30 11:19 pm
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Entry tags:
- ! open,
- { araceli bonaventura },
- { bethany hawke },
- { christine delacroix },
- { clarke griffin },
- { eirlys ancarrow },
- { ellana ashara },
- { geneviève de la fontaine },
- { hermione granger },
- { inessa serra },
- { iskandar },
- { james norrington },
- { jamie mccrimmon },
- { jim kirk },
- { kain ventfort },
- { korrin ataash },
- { leonard church },
- { lexa },
- { merrick },
- { rachette dakal },
- { rey },
- { samouel gareth },
- { tyrion lannister },
- { yngvi }
open | the drunk horn's so violent, all spinning out sound
WHO: Everyone
WHAT: SATINALIA
WHEN: Firstfall 1
WHERE: Skyhold
NOTES: Party hard, use content warnings, move explicit content to inboxes.
WHAT: SATINALIA
WHEN: Firstfall 1
WHERE: Skyhold
NOTES: Party hard, use content warnings, move explicit content to inboxes.

Named for Satina, the smaller of Thedas' two moons, Satinalia is a celebration of freedom, marked by wild celebration, pranks, the donning of costumes and masks -- not the fine, delicate masks of Orlais, but animals and caricatures and playful horrors -- and the exchange of gifts both sincere and satirical. There's also the crowning of a Fool to rule for the day, or two Fools, in this case: Iskandar and Valentine are given crowns and the right to issue orders. Non-military orders. Unless they manage to start some kind of battle between their imaginary kingdoms.
Elsewhere in Thedas, the festivities may last a week. At Skyhold, no one can pause the war for that long. But all those who can be spared are released by late afternoon, given the night and the next morning -- handle those hangovers before reporting back to work please -- to enjoy the celebration in the fortress or the even less restrained revelries in the valley.
This day was originally a celebration of Zazikel, the Old God of Chaos, but let's not dwell on that.
SKYHOLD
Tables in the Great Hall are piled high with several whole roasted tuskets, meats thinly sliced in the Orlesian style, a tower of cheeses and candied fruits, and great bowls of Antivan pasta with brightly colored sauces. Casks of ale and wine are tapped, emptied, and replaced to keep a near constant stream of alcohol flowing, only improving the efforts of a trio of bards in the corner playing music that's spirited but still easy to speak over. An area near them has been cleared for entertainers: a small troupe of exceptionally limber acrobats tossing and climbing each other in increasingly impressive shapes, and then a team of dancers, romantic and expressive, performing a piece made famous in the theaters of Val Royeaux.
Even once the entertainers finish and leave space for the guests to dance, the party remains more on the sedate side. The celebration indoors is meant to impress and entertain visiting dignitaries and nobles: others are welcome to assist with the schmoozing, but anyone too rowdy or otherwise controversial will be asked politely to relocate, and no one who looks even slightly mischievous or inebriated is permitted into the gardens or library or other easily-damaged areas of the fortress.
The courtyard is noisier. The sparring rings and archery targets are claimed for contests of strength and skill made intentionally ridiculous: soldiers fighting in costume with raw fish as weapons or their hands tied behind their backs, training dummies dressed in discarded finery, an archer capable of standing on her hands and shooting with her feet who's happy to give demonstrations. As the light fades the play-fighting does as well, replaced by music and dancing, with the way lit by braziers and candles and glowlights from Orlais strung in the trees and along the walls.
After midnight, the celebrations within the walls taper off. Some people need to sleep. But those who don't may make the journey down the path and into the valley.
THE VALLEY
In the valley, there's no one to say shush. The party starts early and runs late enough to be early all over again. The food is less fine -- stew and bread, cider and ale, some barrels of young wine and rough liquor gifted by the quartermaster from a mistaken shipment. For anything nicer than that you'll have to bring your own or charm someone who has, but plenty have brought out their carefully hoarded stocks tonight. Flasks of rum from Rivain or treacle-sweet wine from Antiva, tiny boxes of candies and chocolates, small pouches of smokeable herbs: there isn't much of anything but there's a little of everything, all available for the price of a well-played trick or well-placed kiss.
Tonight instead of the usual spattering of camp- and cook-fires, the camp is lit by torches and roaring bonfires, the entire valley caught in the shifting, flickering firelight. Shadows flare and twist, flames limn masked faces in gold and orange and red, and the constant crackle and spark provides its own accompaniment to the music. Fiddles and drums pound and wail, spinning dancers faster and faster, whether big circles of linked hands tugging each other round and round the fire, or a crush of couples, each clasping and spinning and catching and pressing close again. Some duck into shadows, clutched together out of sight until the wind changes and shadows shift, revealing some and concealing others.
There are games down here, too: knives and axes and arrows aimed at hay bale targets, circles marked out with rope for grappling or boxing rings, a bizarre struggled over a greased pumpkin, even pairs growling across tables as they arm-wrestle. The prizes are mostly just the cheers of a wildly enthusiastic crowd and maybe a half bottle of stolen brandy, but there are plenty of challengers all the same and plenty willing to bet on the outcome. The Inquisition is a truly motley assortment, and scattered around are plenty showing off their skills, from juggling to firebreathing to telling fortunes. Instruments from a half-dozen countries can be heard, and small groups clustered around dry patches of ground or upturned crates roll dice and deal cards two dozen different ways.
Unlike up at the keep, this party takes a little while to ramp up, as more and more people finish their shifts and make their way down to join, and it only gets louder as the hour grows late. There haven't been many chances to let loose since all this began, and Maker knows they've all been under plenty of stress. Loud laughter and singing and music continue well into the wee hours, and the crowd only finally thins out several hours past midnight, with a hardy (or foolhardy) core still just stumbling home at dawn.
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He looks at Inessa. "Shall we go see to that dancing?"
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Nodding, she glances to Garahel. "No begging, understood? If they offer, that's fine, but don't be a pest." The mabari whines a little in response, but he otherwise behaves, fine with keeping them in his line of sight.
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"Then let's go see to it. I promise, I'll try not to step on your toes. I'm a bit rusty." Ugh, though he'd had to take dancing lessons growing up, and they were the bane of his existence... some things are just ingrained in him by this point.
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"So then you've had some practice lately, at least. It's better than nothing." Whereas Kain has been sidelined. A lot. Mostly because he was sulking so much over Rosalie... though he's been dragged to dance anyway despite that. "Who knows, maybe we'll surprise each other."
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He gets into position, taking her hand, the other toward her waist, before sweeping her into the dance. So far, so good... he does have to get it back in his head, so he starts out a little bit stiff. But soon enough, he's leading her with more and more confidence, his motions becoming as fluid as they are on a battlefield.
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"You're quite good, Kain. You should have said so earlier."
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He reddens a little at the compliment. "Well... Thank you. I never considered myself to be much of a dancer, though. It's always easiest to pretend I'm fighting. Step... step... step... stab," he says in time with the dance's motions, the stepping and twirling that goes along with the music. He even smiles a little bit, trying to hide it as quickly as it showed up. "You can't let it out that I'm... actually enjoying this."
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But maybe that's because of all those dances he was forced to with Rosalie fawning over Cecil. Too many bad feelings. If it was always like this, it'd be different.
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“It does make a difference… a very big difference. Otherwise, I’d probably be stuck hearing every detail of Orlais’ latest fashion trends.” Not fun, not at all. “You’re doing great, though.” He might be leading, but she’s keeping up exceedingly well, she seems to have a good feel for it.
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No one can be in a bad mood when dwelling on them, right?
"Though if I'm nearby, I will assist and you'll be suddenly messaged with a grave emergency of some kind."
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As the music shifts, Kain leads them into the next dance, adjusting without consciously thinking about it.
"I like your idea. Something terrible to take me away, perhaps something is on fire... perhaps someone is in need of rescue and only I can save them..."
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Even Inessa isn't blind to his appeal. If he was one of those Wardens who took advantage of it, well, she couldn't blame him.
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"Do you think so? Hm... perhaps I ought to start practicing it more..." He has his reasons, of course, for repressing and locking all of that away, things he still hasn't gotten over. But he values her opinion more than most, so... maybe she's on to something. "I'm just... I'm always so busy, there's always Warden business to deal with..."
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