Entry tags:
[closed-ish] fearless on my breath
WHO: Sina, Pel, and Velanna + any reactions others might have
WHAT: Freaky druid shit
WHEN: Before dawn on some day in Solace
WHERE: The ex-chantry garden, Hightown
NOTES: It was planned such that no one else would be here to see,
but please feel free to react to and speculate on the end result!
WHAT: Freaky druid shit
WHEN: Before dawn on some day in Solace
WHERE: The ex-chantry garden, Hightown
NOTES: It was planned such that no one else would be here to see,
but please feel free to react to and speculate on the end result!
The sky has only slightly begun to grey by the time the three mages have assembled themselves in the struggling garden, two on each end and Sina in the center. Each has four small diffusers, humbly constructed for the purpose of burning herbs and bearing no special decoration, and within each container is a crumbling of dried royal elfroot. These are positioned around the three with a ritualistic precision, making each of them the center of a compass.
Bearing no flame magic, Sina lights her easterly diffuser using a match, waiting until the other two have followed suit before moving onto north, and around until they're all steaming. Then, with a solemn glance in both directions, she closes her eyes and presses her palms to the ground.
The silence prevails, no birds or even nighttime insects cutting the darkness as a faint greenish glow begins to thrum from beneath Sina's hands, spreading with the slow certainty of pooling blood. It grows wider and wider, until, with a small nod, Sina signals the other two. Their task is to bolster it, to feel the magic their younger cohort generates and push it to all corners of the garden.
What Velanna and Pel don't have, and what they don't realize Sina does have, is a small and inconspicuous length of brambles beneath her hands. They drive into her thin palms, increasing the strength of the spell through the inevitable result of sharp points against skin.
Sina is strong with magic, and this is her area of greatest expertise. But sometimes one's best efforts aren't enough.
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Working the magic from Sina is like controlling the flow of a stream of water, bending it, working it into eddies, and sending each toward a place in need of it. It feels every bit as natural as spinning fibers into yarn and twine, both magic and hearthcraft things she learned almost since she could walk and talk. The magic pouring from Sina is great, a flood Pel never could have hoped to create herself, but she feeds it, another source in this great river of life-magic. Sina herself is the river and the land that cradles it. The Chantry fears that mages can cause unimaginable death with their powers; they should fear as much the terrible power mages have over life. Feeding, planting, growing, thriving. Whole civilizations rise and fall based on the fertility of their soil. That is the true power of a mage; not mass death, but limitless life.
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The magic originating from Sina surprises her a little, it seems stronger than Velanna had expected, but she doesn't question it. She just does what she's been tasked to do, adding her magic to the mix, helping Sina's spread further than she alone was capable of.
One thing she's always been good at is applying her razor focus to her magic.
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After no more than a minute or so of this, the women begin to feel a tickling under their hands, the pushing up of grass which makes it above-ground for about six inches before dying again, browning and crumbling back to the earth, in time with the thrumming of the magic.
And then, as the soil reabsorbs the remains, another set of growths poke their way above ground, and this time, they keep growing.
At a startling rate, the greenery climbs, grasses and the beginning of saplings and vines climbing the surrounding walls. Sina remains deep in concentration, her eyes closed and her palms pressed flat to the ground, the center of a living glyph.
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Yet still Sina persists, either unaware or uncaring that the job is beyond done. Flowers bloom continuously around them at a supernatural rate, every stem aglow with her magic.
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The trees become too large for the walls to contain them, and the sound of crumbling stone accompanies their spreading roots. The sound of groaning and rustling has been all around them, growing louder with the garden's progress, but only now does Sina open her eyes.
Even so, she may not be awake. Her eyes are a solid glowing green, the same shade as the magic spreading from her hands, her expression placid and unbothered as her short hair wisps about, buffeted by an invisible wind.
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"That's enough, da'len!" she calls to Sina, her eyes darting briefly to Pel for support.
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"Sina?" she asks tentatively, then becomes more insistent. "Sina, vhenan, it's finished. Stop. For pity's sake, please, stop!"
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She's very much alive and not even visibly under any duress. Just depleted and taking a little dirt nap.
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When she sees Sina is breathing she lets the crystal go, frowning.
"She shouldn't have pushed herself that far. We should get her to the healers."
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"Let's take her to Anders, to be safe." Pel will always be safe when it comes to Sina. "He'll need to take those thorns out of her hands. They're in very deep."
outside, night
As she'd promised her clansister, the hunter could neither see nor hear the magical goings on, although as the sun slowly lightens the eastern sky, Nari can't help but smell the strengthening perfume of the riot of flowers on stem and branch alike that surge into being behind the ex-chantry walls. She smiled lightly. Whatever it was, it was working.
She began to whistle quietly, now waiting not for adversaries, but for whatever spell or rite or incantation to finish, so she might be of some aid.
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