Entry tags:
A (recruitment) mission into the Deep Roads
WHO: Kit and OPEN
WHAT: Down in the Deep Roads, one dwarf is picking a fight he can't refuse.
WHEN: Sometime during this month
WHERE: The Deep Roads
NOTES: Warnings for blood and violence! Also, while this scene is open to everyone, it is most suitable for characters who are Grey Wardens and/or dwarves. People are totally free to hop into existing threads as they happen.
WHAT: Down in the Deep Roads, one dwarf is picking a fight he can't refuse.
WHEN: Sometime during this month
WHERE: The Deep Roads
NOTES: Warnings for blood and violence! Also, while this scene is open to everyone, it is most suitable for characters who are Grey Wardens and/or dwarves. People are totally free to hop into existing threads as they happen.
Somewhere else in the world--somewhere above ground where the sun shines and the wind doesn't reek so thickly of fetid darkspawn offal that you can taste it on your tongue--the Inquisition has tasked a number of its best to investigate a new opening in the Deep Roads. The goal is to seal it before more of the monsters can spill out and attack the Inquisition outposts stationed below and above ground.
As far as goals go, it's a pretty reasonable one, with realistic expectations regarding success. At least it would be under normal circumstances that don't involve an ogre camped out in the frame of an ancient dwarven doorway, grinding its horns against ancient cogs and gears that are essential to repairing the door and sealing up the entryway. Its face is riddled with newly inflicted lacerations, blood flowing freely from the wounds in thick rivulets over its hideous face and maw; most noticeably, it's been blinded, its eyes scabbed shut.
The one responsible for meting out its injuries is hunkered down beyond an angled turn in the Roads. The dwarf's tattooed face and Legionnaire armor is splattered with sticky black viscera, but he himself doesn't look injured. He's crouched down with a lit match, inspecting damage done to his axes.

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The wound looks--and feels--worse than it truly is; some stitches and several days' worth of bed rest, and he'll be able to limp around on it again without too much discomfort. He's truly had worse before. Nevertheless, when Vandelin crouches beside him and looks a hair's breadth away from casting a spell on him, the color seems to drain out of his face, leaving him ashen-looking like slate stone.
"No--please," he adds, looking chagrined over his own discomfort with the magic. He gives Vandelin as apologetic a look as he can muster under the circumstances, and can only hope he understands. He nods at Melys's suggestion. "A crutch will do--and maybe a shoulder, over rough patches." He's already struggling to heave himself back up to his feet, and doesn't object when Rick takes hold of his axes for him. As long as he gets them back, he's got nothing to be stoic about.
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Or... somewhat more plausibly, she's done socializing for the day.