Fade Rift Mods (
faderifting) wrote in
faderift2015-11-22 01:28 am
terror takes the sound before you make it
WHO: New rifters & characters in the Fallow Mire
WHAT: More people falling into the bog than usual
WHEN: Firstall 21
WHERE: The Fallow Mire
NOTES: This rift will open just as the Inquisition manages to close another with the assistance of previously-arrived rifters, and reinforcements will be called in quickly, so everyone in the Mire is welcome.
WHAT: More people falling into the bog than usual
WHEN: Firstall 21
WHERE: The Fallow Mire
NOTES: This rift will open just as the Inquisition manages to close another with the assistance of previously-arrived rifters, and reinforcements will be called in quickly, so everyone in the Mire is welcome.
You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
But there's no waking here, just a flare of green-white light and a jarring impact, a plunge into waist-deep water that smells sour and tastes worse. It's raining, dark, and you are not alone. Others splash into the murky water nearby, as bewildered as you, and those who have already found their footing in the muck are no less confused.
You are also not as you were: in the palm of your left hand there glows a narrow splinter of light the same sickly green as whatever brought you here. It aches, a bone-deep pain that gnaws even through all the distractions. Like the freezing water. Or the fact that you're being attacked by monsters--some tall, spindly stick-things with too many eyes, some hunched and hooded with no eyes at all. Every splash into the water and every thrash thereafter brings wakened corpses rising out of the bog with their old weapons still in hand.
From dry land--near a small cluster of homes, one with firelight--there's a shout, then another, where Inquisition forces had just closed a larger rift and begun to regroup when the Veil split open again across the bog. A few arrows are loosed at the demons that look most likely to succeed in killing someone. Help is on its way; just last until it arrives.

Samwise Gamgee | OTA
He kicks uselessly, waves his arms without much hope, and miraculously his feet hit the bottom and his arms break the surface, though the air's so damp it's hard to tell much difference between water and sky, and the mud squelches under his feet, threatening to suck him down deeper and swallow him up for good. He's reminded, unpleasantly, of the trees in the Old Forest and how they'd all been nearly buried without so much as noticing, and he launches himself up with a sudden, terrified effort, gasping for breath as his head breaks the surface.
He's treated to half a second of a terrifying sight: darkness and gloominess and terrifying shapes all around, an eerie green light illuminating it all, and he barely has time to shout "Help!" before he loses his footing and plunges under the water once more.
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Demon slaying would be much more fulfilling elsewhere, honestly.
Upon arrival in the face of the open rift, the elf had already slipped into the mindset of throwing out a fiery wall to impede the movement of the demons. He's focused primarily on that right at the moment, but he hears the call for help.
Oh. Someone is in the water.
Someone is drowning.
His throat constricts and he feels his hands tighten on his staff before he's sighing and putting the end of his staff into the water, trying to encourage the stranger to grab on.
"C'mon!" Twisted Fate glances over his shoulder. "Someone a bit taller mind helpin' him out?!"
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Of course, with so many people falling through, it was inevitable that someone should immediately start drowning. Shouting from an unfamiliar voice draws Krem forward that much faster, and after casting Fate a glance, he spotted the nearest new arrival, up to his nose in the nastiness that was the Mire. His first instinct was to grab onto the first limb he could catch and so, here he is, holding a terrified, tiny man by the wrist and blocking an oncoming terror with the blade in the other hand, crouching low then lunging and slashing at the terror's legs. It gave a terrible, bubbling shriek and stumbled back, allowing the mercenary time to haul Sam toward the bank, or at least to where the land was less soggy.
"Stay there!" he commands Sam before marching right back out, taking his blade in both hands and hacking his way through another demon without hesitation.
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Leonard Church
A moment is all the time the rift needs, apparently, because the next thing he knows, he's being pulled backwards and falling and everything digital shucked away for something more solid, and it all happens so dreamily and yet so suddenly that when he leaves the light (is that what an emp looks like?) and hits the water, he's so shocked that he can't even manage a yelp.
Look, he doesn't necessarily have a problem with the idea of being immortal in some way or another, but this is getting pretty fucking ridiculous.
His hand feels like he impaled it on something, and it's sure got some kind of rock. thing. that glows in it. Well that's nice. And it fucking hurts. Hurts enough that when something grabs his leg, he doesn't react initially. But then he realizes, uh, murky water and a hand grabbing him, probably not good. He pulls free of it only to turn and see some crazy fucking monster fuck rising up out of the water and lurching toward him and oh my god what is even happening it has a sword.
Church mostly splashes in a backwards direction, somewhere that had looked a little drier than the current predicament, screaming. In a perfectly manly fashion and not in pants-shitting fear. Screaming punctuated by very emphatic curses in no particular order or coherence.
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She spares a brief glance at the person nearby and--yes, they have to be a rifter. Strange gear, that same glowing hand-mark, probably never heard of Thedas or the Fade, if she asks them. But this isn't the time for questions, not with demons everywhere. Casting a Barrier spell to protect them both, she then immediately sets about to unleashing Chain Lightning on the nearest creatures.
Ugh, that screaming. She's not without sympathy, honest, but that's going to hurt more than it will help the situation. "Knock it off, I'm trying to draw their attention away from you!"
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Oh. No. It's helping. She's? Helping? He turns and leaps (as much as one can in the water and muck and it's gross and smells funky), trying to scrabble for land away from the electrified monsters. "Yeah, okay, well maybe--" He slips before he can rant, but who knows, something might have grabbed him. When he surfaces again: "God damn it! Maybe you could've, y'know, fucking told me your plan instead of, like, I don't know, just hopping into the god damn fray!"
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Kain Highwind | OTA
So when he suddenly wakes up again, it's a total shock. Even worse, he wakes up just in time for a massive splash as he falls into the dark and disgusting waters of the mire. He thrashes around, splashing uselessly a bit before he finally gets his bearings enough to lift his head above water. He doesn't recognize a thing about the scenery... a dark, dreary swamp of some kind, apparently...
Also, he's surrounded. The... things... that are all around aren't yet upon him, but it's only a matter of time. They're creeping in from all directions, these horrific, stinking creatures that Scarmiglione would definitely be pleased to call his own. Kain groans, mutters a curse under his breath and struggles to find his spear, searching in the filthy water for it... fortunately, it didn't drop too far from him. But the moment he tries to grasp it in his left hand, he cries out in pain.
Kain stares angrily at the mark. It's been bothering him increasingly in these moments since he woke, but he's tried ignoring it. He's a fighter, used to shoving pain into the back of his mind while he carries on... except it's not working for this. Now it's even more in the forefront... and those sickening undead are getting closer...
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Everyone knows to not get into the water here. The undead lurk in the murky depths, waiting to prey on any unsuspecting traveler. Or rifter, in this case. Clint had seen demons come out of a few of the rifts, but now it was people coming through one and he's not going to stand by while the undead come to make them their next meal.
An arrow flies right past Kain's head, embedding itself into the nearest undead creature. It staggers back, and Clint's already getting the next arrow ready, flint and striker ready to light the arrowhead on fire. "You might want to get out of the water, ser," Clint calls out. "You're attracting quite the attention."
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"I didn't intend to be here in the first place!"
Kain grimaces, trying and failing once more to clench his hand around his lance. The ache is too much to bear at the moment. So he curses whatever god saw fit to put this mark upon his dominant hand, and picks the weapon up in his right. Not the most secure grip, but it'll have to do. He then starts sloshing through the muck toward dry land, which is... easier said than done. One of the undead is blocking his path to dry land... Kain makes a weak stab toward it, with a scowl on his face. Ugh... Zombies are revolting no matter what world they're on.
"Such foul things have no right to exist..."
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Adelaide LeBlanc
The call for reinforcements came through quickly- Adelaide followed at a distance to have a better view of the field. Just as before there were demons. At least in Haven there had been stable ground to work around- but here? Water to the waist and undead rising as well- it made discering who was a rifter and who was a corpse difficult. The best she could do was raise walls of ice between demons and those they chased, cast barriers on the Inquisition's members that she knew and would appreciate the shielding. With all the light and chaos Focus was difficult, but not impossible. So long as she kept a few paces back from the fight itself she ought to be in the clear. Should anyone find the strikes of demons slowed or a sudden wall of ice locking the undead in their tracks, their thanks could go to the mage in white.
[ Afterward ]
Once the battle has died down and all are herding the newcomers to the tents, Adelaide set out her lantern and made a point to offer her skills to those involved in the fight first and foremost. For those uninjured she had a large kettle of tea off to one side. It was not particularly fancy but it was hot and it was free. What more could one ask for? Cuts and bruises were pasted over with poultices, deeper injuries would earn her magic. Whether they were in line or not if anyone that looked even remotely ill, injured, or weary wandered past they would at least have a mug of hot tea shoved in their direction with a curt order to "Get in line, you look dead on your feet."
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But. That's pansy shit, dwelling on it, and he blinks himself back to what seems to be, for the moment, reality. Or some version of it. He's not convinced yet. "Yeah, you could say that."
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Korrin Ataash, aftermath
"Hey, are you alright? I can show you the way back to camp."
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"I'm fine." A lie, a complete and utter lie, but one that Kain is all too used to, especially around certain friends of his. It's no different with other allies or complete strangers too. He's still bothered by the ache in his favored hand. "But if you would lead the way, I'd appreciate it."
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"'Fine' doesn't seem apt when you're torn from one world to land in another, forced to fight demons and given a mark that tingles like your hand just fell asleep. That would be enough to rattle anyone, whether they show it or not. And to arrive here, of all places? Ugh. Thedas is not this terrible at large, I swear."
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Araceli Bonaventura;
Luckily she'd been scouting and watching for the undead when the call went up, sliding down easily with a wince when she watched the new rifters falling. She hadn't really had a chance to look much when it had been her own arrival, too caught up in how afraid she was, in backing away from the demons trying to slaughter her.
She'd been lucky enough to land in the snow, not a bog like this.
Rapiers drawn and one hand glowing, she rushes in. Small she might be but it's clear she knows how to fight in these conditions and how to deal with the attackers.
"Get out as quick as you can, watch for arrows!" She shouts to whoever might listen, parrying a heavy blow with a grunt. "Stay behind me if you don't have weapons."
rifter solidarity;
When it's over, she's soaked through, but there's a cure for that and it comes in the form of a flask at her hip that she offers with the glowing hand. Hard to believe it's been about a month since her own arrival but the shock of it is still fresh. She's here, she's been through it and she received kindness, she can offer that much to the newcomers but anything more, food, warmth, being slightly less wet and disgusting, that'll have to wait until they can all be escorted back to the camp.
"It's brandy, the water here, well I wouldn't risk it. Might stop that," she nods to the mark sitting in her left palm, "from bothering you just as much but it'll go away. The light takes a bit more getting used to."
rifter solidarity, yeah!
"How long have you been here?" She certainly talks like she knows what's going on, after all.
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The fighting itself hadn't really been a problem.
Throughout the charge against demons and saving strangers and whatnot, Twisted Fate had been careful to avoid as much muck as possible. He has a good sense of where his footing is, and he's very experienced in keeping his opponents as far away as possible.
Frankly, that doesn't matter if he's caught off guard.
A rage demon charges him, and Twisted Fate doesn't see it coming until the last second. He jerks away, ducking at the fiery swipe, but it causes him to lose his footing.
So he falls, right into the mud.
Although he considers himself fairly dignified, the horrified scream he makes is far from such. After a series of curses, the mage throws himself into a Fade Step, the icy residue impacting the demon.
It gives him a second to lament over his muck-covered self.
"This is a disaster," he groans, struggling with self control to keep from flicking it off.
â™ fine, fine clothes - afterward
After all is said and done, Twisted Fate is sitting sourly at his corner of camp. He's draped his coat over a line, letting the poor thing dry out before he scrapes off the mud. His hat has been set aside, and he's busy sulking while he's rubbing down his boots.
No. No real injuries. Scratches at most, and those have healed or will heal. He's really just miserable in the mire.
"I'd kill for a bath," the elf grumbles to himself, narrowing his eyes as he picks away filth.
Afterward
Her own armor isn't in any better shape, a fact which annoys her since she takes pride in keeping it as neat as possible. As it is, the swamp-scent will linger for some time to come. If she hasn't commissioned it, Korrin would readily dump the set for something else.
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afterward
As soon as he'd been left relatively unattended, Sam had snuck off, if only to have a moment to himself to think and breathe. He doesn't dare get too close to the Mire or the awful corpses within (though he does look hopefully for any sign of his companions wherever he goes), but when he sees one of the few familiar faces present, he breathes a sigh of relief, hurrying closer.
"Mr. Fate!" he calls as he draws near. "Mr. Fate, sir!"
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Marcel Gerard | OTA
Because there are veins growing in black around his eyes, and fangs sharpening down out of his mouth. It's as reflexive to him as the fetal position would be to an ordinary man. Even the most whitebread, dull-witted, or incompetent of mortals know to get the fuck down and out of the way when their sense of threat twinges. It is profoundly the opposite for vampires. When you're built in with free set of predator features, you'll fall back on them sooner than not.
The next instant, he's gone. A needling spatter of falling water drops traces a line across the surface of the water, tracing the path of his flight.
Leap, actually.
And he lands hard on a demon-- right by you, maybe behind you, or perhaps the creature was on you. It's staggering aside now. His sodden boots and blunt elbows landing with bone-cracking force, then his hands blurring out to twist aside the monster's hooded head. He bites down, fangs flashing in the eerie green light of the open rift. Only to snatch his head back the next instant, his face creased into a grimace that's probably almost funny.] What the Hell? [Maybe that question is even for you!]
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which is its own kind of what the fuck, seeing as how vampires don't usually vampire so blatantly. for a moment, all elena can do is stare, overwhelmed by everything going on around her, and then she looks around them, trying to make sure no one else saw that. ]
What are you doing? You're in public!
[ sort of public, anyway, and that is definitely not the concern of someone who's just seen a vampire for the first time. that's the concern of someone who knows and likes vampires and doesn't want them to get run out of town with torches and pitchforks -- or, more likely, at least in mystic falls, outright staked. ]
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elena gilbert | ota
ii. i got that beast face, i'm a trapper star (aftermath)
i
Nothing to spare. Head back to camp!
[ There are no spare weapons that she knows of anyone bringing with them, and being completely weaponless out here isn't a good idea. The best thing this young woman can do is to fall back to safety. Christine is too preoccupied with the demons to take note of the woman's clothes, or she might have immediately put two and two together to realize the rift had spit out people from another world again. ]
Lenneth Valkyrie | OTA
Now that she's seen them before, these demons, the Valkyrie doesn't even hesitate as she leaps into the fray, sword swinging to bite deep into the corrupted flesh of the Shades. What does give her pause, however, are the humanoid shapes thrown from the rifts as she herself had been not too many weeks prior.
Her voice carries clear and ringing over the noise: "Get to solid ground! Stirring the water brings the undead!"
If the water's where you are, she's coming to help get you out. Anyone foundering will find a gauntleted hand thrust out to pull them to their feet and out of the muck with a solid strength. She'll fight the same way until everything corpse or corrupted stops moving: assertive, matter-of-fact, with an aggressive energy.
[Afterwards]
After the fight, she can be found cleaning her equipment (and the last foot of her hair) by the campfire with a sour look on her face.
Then looking for the new arrivals to help them get settled!