faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2017-09-10 11:10 pm

THE SEAS SHALL RISE & DEVOUR, Part I

WHO: Any Inquisition members + all rifters
WHAT: A semi-involuntary tropical island vacation
WHEN: Kingsway 20 onward
WHERE: The sea and an island east of Rivain
NOTES: OOC post.


I. THE JOURNEY

Two ships depart from Kirkwall on the morning tide, sturdy vessels crewed by veteran sailors--but a mere skeleton crew, as it turns out, or so a few of them would have you believe. They're prone to assigning tasks to anyone who happens not to look busy, shoving ropes into hands without a care for station or experience, barking out instructions and expecting to be obeyed. With plenty of work to do the journey seems quick, and besides the unexpected chores it's otherwise smooth sailing through the Waking Sea. Some claim to've spotted the Windline Marcher one night, but it could just as easily have been clouds on the horizon, and that's it for excitement until the ships round the island of Brandel's Reach and out into open ocean, the ever-present coastline finally falling away behind.

The sky is bigger out there and the waves are too, especially when a storm strikes a few days out, dark clouds and driving rain sending any inexperienced sailors below decks to wait it out. The worst of it being the pitch of the ship rolling up and crashing down the massive waves, and the way the hold fills with the stench of people being sick. But the next morning dawns calm and clear and with no lasting damage done.

The group is bound for a desert island, drawn on maps with a big deep cove like a bite chomped out the side it, and a narrow channel through the surrounding reefs to reach it. That's the only moment of true tension on the voyage: as soundings are taken every few feet and the helmsmen adjust and readjust in response, carefully threading the needle to avoid running aground on ship-killing banks of sharp coral.

Both ships make it, and anchor offshore in the bay in the sheltering lee of a cliff, safe from future storms. The first party ashore reports back that Qunari are present in the area, but while they've displayed a palpable wariness, hostility does not seem their aim today, and they retreat back up to the hills above the beach as Inquisition forces arrive. Anyone able-bodied is tasked with assisting in unloading, and those less hale with helping the quartermaster's assistants track the process to make sure nothing goes astray between hold and shore.

Camp is to be a collection of tents: large ones beneath which makeshift facilities for cooking, eating, and working are set up, and many small ones designed to hold 2-4 Inquisition agents. They're still hammering stakes into the sand and tying off ropes to the sturdier palms when a shout goes up, though anyone present who possesses an anchor shard will not need to be told: a rift has opened nearby, a couple hundred yards out into the bay, a knot of shapes splashing about it. Better hope the rifters can swim.

II. ARRIVAL

Rifters

You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.

In this world, when the afterimage left by a flare of too-bright, greenish light fades, you will find yourself at sea. Not metaphorically (though perhaps that too) but literally: dropped into what is unmistakably the ocean, from the salt in your mouth and the incessant slosh of waves into your face, the squawk of gulls circling overhead. You had better start treading water.

Thankfully, if you can keep your head above the waves long enough to make a quick inspection, it turns out that land is in sight, only a few hundred yards off. Unfortunately, between you and it is a strange slash of greenish light. It sticks up out of the water but seems to continue beneath as well, turning the otherwise-turquoise waters the same pale greenish shade of a man gone seasick. The cluster of demons emerging from the rift are tall, spindly stick-things with too many eyes who flail about like stickbugs dropped in pond, but use the long reach of their arms to attack. Some are hunched and hooded with no eyes at all, their shrouds sodden and draped in seaweed. Others are mere wisps of greenish light that float easily over the surface. While you might get the impression they are as surprised as you to find themselves in the drink, any humor that might bring is probably outweighed by how angry it seems to make them.

If that were not enough to contend with, there is also the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions. But there is some good news: from the beach over yonder boats are launching. Perhaps they'll save you.

Rescue

As if rescuing rifters from drowning and demons weren't hard enough work, all the commotion in the water inevitably draws the attention of the local predators. But what arrives isn't the usual eel or ray or even a shark: it's something much bigger and much...redder?

Slinking through the water comes the flash of a fin and the glint of a scaly back, so quick and sinuous it's hard to say how many of the sea serpents there are. As wide around as the circle of a man's arms, with snapping jaws lined with an unnatural number of curving teeth, but what should be smooth snakey curves are instead jagged with the jut of brilliant red crystals that catch the light and make the sea seem to be already splattered with blood. They're studded all over its body, making any even glancing blow carry twice the danger: there's not just the stunning force of the strike to worry about or the possibility of being coiled in a crushing grip, but also being sliced and gored by red lyrium.

And the serpents aren't alone. While all eyes are on the churning water and the incredible sight of demons battling it out with sea monsters (because everything in that water is fair game to the beasts, not just the Inquisition), one sailor is suddenly plucked out his boat and carried screaming down into the depths by a great, crystal-encrusted tentacle. Cleansing runes are effective, but the monsters are canny enough to avoid capture, falling back into deeper water before attacking again. The arrival of a red lyrium-tainted kraken is just about the final straw for the ship's crew, and after seeing the monsters come dangerously close to cleverly flipping one of the longboats, they insist that the Inquisition row back for shore.

If flight is hard to stomach, consider it a tactical retreat: in shallower water the great bulks of the monsters become a liability, thrashing about among the rocks as they try to give chase. Escape back to the beach is possible, and surely the safer course, but it may be possible to lure one of the sea serpents into a tide pool or to beach itself up on the sands. The rest continue to prowl the bay, visible circling the ships at anchor and making any return impossible for the time being.

III. STRANDED

Once everyone is safely on land and out of the monsters' reach—after any wounds have been seen to, with particular attention given to any that may have been exposed to red lyrium—it's obvious that there's no way to leave for the time being. There isn't much to do but to try to make the most of things and try to accomplish what you came here for.

Some of the team will be tasked with continuing to set up camp. Now that the stay might be longer than a single night, it needs to be a little sturdier. The beach and cove are protected from harsh winds and exposure by a half-circle of rocky cliffs, and the Qunari communicate in grunts and one-word answers that large predators make sleeping in the jungle itself a bad idea. They've only been here a few days (that much can be gleaned despite their reticence), but some of the untamed jungle has been cut through to make clear paths to fresh water and fruit sources.

Penetrating the rest of the island is slow, difficult work—though magic may make it easier. The goal is near the top of the formerly volcanic peak in the island's center, but hacking through the growth to create a path may abruptly become a waste of time when it gives way to a steep drop-off or an equally steep incline and forces everyone to double back and try another route. If there was ever a clear road to the top, it's gone now, grown over during centuries of abandonment. But there are signs of past habitation: the lower portions of the island are spotted with crumbling ruins, chunks of moss-coated wall rising out of the forest floor, the occasional pillar looming up amongst the trees. Some have architecture and faded murals that are distinctly elven. Others, more recent, are clearly human, including a statue of Andraste in the center of a clearing. Others are harder to identify.

The predators the Qunari were trying to warn everyone about turn out to be real--they're large, jet-black cats about the size of a height of a mabari but longer, with short manes, near-scaley skin, and horns almost like the Qunari's. And before anyone gets any ideas about keeping one, they're fiercely territorial—always likely to try to eat your face, but doubly so if you come near their adorable kittens. Feeding them may buy a moment or two for escape, but nothing is going to win them over.
motherfucking_ghost: (ain't that something)

[personal profile] motherfucking_ghost 2017-09-20 10:40 pm (UTC)(link)
"And whatever weird thing is going on, it got the attention of the Qunari." He's done enough research to know the difference between little q qunari that are the race that does their thing around Thedas and helps out the Inquisition, and big Q Qunari who are from...out in the islands, somewhere? And generally are not, say, super friendly to outsiders.

He might not know specifically the differences, but there's a difference, and he's aware of it. "Like, this isn't their land that they've said or anyone's indicated. But it was enough for them to check it out. Is that a sign that we should be worried, you think?"
iceblade: (4)

[personal profile] iceblade 2017-09-20 11:17 pm (UTC)(link)
Relieved to have righted it before being dragged under by something, Skadi hefts herself aboard and reaches for Ellana's hand. Out of the corner of her eye, she sees movement and realizes that kraken hasn't given up on them yet. "Let's go, now!" It's time to row like she never has in her life.
serannas: serious (18)

[personal profile] serannas 2017-09-20 11:50 pm (UTC)(link)
"It could be. The Qunari have been traveling into Rivain for years to try and convert the populace peacefully, so this could just be them extending south. But I don't know... my gut tells me they're here because they heard about this mysterious artifact too, and didn't want us to have it." And that could be bad news, if they find it and whatever it is turns out to be something powerful.
serannas: serious (Default)

[personal profile] serannas 2017-09-20 11:54 pm (UTC)(link)
Ellana takes the offered hand and practically flings herself into the boat, rolling over to get into a sitting position beside Skadi and grabbing the oar with cold, shaking hands.

"Yeah!" she shouts, rowing faster than she ever believed she could. Waves splash down on them again, but not enough to overturn the boat this time. With each stroke of the oar, land comes closer and closer towards them until the boat reaches the shallows and her oar hits the sand, sending a painful shockwave through her arm.

"We're in!" Meaning in close enough to get out and drag the boat to shore.
iceblade: (5)

[personal profile] iceblade 2017-09-21 01:14 am (UTC)(link)
Once the immediate danger has subsided, Skadi knows her body is going to rebel at what she's putting it through. But that's then, this is now, and not becoming kraken food is a little more important. Her arms have permission to lock up later.

Hopping out, she promptly drags the boat to shore. With barely a moment to catch her breath, the Avvar woman reaches for her belt and tosses another bomb. Her aim is less accurate than before, but the blast seems to prevent it from getting any closer.
serannas: serious (18)

[personal profile] serannas 2017-09-21 02:00 am (UTC)(link)
Wading back to shore, Ellana wastes no time in collapsing onto her hands and knees, coughing and wincing from the strain she's just put her body under. No one who looks at her would mistake her for a warrior, or even the person you go to when you want a bit of muscle.

"Is it--" she pauses to draw in a lungful of air. "Going away?"
utulien_aure: embracing (Twenty two)

[personal profile] utulien_aure 2017-09-21 02:30 am (UTC)(link)
"Fire?" Fingon remembers the water well enough, and the green light that proceeded it; but there was no flame that he can remember. But if the fire was from when they were still on Arda...

Fingon's face darkens, and he reaches up to cradle Maedhros' face. "Dragons?" He growls, ready to pull his cousin close. "Or has the Enemy devised some new monstrosity for us to deal with?"

But whatever happened, Fingon realizes with a growing lump in his throat, it must have thrown Maedhros terribly for him to cling so. So he nods and kneels down in the dirt, pulling Maedhros to him in a tight embrace. "It doesn't matter, though. I have you now, Russandol, and there's nothing we cannot face together. It's all right. You'll see."
Edited 2017-09-21 05:00 (UTC)
iceblade: (14)

[personal profile] iceblade 2017-09-21 02:37 am (UTC)(link)
Backing up, Skadi narrows her eyes for a moment, then her shoulders sag in relief. "It went under again. Lady, that was close...." She plops down on the sand with a dull thud, taking a moment to draw in some much-needed deep breaths. Her own muscled is aching in various places, though her concern is more on the mage with her. "You alright?"
serannas: serious (Default)

[personal profile] serannas 2017-09-21 02:49 am (UTC)(link)
She nods quickly, placing a hand over her racing heart.

"Thank you for pulling me back on. My arms feel like they're going to fall off. I'm not sure I could have pulled myself up."
arlathvhen: (47)

[personal profile] arlathvhen 2017-09-21 05:33 am (UTC)(link)
"Unnerve me? No. But...most people are taller than me, so." She gives a little shrug. She's far from the shortest person around here, but there are far more who tower over her. It was a surprise, when she came to stay in the Inquisition, but. Now she's used to being one of the short ones.

When he asks how native elves view the Arda elves, she hesitates, putting a hand to her mouth as she contemplates how to answer that without getting too starry eyed or weird.

"You remind us...of what once was." She picks her words carefully, examining her hands as she speaks. "Thousands of years ago, it is said that the elves of Thedas were...much like what you are now. But then the humans came." She glances up, and a shadow crosses her face as her eyes dart off to the main body of the people currently here--mostly humans, of course. "They took everything from us, and now we are...less."

Then she glances back at Maedhros, and smiles. "But seeing you is a reminder of what we were, and might be again, some day. It's...encouraging."
arlathvhen: (01)

[personal profile] arlathvhen 2017-09-21 06:30 am (UTC)(link)
Her knee-jerk reaction is to immediately tell Cade that no, of course he isn't a coward, don't be silly. But that isn't going to help him, and what he needs isn't empty reassurances. So instead, she just turns to look at him, voice soft.

"Why do you think that?"

She tries to recall if he did anything particularly noteworthy during the fight that would be considered cowardly. He was pretty scared, but. Being scared of a horrifying leviathan infested with ungodly corruption isn't cowardly, that's just good sense.
theexile: (Care to join me?)

I

[personal profile] theexile 2017-09-21 07:07 am (UTC)(link)
Kattrin watched as someone removed the lid for him then went over to look up at him with some concern on her face. It wasn't that hard for her to miss the tell-tale signs of a burn happening or that he likely needed a rest for a bit. As a healer she couldn't just let him continue to run ragged like this.

"Have you had food and rest recently?"

She had this feeling the answer was no currently.
wardeneructate: (Crawled out of bed)

shhhhh it okay

[personal profile] wardeneructate 2017-09-21 08:47 am (UTC)(link)
"Yeah?"

Oghren didn't see how it would but sod it all he'd give it a shot. Holding out his hand, he took the offered mint and just popped it right into his mouth so he could start sucking on the thing. Didn't go with his booze but he didn't care right about then.

"You always carry those things around?"
samahl: (okay)

[personal profile] samahl 2017-09-21 03:15 pm (UTC)(link)
"No," Cyril responded, amused at the idea. He might need to once Sina was older. "I only had them because I wasn't sure if I was going to get sea sick. Apparently that was a good idea."
crowncitizen: (Death is in the air tonight)

[personal profile] crowncitizen 2017-09-21 06:37 pm (UTC)(link)
Oh no. It's so hard to say no to a pretty girl so kindly asking to help him. Though man, he must really looked like a kicked puppy.

"I mean... they're not so bad, but something to take the edge off the pain might be nice." That's always good. Then maybe once he gets his head on straight he can go and actually help out. Do... scouting things like he's supposed to.

"Well, don't forget to take care of yourself, too. Hate to see you tend to everyone else and neglect yourself."
crowncitizen: (All alone even when I was a child)

[personal profile] crowncitizen 2017-09-21 06:37 pm (UTC)(link)
"Well, no. I'm a concrete jungle kind of guy, personally. But I know some people would get a kick out of this." Gladio might find it fun. But Gladio's kind of crazy, so... "But hey, we might get a good tan. And maybe we'll find a tribe of warrior women hiding out on this island. Who hopefully won't try to kill us on sight!" Because that would suck.
crowncitizen: (32)

[personal profile] crowncitizen 2017-09-21 06:37 pm (UTC)(link)
"How are we even gonna take down that thing? We can't just leave it, right?" For one thing, it's got them stranded on this island. So something has to be done at some point. Too bad cannons aren't a thing here; cannons on the ships would have put a dent in that beastie. "I guess I'm just glad no one lives on this island. No collateral damage." Or civilian casualties.
fireandsmoke: (All-Purpose)

[personal profile] fireandsmoke 2017-09-21 07:17 pm (UTC)(link)
The Dragon spares a swift, half-questioning, almost grimly appreciative glance to Christine, and resumes his thorough concentration on the healing.

This spell certainly isn't dangerous, although if it were a more severe injury and he had an elixir to administer along with the incantation, it would have been a deeply unpleasant, foul-tasting experience. The man with the limp is fortunate that the Dragon does not have any such elixirs at the moment (and he would be hard-pressed to brew more without the ingredients from his world), and so he feels no more than a tingling warmth in his leg. It begins at the center of the wound, and slowly spreads and glows to the outer edges of the swollen, bruised flesh. After a few minutes of chanting, the glow dissipates, and what is left behind is smooth, lightly tender, faintly tingling skin and bone.

"You'll be tender for a little less than half an hour." Sarkan rises to his feet, drawing a kerchief from a seam-pocket in his jerkin and blotting his brow with an irritated frown. Using his own magic to heal isn't quite as tiresome as casting something with no equivalent in Thedas, but it's still enough of an energy difference to make him balk. He must demand some high-quality healing spells from Anders when they've all returned to Kirkwall and they are out of this mess. "Walk it off. It will pass. And do spare yourself the trouble of squirreling yourself away next time and find a healer."
Edited 2017-09-21 19:18 (UTC)
foxsays: (I'm faking glory)

[personal profile] foxsays 2017-09-21 07:49 pm (UTC)(link)
Templars take lyrium. Mages take lyrium. Mages don't seem to need it the way Templars do from what she's gathered so far but it still troubles her and it's easier to keep going, to toss out a few bad potatoes instead of addressing it right away because she remembers. Or remembers some of it. How her mind slipped.

"Should it be like that?" A loaded question when they're on a ship headed for an island with only so much space to avoid one another and every possibility they might have to work alongside each other during their time there but she remembers how that felt. "It's different to training with a blade. You get sore, you pick up skill and muscle, the skin changes in places from where you handle the weapon all the time but you put the blade down long enough you forget. You get soft. Your hand and arm ache when you pick it back up. I don't understand why people are given a thing that would cause them pain unless it's on the path to healing." Her voice softens towards the end since some things doctors do aren't pleasant (setting bones, stitching, even things that make you throw up) but it stops. It stops and you get better than you were before you needed those things. Lyrium doesn't work that way, that much she does know.
foxsays: (you will not always be here)

[personal profile] foxsays 2017-09-21 07:50 pm (UTC)(link)
Smiling, Araceli nods, hand finding her dragon's tooth from where it's tucked under her clothes to flash it all skin warm and smelling of salt from the rescue or fishing out whatever was needed from the sea. She tucks it away again, unwilling to risk it. Korrin might not be here and Araceli isn't in Wycome but technically if they have one half each...

"Bring back food and we might both have to fight over fishwife." Not that it'd bother her to have that title since fish is fish and she has no issue with them at all but she looks up from the net, turning the title (it sounds like a title) over in her head. "What is that? A legend-mark? There isn't very much written about the Avvar that isn't very old, filtered through someone to do with the Chantry, or both." It'd be something else she can keep in mind to take back for Madame de Cedoux since they don't know Thedas and she isn't entirely sure how much Enchanter Vandelin knows of the Avvar either or anyone else in the division. If she remembers since she needs both hands for knotting the rope and weaving it correctly, her shorter blade from home next to her for trimming off lengths and frayed ends.
foxsays: (she robbed them of wealth)

[personal profile] foxsays 2017-09-21 07:52 pm (UTC)(link)
"My teachers made things a game in my lessons or a challenge. And when it was somewhere out on the streets, most of us all taught each other and children don't think like adults." Most of them had been too young to be doing what they'd been doing but they had the freedom of the main island, friendly faces on the docks watching to make sure no one got into anything that'd land them in too much trouble. "The rigging on every ship is slightly different too, it's all going to depend on the sailors who did it and who taught them and who taught them and on and on," she waves a hand with the air of someone who heard the full history of rigging and lines. Because she did. Felix Bonaventura is nothing if not thorough in his lessons.

Clambering higher, she hauls more confidently, watching where it looks like it's coming from, twisting out a kink that gives a few more inches faster than planned. "Shit!"
foxsays: (The more you talk the less you mean)

[personal profile] foxsays 2017-09-21 07:53 pm (UTC)(link)
"You should go up to the crow's nest one night before it gets late, volunteer to take that watch through the dark if you can climb the ropes. The view is even better all the way up there," she speaks it softly as if not wishing to disturb the world around them and there's a dream she still remembers. Her father's ship, her mother there, and she and the Outsider stepped off it and onto the rooftops of her home in the night. Where is he now? Does he know where they are? (The sea knows all things the same way they can't know all things about it and he had smelled of salt when she'd held his hand in Rivain.)

There are whalebone dice tucked into a pocket that she can seal shut. Her little knife has a relief of ships carved on it. Nearly every tattoo inked on her is the sea and how it's touched her so she nearly laughs when turning to face him. "I come from a nation of sailors, my parents are both holy, beloved by the sea: my father is a Son, my mother a Bride. He's a captain though, he took me out to teach me the ropes the way his mother taught him."
foxsays: (and it speaks the truth)

[personal profile] foxsays 2017-09-21 07:54 pm (UTC)(link)
He absolutely did hear her right.

"A dead one, even these big ones would die on land." In her mind it's kinder to kill them in the water and to have most of them to let the sea reclaim them than it is to drag one back so it can labour for however long it tries to, the way things do sometimes, gasping, mouths gaping for air they can't get to. "How am I to--"

It coils under and back, knocks the boat enough she has to grab to steady herself and slash out again when she can before she draws herself to her full height for a moment because she has reasons she can try to use here. Even if her full height really pales in comparison to a grown man when she's absent her boots too. "I lead naval forces, I have sailors I speak with in Kirkwall - I need a good drawing of this to show to them!" (Also Madame de Cedoux but she needs to make sure she can get anything from sailors who sail these waters and who have contacts on this.)

Oh and here's her friend missing a chunk of the jaw coming back for more, time to for a nice quick jab to the side with a rapier friend.
foxsays: (Even in my darkest times)

[personal profile] foxsays 2017-09-21 07:54 pm (UTC)(link)
"This is the part where I regret not bringing Lux. He'd have hated almost being eaten but he'd be useful for this." But she left him back in Kirkwall to let him continue settling happily into a new home, to make sure Korrin didn't come back to empty rooms and to see that the new diplomacy office didn't look so bare with that big lovely fireplace to sleep in front of.

Still, she doesn't really hear much about Arlathan that hasn't come from someone else writing about it, that someone usually being human. Because there are things that Araceli's been told or had implied beyond the shadow of a doubt that aren't for her with her friends because she's human so she doesn't push it even when she just wants to know, to understand. "All of Arlathan sank, no? That's how it's described as happening which is...well similar but different to our story but no one's been clear on what it was exactly." She offers Ellana her map in the meantime since she's been on a fishing trip or two so they might be coming close to one of those if she's been other places, keeping a watch for any of the damned cats.
mactears: (Default)

[personal profile] mactears 2017-09-21 08:21 pm (UTC)(link)
On her order, then. Right.

He spots the injured serpent lashing its way through the waves towards them again, its wounded maw weeping gore into the waves. "Watch it, he's coming around the starboard side--" Loghain readies his sword again, as well as a length of sodden rope left to moulder in the bottom of the boat.

When Araceli lunges forward with the rapier, he drives his own sword deep into its flank, as much to hold the beast above the surface as to slay it. His clothes are soaked through with the beast's blood; here's hoping he hasn't ingested any of it. He holds off throwing the rope around its neck just yet, just in case it makes one last bid for freedom and ends up dragging them along for the ride.

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