Fade Rift Mods (
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faderift2017-09-10 11:10 pm
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Entry tags:
- ! open,
- teren von skraedder,
- { araceli bonaventura },
- { beleth ashara },
- { bethany hawke },
- { cade harimann },
- { christine delacroix },
- { ellana ashara },
- { fern doirnáin },
- { fingon },
- { inessa serra },
- { james norrington },
- { kain ventfort },
- { kattrin },
- { leonard church },
- { loghain mac tir },
- { maedhros },
- { oghren },
- { simon ashlock },
- { skadi iceblade },
- { vandelin elris }
THE SEAS SHALL RISE & DEVOUR, Part I
WHO: Any Inquisition members + all rifters
WHAT: A semi-involuntary tropical island vacation
WHEN: Kingsway 20 onward
WHERE: The sea and an island east of Rivain
NOTES: OOC post.
WHAT: A semi-involuntary tropical island vacation
WHEN: Kingsway 20 onward
WHERE: The sea and an island east of Rivain
NOTES: OOC post.
I. THE JOURNEY

The sky is bigger out there and the waves are too, especially when a storm strikes a few days out, dark clouds and driving rain sending any inexperienced sailors below decks to wait it out. The worst of it being the pitch of the ship rolling up and crashing down the massive waves, and the way the hold fills with the stench of people being sick. But the next morning dawns calm and clear and with no lasting damage done.
The group is bound for a desert island, drawn on maps with a big deep cove like a bite chomped out the side it, and a narrow channel through the surrounding reefs to reach it. That's the only moment of true tension on the voyage: as soundings are taken every few feet and the helmsmen adjust and readjust in response, carefully threading the needle to avoid running aground on ship-killing banks of sharp coral.
Both ships make it, and anchor offshore in the bay in the sheltering lee of a cliff, safe from future storms. The first party ashore reports back that Qunari are present in the area, but while they've displayed a palpable wariness, hostility does not seem their aim today, and they retreat back up to the hills above the beach as Inquisition forces arrive. Anyone able-bodied is tasked with assisting in unloading, and those less hale with helping the quartermaster's assistants track the process to make sure nothing goes astray between hold and shore.
Camp is to be a collection of tents: large ones beneath which makeshift facilities for cooking, eating, and working are set up, and many small ones designed to hold 2-4 Inquisition agents. They're still hammering stakes into the sand and tying off ropes to the sturdier palms when a shout goes up, though anyone present who possesses an anchor shard will not need to be told: a rift has opened nearby, a couple hundred yards out into the bay, a knot of shapes splashing about it. Better hope the rifters can swim.
II. ARRIVAL
Rifters
You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
In this world, when the afterimage left by a flare of too-bright, greenish light fades, you will find yourself at sea. Not metaphorically (though perhaps that too) but literally: dropped into what is unmistakably the ocean, from the salt in your mouth and the incessant slosh of waves into your face, the squawk of gulls circling overhead. You had better start treading water.
Thankfully, if you can keep your head above the waves long enough to make a quick inspection, it turns out that land is in sight, only a few hundred yards off. Unfortunately, between you and it is a strange slash of greenish light. It sticks up out of the water but seems to continue beneath as well, turning the otherwise-turquoise waters the same pale greenish shade of a man gone seasick. The cluster of demons emerging from the rift are tall, spindly stick-things with too many eyes who flail about like stickbugs dropped in pond, but use the long reach of their arms to attack. Some are hunched and hooded with no eyes at all, their shrouds sodden and draped in seaweed. Others are mere wisps of greenish light that float easily over the surface. While you might get the impression they are as surprised as you to find themselves in the drink, any humor that might bring is probably outweighed by how angry it seems to make them.
If that were not enough to contend with, there is also the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions. But there is some good news: from the beach over yonder boats are launching. Perhaps they'll save you.
Rescue

Slinking through the water comes the flash of a fin and the glint of a scaly back, so quick and sinuous it's hard to say how many of the sea serpents there are. As wide around as the circle of a man's arms, with snapping jaws lined with an unnatural number of curving teeth, but what should be smooth snakey curves are instead jagged with the jut of brilliant red crystals that catch the light and make the sea seem to be already splattered with blood. They're studded all over its body, making any even glancing blow carry twice the danger: there's not just the stunning force of the strike to worry about or the possibility of being coiled in a crushing grip, but also being sliced and gored by red lyrium.
And the serpents aren't alone. While all eyes are on the churning water and the incredible sight of demons battling it out with sea monsters (because everything in that water is fair game to the beasts, not just the Inquisition), one sailor is suddenly plucked out his boat and carried screaming down into the depths by a great, crystal-encrusted tentacle. Cleansing runes are effective, but the monsters are canny enough to avoid capture, falling back into deeper water before attacking again. The arrival of a red lyrium-tainted kraken is just about the final straw for the ship's crew, and after seeing the monsters come dangerously close to cleverly flipping one of the longboats, they insist that the Inquisition row back for shore.
If flight is hard to stomach, consider it a tactical retreat: in shallower water the great bulks of the monsters become a liability, thrashing about among the rocks as they try to give chase. Escape back to the beach is possible, and surely the safer course, but it may be possible to lure one of the sea serpents into a tide pool or to beach itself up on the sands. The rest continue to prowl the bay, visible circling the ships at anchor and making any return impossible for the time being.
III. STRANDED

Some of the team will be tasked with continuing to set up camp. Now that the stay might be longer than a single night, it needs to be a little sturdier. The beach and cove are protected from harsh winds and exposure by a half-circle of rocky cliffs, and the Qunari communicate in grunts and one-word answers that large predators make sleeping in the jungle itself a bad idea. They've only been here a few days (that much can be gleaned despite their reticence), but some of the untamed jungle has been cut through to make clear paths to fresh water and fruit sources.
Penetrating the rest of the island is slow, difficult work—though magic may make it easier. The goal is near the top of the formerly volcanic peak in the island's center, but hacking through the growth to create a path may abruptly become a waste of time when it gives way to a steep drop-off or an equally steep incline and forces everyone to double back and try another route. If there was ever a clear road to the top, it's gone now, grown over during centuries of abandonment. But there are signs of past habitation: the lower portions of the island are spotted with crumbling ruins, chunks of moss-coated wall rising out of the forest floor, the occasional pillar looming up amongst the trees. Some have architecture and faded murals that are distinctly elven. Others, more recent, are clearly human, including a statue of Andraste in the center of a clearing. Others are harder to identify.
The predators the Qunari were trying to warn everyone about turn out to be real--they're large, jet-black cats about the size of a height of a mabari but longer, with short manes, near-scaley skin, and horns almost like the Qunari's. And before anyone gets any ideas about keeping one, they're fiercely territorial—always likely to try to eat your face, but doubly so if you come near their adorable kittens. Feeding them may buy a moment or two for escape, but nothing is going to win them over.
no subject
Madness creates fleeting visions; not what he feels under his hands. Take comfort. Take comfort. Fingon's heart isn't the only one racing.
"I don't know. I fell...through fire...then I landed in water." his expression clouds, "I fought to the surface and found myself whole."
Is that what it is like to be Reborn?
"Finno..." a hand raises and touches his cousin's cheek, "Keep talking. I have missed your voice."
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Fingon's face darkens, and he reaches up to cradle Maedhros' face. "Dragons?" He growls, ready to pull his cousin close. "Or has the Enemy devised some new monstrosity for us to deal with?"
But whatever happened, Fingon realizes with a growing lump in his throat, it must have thrown Maedhros terribly for him to cling so. So he nods and kneels down in the dirt, pulling Maedhros to him in a tight embrace. "It doesn't matter, though. I have you now, Russandol, and there's nothing we cannot face together. It's all right. You'll see."
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"There were no dragons." his expression crumbles tragically and he gives a quiet sob that he cannot contain, "...me."
He is the monstrosity that Morgoth unknowingly begot. He is battered and broken and his tears will not stop coming now that he is in beloved arms.
"Had to...face it without...you." and that is part of why everything became impossible. His arms lift shakily, slipping around Fingon and clinging fiercely. His mind and body feel the rapture of familiarity...of love...
He is not worthy of any of it.
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And Maedhros' response isn't terribly helpful. "You?" Fingon repeats in bewilderment. But as his old friend falls to pieces he pushes those concerns aside. It's more important to calm Maedhros, to stroke his hair and whisper comfort into his ears.
He will soon need to get this whole story out of Maedhros, Fingon knows, and it somehow seems unlikely that he will like what he hears. But as his cousin shakes in his arms, beautiful as the dawn but so strangely fragile, he decides that it can wait.
"But you have me now," he promises, kissing Maedhros on the forehead, "and I shall not leave you, my heart."
no subject
"I ruined...everyone. Kano...myself... The jewels rejected us." he tries to make himself deaf to the comfort, but his body trembles, aching for it, "Our hands couldn't hold them! We were unworthy after committing so many evil deeds."
Maedhros cannot think for a moment, his mind wiped blank by the kiss. He presses as close to Fingon as he can get, heart pounding.
"Finno, you must leave me. I will only hurt you and I won't be there when you most need me." his voice cracks, his throat dry, "That is who I am. I stand beside those I claim to love and then, when they need me most, I fail them. I abandon them."
no subject
But what Maedhros has to say is more than alarming enough, and Fingon ignore the events Maedhros describes. The questions mount: what is this about Maglor? When did his cousins find the Silmarils?
Why does he have the feeling that the "evil deeds" Maedhros refers to are not simply Alqualonde?
As Maedhros speaks Fingon only grips him tighter, as if the embrace could keep him safe from all peril. "No," he states, low but clear and firm as a battle command. "No to leaving you, and no to such a vision of yourself. Whatever truth is there is so distorted it may as well be a lie. I see you better, and I know differently."
no subject
He never learns and he fears he never shall.
"I lost Himring and my brothers. I led a siege on Doriath and left it in ruin. All for one of the Silmarils, which eluded our grasp even after we ensured the kingdom was dead." his eyes are hollow; there is no pride behind these monstrous deeds, "A pair of precious twins was lost to us - King Díor's sons - though I searched the forest for them many a day. I know the predators must have found them and devoured them." his lips twist, "Then we learned that their sister had survived - the Silmaril in her grasp. We followed her to her kingdom - the Havens of Sirion - and began the slaughtering anew. She leapt into the sea with the jewel and we took her twin sons into our custody."
Elrond... Elros...
"It was remarkable, then, for a time. Kano and I raised the boys and we remembered..." his eyes overflow and he blinks to rid them of tears.
no subject
If it hurts Fingon as well, that is secondary. He can withstand Maedhros' flailing attempts to help while hurting; whether his cousin can do the same at the moment is less certain.
So, apparently, is whether anyone else can withstand a Maedhros driven on by rage and fear and loss.
"Doriath?" Fingon exclaims, so loud that half the camp might have heard them. "Of all the places to besiege, Maitimo- why?"
There's little fondness for the Sindarin King who tried to suffocate Quenya in Hithlum, but there are hundreds of thousands of people within the kingdom's borders. All of them innocents.
And he knows the answer, of course. Neither law nor love nor league of swords Maedhros had sworn, and could not break it. They'd both known that somehow Thingol would have to be made to see reason on the subject of his ill-gotten gem, but Fingon had always hoped-
Does it matter now, what he had hoped? Obviously, none of it was coming to pass.
"What happened next?" He manages to choke out eventually.
no subject
Greedy murderer; lying thief; detestable manipulator! His hand freezes in its task, his breathing shallow.
"You know why." he makes no move to quiet his cousin. Let him cry it out to this world and Arda too. Everyone should know the horrible truth. Yet, though it disgusts him, the death of the people of Doriath is not the tragedy that makes him suffer the most.
You wandered both near and far, returning to me the instant I needed you. Except once. That time, Maedhros had been the one who sought Fingon. Only to find him...
He is not cruel enough to relate that tale. Not yet.
"We returned the Peredhels to their rightful kin and journeyed onward. Kano wished to be done with the Oath, but I... I forced him into abiding by it. After the War of Wrath, we snuck into the camp of the Host of the West, slew some guards and stole the jewels. Lord Eönwë, who had denied us the Silmarils, finding us too cruel, did not stop us then. I did not understand why until the jewels rejected us." he lifts his left hand, "They burned through our skin and would have taken our hands. I could not stand it. I lost all hope...all sanity... I consigned myself to yet more fire to end it."
no subject
"I do." He lets out a sound too angry to be called a laugh. "It should not have mattered. I have never doubted your right to the jewels, cousin, but not even they are not worth they horror. What you have done- to those people, to yourselves- these are the deeds that make the Enemy rejoice."
And Maedhros knew that. Better than Fingon, even, perhaps better than any living.
He listens as Maedhros finishes the tale, pale and furious but refusing to let go all the same. By the end he feels ill, and it is a long time before he speaks.
"Oh, Maitimo. What am I to do with you?"
no subject
"I have no defense." and he won't waste Fingon's time fabricating one. He is laying himself bare because that is how it should be. There is very little good left in him; he isn't the Elf who had once thought himself worthy of such fine company.
"I am covered in blood and the Enemy does rejoice I am sure." his voice is flat. He accepts Fingon's conclusion, taking the angry words as pure, undiluted fact. There is nothing his cousin can say that he hasn't tortured himself with already.
Gently, he dips forward and kisses the other Elf's forehead, covering Fingon's hands with his own.
"I will accept your judgment - whatever it may be. Only I ask you to remain a friend to Kano should he arrive. I was the one who forced him down roads he did not wish to take." he kneels, then, fighting his desire to keep looking at Fingon's face. He had lost him once and now through his horrendous, unforgivable actions, he is doomed to lose him again.
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"Is judgement what I must give you? Perhaps it is. I am your king, after all, and thus responsible for you." Maedhros has refused to meet his gaze, but Fingon cannot have that; he removes a hand from his cousin's grasp, and firmly pulls his chin so that their eyes meet.
"Makalaure must live with the consequences of his decisions, as must you. As must we all." Not a yes, not a no; but Fingon lets it linger regardless, and in that moment the stern cast of his face brings to mind no one as much as his proud and kingly father.
One more moment's pause, and then he adds:
"After all, I am going to have my hands full keeping one of the Feanorionnath safe from himself; I am not so sure I can handle two on my own."
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"My king... My heart..." he murmurs, forgetting to breathe when he is at last staring at the face he had thought he may never see again, "You have your freedom, Fingon. If you stay because you worry for me or... You worry what I might do, fear not. I have learned my lesson many times over and... The Oath holds me no more."
Not unless the Silmarils venture this far. He has made certain one cannot. The other two are also unlikely to follow - as one is a literal star and the other one is with Kano. He trusts his brother would have disposed of it.
His ears feel hot and he frowns. "Do not set yourself this duty if it is burdensome for you. I only...wish to see you...now and then."
That is all the encouragement he truly needs.
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A breath, and then he spells it out in case Maedhros hasn't gotten the picture yet. "Which I do not."
"Make no mistake, I am furious at what you have done. But you have done better, you can still do better, and if there is one thing I will demand of you it is that you must do better. You have chosen death, for others and for yourself-"
And at that he chokes again, and for a moment all the horror and grief that thought brings is visible on his face.
"But you were meant for life, and you live now. Try to live in hope, and live as to be worthy of it. I will be there to catch you if you stumble, but first you must try."
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"I have not been well for a long time." he admits, "I behaved more as my father than myself, but surely I too must be capable of atrocious deeds or else they would not have been done." his entirety trembles at the pronouncement.
Living is terrifying, but he has no choice. Even if Fingon hadn't made the demand, Maedhros would have done his best to succeed at it again. For him...and perhaps for others too.
"Stumbling does not frighten me. The madness, however..." he gives his bright head a sharp shake, rising back onto his feet, "I shall do my very best and put forth all of my power to live a sane, good life. It will not erase what has been done, but it will help me be a better Elf."
no subject
And that is without the personal loyalties; those of kinship, friendship, and love. Fingon could not abandon Maedhros, no more than he could abandon his own fea. It would amont to the same thing.
"If you have done them, you are capable of them, " Fingon agrees quietly. "Of course, you are not the only one, are you?"
Maedhros, after all, was not the only kinslayer in this conversation.
"Whatever you have done...Maitimo, you know you can lean on me when you need it. If madness threatens you, I will help you beat it back."
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"Does it matter?" he asks in reference to him not being the only one, "My crimes are my own, Finno. I will let my brothers accept their role if and when they are prepared to do so."
His eyes close sadly and he pulls Fingon into his arms, tucking his head against his shoulder.
"I... I will protect you. Ask anything of me and I will see it done."
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Fingon stifles a small smile into Maedhros' shoulder; of all the things to have never changed, Maedhros is still the world's worst mother hen. But it is comforting still, here in his arms, and so Fingon is happy to stay like that for now.
"Your deeds are apart of you; they will be forever. But now you live, and can choose your path. Choose again! Choose better than you did, and learn to live by that choice. That is what I ask of you, my dearest friend. That is what you must do."
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"I have...much hope...for others." and that is how it should stand in his mind. He will help nurture the flame that will bring illumination to the future gladly, but the past must remain entrenched in Darkness. Except for the small, brilliant light currently in his arms, of course. Maedhros has a soft spot for him and that will always be so.
"I thought I could rely upon the Finno that lives in my memory, but he is a poor imitation to the genuine article." he exhales and rests against Fingon, exhaustion on every level clawing at him, "May I spend the night at your side?"
no subject
"...Will you let me hope for you, then? Until you can hope for yourself?" And the latter will happen, Fingon will see to that. It's necessary. Maedhros can lean on him, let him carry the burdens of his tortured fea, for now. But that is not a state that can last forever, not if any recovery is to be real.
"You should know the answer to that by now." He leans up slightly to kiss Maedhros again on the forehead. "You are always welcome where I am. Shall we go back to the fire for now, or do you wish to stay here?"
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"I cannot stop you." but it doesn't set well with him. Fingon shouldn't believe in a monster - in a murderer and a kinslayer. He should reserve his hope for himself and those worthy of it.
"I make no assumptions, cousin." he bows his head to accept the kiss, his heart waking and aching because of it. His love for Fingon hasn't dimmed since their parting; if anything, it has grown by leaps and bounds.
"Fire..." his face pales of color and he looks at the light in the distance as if he is facing his demise, "I cannot go too close to it."
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There it is, the two sides of this relationship, always together: the private and the public, the personal and the political. The romantic and the pragmatic, maybe. Fingon doesn't know. All these years, and balancing them always feels just out of reach.
Protecting Maedhros, letting him have rest and stability and a tie to life- that seems the best way forward for all concerned. But he can't forget, can't he, that Maedhros needs to be guarded against himself at times. Perhaps above all other things.
This new fear of flame is more proof of that than Fingon has ever expected to see. You burn brighter than your father, Son of Fire, and lovelier as well part of him thinks, I never wanted to see you afraid of it. But to Maedhros he only nods.
"Then we can stay here tonight. And for as long as you need."
no subject
Saying that aloud, of course, is treasonous and he has made enough oaths against them. But it is how he feels, whether it be right or wrong, and he looks to his cousin's Light for guidance and sanctuary.
How unfair for Findekano! To shoulder this weight... To bear you as a burden!
He covers his ears with less than steady hands, his eyes glassy.
"You are wet enough." he grumbles and nudges Fingon towards the fire, "I... I will cope." his steps are halting, yet determined, his gaze never leaving the flames.
no subject
(That probably wouldn't surprise Fingon to hear, to be honest. He's never doubted the Valar's intentions, though of course he knows that some among the Exiles do. But their judgement can sometimes be another matter.)
The look in his eye makes Fingon uneasy, even as Maedhros agrees. "I've been wet before, and worse. That I can deal with; what I need is the truth. Will you sleep better it we stay here?"
no subject
"I want to think of you first." he takes Fingon's hands in his own, "I will sleep better near you no matter where we lay."
(no subject)