faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2017-09-10 11:10 pm

THE SEAS SHALL RISE & DEVOUR, Part I

WHO: Any Inquisition members + all rifters
WHAT: A semi-involuntary tropical island vacation
WHEN: Kingsway 20 onward
WHERE: The sea and an island east of Rivain
NOTES: OOC post.


I. THE JOURNEY

Two ships depart from Kirkwall on the morning tide, sturdy vessels crewed by veteran sailors--but a mere skeleton crew, as it turns out, or so a few of them would have you believe. They're prone to assigning tasks to anyone who happens not to look busy, shoving ropes into hands without a care for station or experience, barking out instructions and expecting to be obeyed. With plenty of work to do the journey seems quick, and besides the unexpected chores it's otherwise smooth sailing through the Waking Sea. Some claim to've spotted the Windline Marcher one night, but it could just as easily have been clouds on the horizon, and that's it for excitement until the ships round the island of Brandel's Reach and out into open ocean, the ever-present coastline finally falling away behind.

The sky is bigger out there and the waves are too, especially when a storm strikes a few days out, dark clouds and driving rain sending any inexperienced sailors below decks to wait it out. The worst of it being the pitch of the ship rolling up and crashing down the massive waves, and the way the hold fills with the stench of people being sick. But the next morning dawns calm and clear and with no lasting damage done.

The group is bound for a desert island, drawn on maps with a big deep cove like a bite chomped out the side it, and a narrow channel through the surrounding reefs to reach it. That's the only moment of true tension on the voyage: as soundings are taken every few feet and the helmsmen adjust and readjust in response, carefully threading the needle to avoid running aground on ship-killing banks of sharp coral.

Both ships make it, and anchor offshore in the bay in the sheltering lee of a cliff, safe from future storms. The first party ashore reports back that Qunari are present in the area, but while they've displayed a palpable wariness, hostility does not seem their aim today, and they retreat back up to the hills above the beach as Inquisition forces arrive. Anyone able-bodied is tasked with assisting in unloading, and those less hale with helping the quartermaster's assistants track the process to make sure nothing goes astray between hold and shore.

Camp is to be a collection of tents: large ones beneath which makeshift facilities for cooking, eating, and working are set up, and many small ones designed to hold 2-4 Inquisition agents. They're still hammering stakes into the sand and tying off ropes to the sturdier palms when a shout goes up, though anyone present who possesses an anchor shard will not need to be told: a rift has opened nearby, a couple hundred yards out into the bay, a knot of shapes splashing about it. Better hope the rifters can swim.

II. ARRIVAL

Rifters

You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.

In this world, when the afterimage left by a flare of too-bright, greenish light fades, you will find yourself at sea. Not metaphorically (though perhaps that too) but literally: dropped into what is unmistakably the ocean, from the salt in your mouth and the incessant slosh of waves into your face, the squawk of gulls circling overhead. You had better start treading water.

Thankfully, if you can keep your head above the waves long enough to make a quick inspection, it turns out that land is in sight, only a few hundred yards off. Unfortunately, between you and it is a strange slash of greenish light. It sticks up out of the water but seems to continue beneath as well, turning the otherwise-turquoise waters the same pale greenish shade of a man gone seasick. The cluster of demons emerging from the rift are tall, spindly stick-things with too many eyes who flail about like stickbugs dropped in pond, but use the long reach of their arms to attack. Some are hunched and hooded with no eyes at all, their shrouds sodden and draped in seaweed. Others are mere wisps of greenish light that float easily over the surface. While you might get the impression they are as surprised as you to find themselves in the drink, any humor that might bring is probably outweighed by how angry it seems to make them.

If that were not enough to contend with, there is also the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions. But there is some good news: from the beach over yonder boats are launching. Perhaps they'll save you.

Rescue

As if rescuing rifters from drowning and demons weren't hard enough work, all the commotion in the water inevitably draws the attention of the local predators. But what arrives isn't the usual eel or ray or even a shark: it's something much bigger and much...redder?

Slinking through the water comes the flash of a fin and the glint of a scaly back, so quick and sinuous it's hard to say how many of the sea serpents there are. As wide around as the circle of a man's arms, with snapping jaws lined with an unnatural number of curving teeth, but what should be smooth snakey curves are instead jagged with the jut of brilliant red crystals that catch the light and make the sea seem to be already splattered with blood. They're studded all over its body, making any even glancing blow carry twice the danger: there's not just the stunning force of the strike to worry about or the possibility of being coiled in a crushing grip, but also being sliced and gored by red lyrium.

And the serpents aren't alone. While all eyes are on the churning water and the incredible sight of demons battling it out with sea monsters (because everything in that water is fair game to the beasts, not just the Inquisition), one sailor is suddenly plucked out his boat and carried screaming down into the depths by a great, crystal-encrusted tentacle. Cleansing runes are effective, but the monsters are canny enough to avoid capture, falling back into deeper water before attacking again. The arrival of a red lyrium-tainted kraken is just about the final straw for the ship's crew, and after seeing the monsters come dangerously close to cleverly flipping one of the longboats, they insist that the Inquisition row back for shore.

If flight is hard to stomach, consider it a tactical retreat: in shallower water the great bulks of the monsters become a liability, thrashing about among the rocks as they try to give chase. Escape back to the beach is possible, and surely the safer course, but it may be possible to lure one of the sea serpents into a tide pool or to beach itself up on the sands. The rest continue to prowl the bay, visible circling the ships at anchor and making any return impossible for the time being.

III. STRANDED

Once everyone is safely on land and out of the monsters' reach—after any wounds have been seen to, with particular attention given to any that may have been exposed to red lyrium—it's obvious that there's no way to leave for the time being. There isn't much to do but to try to make the most of things and try to accomplish what you came here for.

Some of the team will be tasked with continuing to set up camp. Now that the stay might be longer than a single night, it needs to be a little sturdier. The beach and cove are protected from harsh winds and exposure by a half-circle of rocky cliffs, and the Qunari communicate in grunts and one-word answers that large predators make sleeping in the jungle itself a bad idea. They've only been here a few days (that much can be gleaned despite their reticence), but some of the untamed jungle has been cut through to make clear paths to fresh water and fruit sources.

Penetrating the rest of the island is slow, difficult work—though magic may make it easier. The goal is near the top of the formerly volcanic peak in the island's center, but hacking through the growth to create a path may abruptly become a waste of time when it gives way to a steep drop-off or an equally steep incline and forces everyone to double back and try another route. If there was ever a clear road to the top, it's gone now, grown over during centuries of abandonment. But there are signs of past habitation: the lower portions of the island are spotted with crumbling ruins, chunks of moss-coated wall rising out of the forest floor, the occasional pillar looming up amongst the trees. Some have architecture and faded murals that are distinctly elven. Others, more recent, are clearly human, including a statue of Andraste in the center of a clearing. Others are harder to identify.

The predators the Qunari were trying to warn everyone about turn out to be real--they're large, jet-black cats about the size of a height of a mabari but longer, with short manes, near-scaley skin, and horns almost like the Qunari's. And before anyone gets any ideas about keeping one, they're fiercely territorial—always likely to try to eat your face, but doubly so if you come near their adorable kittens. Feeding them may buy a moment or two for escape, but nothing is going to win them over.
kartereo: (08 Performing magecraft)

[personal profile] kartereo 2017-09-11 11:38 pm (UTC)(link)
I. journey
Waver was quiet when he was not given any tasks by the crew. Not that he was given heavy lifting, but rather gopher tasks that took advantage of his long legs to get from point A to point B as quickly as possible. For that reason, he tended to stay below deck during the day, often with a book or else writing in a little makeshift notebook he had composed for himself.

He came on deck during the evenings though, plopping himself down in an out of the way spot and spending hours staring upward. He couldn't help it. London didn't have night skies like this - few places did anymore. And while it was one thing to see the skies on land, to be on a boat and observing felt as close to space travel as one might ever get.

Upon arriving though, there must have been something about being parked to the side with paper in hand that caused Waver to end up helping the quarermaster's assistants. So he walked around crate after crate, checking contents, then scribbling furiously.

"Ugh," he said eventually, hand starting to cramp and feeling the true threat of sunburn that only the pale can. "I think this is the last box. Can someone help get the lid off?"

III. stranded, ruin examination

"This is interesting," Waver remarked to no one in particular as he squated down. There was the base of a pillar that had caught his attention there, thick with moss and long since worn down. It took little effort to move the moss away, and Waver's fingers moved as carefully as they could to minimize damage. This was damn fascinating. "There's likely more."

Waver enjoyed being proven right, and his curiosity lead him from a tiny little pillar base to low walls that were likely dwellings or businesses, to eventually higher walls that had somehow survived. Thick branches overgrew the largest wall portions, and Waver glared up at them as if accepting a challenge. What he needed, what he wanted was a little bit of height and a good saw. Maybe some paper and pen too, to draw copies of some of these sights.

But first things first. Branch removal.
iceblade: (12)

[personal profile] iceblade 2017-09-12 12:50 am (UTC)(link)
Araceli's smile is quick to provoke an easy one from Skadi in return. Having arrived more or less just before the sea voyage, she barely knows anyone. It's a little daunting, though she'd never have admitted that aloud. So she's ready to jump in on whatever action she can find, as much to start getting acquainted as to contribute to the camp.

"Avvar, aye. You lot were in my backyard, not too long ago. Greetings, I'm Skadi Iceblade of White Wolf Hold." Her ice blue eyes stray to the fishing supplies and she gives a thoughtful nod. "I'm a wee bit rusty -done much more hunting that fishing- but that's nothing that can't be fixed. If you need an extra pair of hands, they're yours."
castintoflames: (✧ all alone)

Maedhros; Open

[personal profile] castintoflames 2017-09-12 02:12 am (UTC)(link)
II. Arrival: Rifters

From fire to water. The volcano and its fiery chasm had consumed him, turning his body to white hot ash. Maedhros knew it was so even as water filled his lungs, choking him as he fought to the surface of the sea. He threw back his head once he encountered mercifully clear air, startled beyond all reasonable thought. The green light and the monsters awoke his instinct to survive and his sword was out in a flash, held in a hand he had last seen on the Thangorodrim.

Maedhros "the Tall", firstborn son of Fëanor and Nerdanel was alive and whole. He did not question keeping himself so and, by fighting with his considerable might, he would aid others. His hoarse voice rose in a battle cry, the sound ringing like a song.

"To me!" or, better yet, behind him for he was set on one task and one task alone: eliminating all threats and setting foot on the land beyond.

Rescue

Somehow, miraculously, fighting tooth and nail quite literally, Maedhros ended up in a boat. He was breathing hard and completely soaked through, but that did not stop him from continuing to lash out at the foes that threatened the small crew aboard on all sides. The beasts of the sea were fearsome, but his Elven sword could cut deep, giving them good reason to keep their distance.

It was probably a wonder he could tread water at all in his armor, but the body beneath the finely crafted pieces was healthy and toned. He was once more a beautiful example of a Noldorin Prince, though his mind...

Well, that could be tended to once they were on the shore. Grabbing some oars, he set to aiding his fellows in the process, gritting his teeth. There was a strange fire in his eyes - a light that refused to go out or be darkened by fear.

What did he have to fear anyway? He had thrown it all away.

"Yes, follow us into the shallows!" he called to the beasts, smiling cruelly, "I should like to see you wrecked on the shore."

III. Stranded

Once he was satisfied most - if not all - had made it to the shore, Maedhros sat down heavily, his armor digging into his now far less malnourished body. He absently sought to loosen it, gaze distant, but not uncomprehending. He was in another world. This was not Arda - nor was it the Halls of Mandos.

Was his fëa not even allowed to rest with his father and the brothers that passed before him?

Drawing his long fiery hair over his shoulder, he wrung it dry before deftly braiding it. He had at least been given the gift of a complete body and health. But for what purpose?
Edited 2017-09-12 02:14 (UTC)
doneisdone: (confused)

II

[personal profile] doneisdone 2017-09-12 03:36 am (UTC)(link)
How delightful, then, that his knight in shining armor should be right nearby in one of the boats, who hauls him out of the water with her spindly arms and panic-strength. Teren is the only person still manning the boat, her companion having been torn away by a serpent, and she'd be petrified if she didn't have to row like their bloody lives depend on it. She doesn't even seem to care that it's Oghren she just pulled out, she simply shouts "grab anyone you see!" a pitch or two higher than normal.
doneisdone: (angry)

Teren von Skraedder

[personal profile] doneisdone 2017-09-12 03:46 am (UTC)(link)
I. The Journey

Growing up in a dockside town had its uses, Teren is finding, and though the vessels she remembers were far smaller and used for lake-sailing rather than the sea, she has a decent enough handle on the situation that she's entrusted with jobs here and there.
She spends a lot of her time mending canvas, being among the more competent at sewing of the people onboard, but also helps out with doling out and preparing provisions, as she tends to within the Warden camp.

She's no more cheerful about this than she seems to be about anything else, but at least she's not grumpier, which says a lot.

II. The Rescue

Teren was entrusted with one of the rowboats, which she pretty much immediately regrets when the sea starts boiling with giant predators. Her companion, a deckhand she doesn't know, is among those who were torn away by the serpents, which leaves her alone to row and try to haul people out of the water.
This is somewhat difficult to do when getting tossed about by a bloody dead fish and Maker what is that, why does it look like that, but Teren has been through some pretty crazy shit and she knows she's not lucky enough to die before the Calling gets her. She soldiers on, and holds out a hand to anyone who needs it and isn't about to bite it off.

III. Stranded

Fuck that. Fuck that.
Teren is fairly used to overseeing a camp and its inner workings, so she's quick to gain some control in ensuring everything is erected and procured at maximum efficiency. She is unusually short with people and seems to be holding herself back from just flipping out all over the place, which is preferable to her really processing what the fuck just happened before they came over here.
She's more than happy to assign tasks, yell at people for not going fast enough, yell at people for standing around with their thumbs up their arses, or just yell at people.
utulien_aure: High King (Twelve)

Fingon | Open

[personal profile] utulien_aure 2017-09-12 03:47 am (UTC)(link)
II. Arrival: Rifters

Fingon breaks the surface with a gasp and a shake of his head, the saltwater blurring and stinging his eyes as he tries to make out his location. The results of that are mixed: he find the shoreline, though it doesn't look like any one he knows, and it seems his sword is floating not far away.

Of course, realizing that the green light shining off it is as much the product of his left hand as it is the blade is more than a little worrisome. The creatures issuing forth from the rift, he'll admit, are also looking a tad inconvenient to get around.

Still, those issues can be worried about later. The priority is the shore, or at least the boats which seem to be coming from it. And it shouldn't be trouble; he's swum farther before.

He's never had to do so in the kind of heavy, elaborate robes the Noldor seem to enjoy their kings suffering their way through court in, granted, but there's a first time for everything.

III. Stranded

Fingon stays at camp just long enough to find a safe place to store his most cumbersome things, then he's off to take a look around. Another world, they said this was, and he's curious to see what a place that sounds both so similar and so different to Arda might be like.

Mostly, he finds, it's quiet: there's the rustle of movement in the jungle, but no hint of the inhabitants' thoughts is open to him. Nor do the stones of the ruins speak back to him, telling stories of their long-lost inhabitants.

Fingon has never been an expert at communicating with animal or earth, but it's still strange to be so completely deaf to either. Is it simply that the world is different, he wonders, or whether he is by being here?
judgemewhole: (Smirk)

The Journey

[personal profile] judgemewhole 2017-09-12 03:53 am (UTC)(link)
"Fenris. We are on a boat." Comes James's wry answer, as he hands over a piece of cooked fish with some of the hard tack. "It's not as if there is a baker out in the middle of the ocean."

He went to sit next to the elven warrior, biting into the fish. Despite eating it for at least four or five meals in a row, James seems rather pleased. After all, he grew up on a river, and sailed on his father's merchants ships when he was a small boy. The ocean, and it's particular bounty, was always going to hit the spot with him.

"Besides, I am fairly certain that between the two of us, we have eaten far, far worse."
doneisdone: (angry)

II

[personal profile] doneisdone 2017-09-12 03:56 am (UTC)(link)
"COULD YOU MAYBE NOT TAUNT THEM YOU GIT" comes the shout of a woman in another boat about ten feet away, who looks like she's about to throw up or stab something or perhaps a really strange combination of the two.
doneisdone: (Default)

I

[personal profile] doneisdone 2017-09-12 03:58 am (UTC)(link)
"Well if you've got a bloody chicken farm in the cabin, your lordship, I'm all ears."
Teren is the one currently spooning the food into the bowl, and though she didn't cook it, she can't abide a whiner.
castintoflames: (✧ even when I was a child)

[personal profile] castintoflames 2017-09-12 04:00 am (UTC)(link)
If she expected sanity, she was in for a grave disappointment. Maedhros laughed at the response, breaking his attention away from the beasts and the boat to grin at her.

"Do you honestly think they understand?"

judgemewhole: (What fresh idiocy is this)

III

[personal profile] judgemewhole 2017-09-12 04:00 am (UTC)(link)
Oh by the bloody Maker's Bollocks. James had been gathering firewood for the campfires, considering a great number of them had been dunked into the water or had to fight their way through the creatures on the shore. He expected the cries of the injured, the muttering of worry around the others, to which he applied a calm and practical note when he talked to everyone else.

He did Not. Count on half-naked Avaar women. And as a gentleman, he abruptly turned around to face the ocean and not the woman without ... proper ... garments covering at least some of her ... top parts.

"I. Ah. Aren't you cold? And damp? But mostly cold?"
onlyhymns: (surprised)

THREADHOPS HELO 2 U BOTH

[personal profile] onlyhymns 2017-09-12 04:06 am (UTC)(link)
Cade has been using his bow as well, the one weapon he's allowed to have (and maybe kind of probably just snuck away from the armoury since it's his after all), and has been standing at Beleth's side while both of them shoot at serpents and try not to scream.
When she starts removing her shoes he's caught by a surge of panic, and grabs her arm with a yelp of "BELETH NO!"
It's quickly interrupted by Iskandar urging her on, and Cade looks at the man like he's insane. Which... he kind of is. As far as Cade's concerned. DO YOU SEE HOW SMALL SHE IS
castintoflames: (✧ I'm gonna leave my bones)

III. Stranded

[personal profile] castintoflames 2017-09-12 04:09 am (UTC)(link)
He has relieved himself of some of his armor so he doesn't feel so damn hot and heavy. But his gaze is still curiously unfocused - as if part of him hasn't made the transition between worlds. He absently flexes the fingers of his right hand, relearning the feel of it, as he walks about. Really, he is an imposing figure, though his height is less of an issue, it seems.

"Reborn through fire and water..." he murmurs to himself, probably sounding as mad as he looks.
onlyhymns: (ptsd)

[personal profile] onlyhymns 2017-09-12 04:14 am (UTC)(link)
I. The Journey

On a whim, Cade volunteered to join the expedition, since there's always a chance he'll fall off a boat and drown, and that gives him better odds than staying in Kirkwall and sleeping all day. The voyage is having a positive effect on him, however, and he's responding well to the life of a deckhand: it's exhausting, structured, and nobody cares who he is or what he's done when they're all too busy at their own tasks to ask, so he's begun to find a peace in it.
At night, he even sits with the rest of the crew when they play their card games and tell their stories, and though he doesn't talk, nobody expects him to. Perhaps this is a life he should consider.

II. The Rescue

Blessedly not trusted to take one of the boats out (not that he has a history of flipping out at the slightest provocation or anything), Cade has remained onboard to shoot arrows at the beasts and pray for deliverance. He's in a battle haze for most of it, but for lack of a sword, he's remarkably dedicated and well-aimed in his archery, and far less likely to hit the wrong person. Or... thing.

III. Stranded

Still coming down from the ordeal, Cade sits on the beach and tries to slow his breathing, his feet bare and dug into the sand by the surf washing over them. He has separated himself from the group so as not to have any accidents, quietly panicking by himself. Unfortunately, he's not being useful either.
Perhaps this life isn't for him.
onlyhymns: (Default)

I

[personal profile] onlyhymns 2017-09-12 04:18 am (UTC)(link)
Working alongside her much of the time is Cade, who vaguely remembers Araceli as a friendly person. He works well and is helpful for dealing with things that are heavier than Araceli can manage, and to boot he's very easily bossed around, eager to please, and glad to get things done.
He never says much, if anything at all, but he tends to gravitate toward her for her obvious knowledge and confidence. If there's anyone to be near on a ship where you don't know what to do, Araceli seems like a good bet.
utulien_aure: portrait, arms crossed (Twenty five)

III. Stranded

[personal profile] utulien_aure 2017-09-12 04:35 am (UTC)(link)
Maybe madness is in the sea water. Maybe it's catching.

Either way Fingon looks up from the campfire, where he's been patiently working the ornaments from his hair and waiting for his outer robes to dry. The voice had been faint-to faint to be nearby, surely- but he could have sworn he heard...

"Russandol?" He can't help but call out. It's probably nothing- just dreaming up a familiar, friendly voice in a strange place, though admittedly the Maedhros in his head is usually more lucid- but he can't resist trying.
castintoflames: (✧ even with my eyes shut tight)

[personal profile] castintoflames 2017-09-12 04:41 am (UTC)(link)
That's all the Rifters need: liquefied madness! Just one sip and nothing will matter anymore! Or everything will matter...to an unnerving degree.

He, in turn, has heard Fingon's voice so often in his dreams...his daydreams...his simple waking moments...that he does not trust reality. Blankly, he stops in his tracks, peers around and spies the firelight.

No matter the promised warmth, he will not go there.

"I'm always here, Finno. You should sleep." because that is what the dead do. Sleep and dream and heal...
arlathvhen: (45)

III

[personal profile] arlathvhen 2017-09-12 04:46 am (UTC)(link)
Beleth has spent almost all her time since she arrived being useful, busy trying to prove that she is up to the task of being scoutmaster. But everyone needs a break, and she needs to check in on Cade, anyway.

She walks right along where the water meets the shore, occasionally stepping further into the water. She makes sure to approach Cade from the side, not from behind him, and she splashes as she walks, hoping it will make sure that he can hear her, as well. The last thing anyone needs is for someone to sneak up on him and send him back into panic. Once she's reached him, she plops down in the sand next to him, bare feet kicking in the surf. "I saw you using a bow back there. You're a good archer, Cade." Her voice is careful, gentle.

Briefly, it occurs to her that she hasn't actually spoken to Cade since she kissed him on the cheek. The best plan would probably just be to never bring that up.

Ever.
utulien_aure: head and shoulders (portrait)

[personal profile] utulien_aure 2017-09-12 05:22 am (UTC)(link)
In the light of the campfire Fingon stills for a few moments. Then, with an impatient tug, he pulls the ornament he was working on out of his hair.

Maedhros's voice again. It still could be imagined, he supposes, but somehow he's less and less certain of that idea. And yet...the alternative is that Maedhros is out there, nearby, but won't come to him.

The thought stings a bit, but Fingon shakes it off. Well if it's a chase Maedhros wants, that's what he'll get.He leaves his things by the fire to dry, then follows the direction the voice seemed to be coming from.

"And what if I don't wish to?"
arlathvhen: (31)

[personal profile] arlathvhen 2017-09-12 05:31 am (UTC)(link)
There's a lot going on here. Besides the rift, the rifters, the demons, the horrible red lyrium leviathan spawned out of someone's deepest nightmares. --But oh, hey. There's Iskandar. And he's shouting orders, too. Great, he's louder and shoutier than her.

Except now Cade is also shouting, and grabbing her arm. She stops her shoe removal, staring at him with a perplexed expression. But then she realizes it--Cade is worried about her. She's as moved by the gesture as she is aware that she probably shouldn't find the act of not wanting her to die that stirring.

She glances from Iskandar, to the offered rope, then back to Cade. Then, slowly back to the sea, where there is still a rift and demons and horrorterror creatures of the deep. "I'm supposed to be a leader. I can't ask other people to take risks I'm unwilling to." Her voice is quiet, and not nearly as sure as she'd like. She wants to be brave, she wants to be a courageous, admirable leader.

But what Beleth wants rarely has a habit of working out.
conqueredhearts: (Defective Master...Want A Refund)

[personal profile] conqueredhearts 2017-09-12 05:33 am (UTC)(link)
"I would go in myself but I doubt the two of you could pull me and another out of the water." He frowned at that, wanting to be the one to go in. But he knew better than to have people so much smaller than him help out back out.

"We don't have much time. Someone needs to go in. If I have to I'll go without a rope."

Yes, he was serious.
castintoflames: (✧ and even on my own)

[personal profile] castintoflames 2017-09-12 05:37 am (UTC)(link)
A stubborn ghost! Maedhros closes his eyes, envisioning Fingon in all his stubborn glory. A faint, insistent smile touches his lips. It isn't often his visions talk back or seem to be...closer? How could they be closer than inside of his head?

He opens his eyes, a little confused. Fingon's form blocks the firelight briefly and he inhales sharply, wonder and panic warring in his heart. As much as he wants to see his cousin - dearly, unendingly - he knows he is not worthy of being his presence.

"It's just like you to argue." he pauses, perhaps making himself easier to track; easier to find, "Rest is good for you, no matter your age."
paladingus: (Default)

Simon Ashlock

[personal profile] paladingus 2017-09-12 06:17 am (UTC)(link)
I. Journey

Simon would like to think that he's in his element on a boat. He's a Starkhavener, isn't he? The Minanter is everything there, the entire city built around it, the industries all flowing directly from it. He learned how to swim in its waters almost before he could walk, and he'd spent every moment he could on the neighbors' fishing ketch because it was better than being obligated to help out in the family forge. He's a natural for a mission like this, right?

It takes all of an hour before he realizes that the sea is not a river, and a ship is not a boat. But it isn't too long afterward that he sucks it up and learns to adapt what he does know, taking direction from the experienced sailors with somewhat uncharacteristic respect for the authority. By the time the storm hits, he's convinced he can be of more use abovedecks than below. He stands his ground and determines to help, even when given orders to the contrary.

And when the cry is raised about the rift, he doesn't hesitate to make for a longboat. This much, he can do without guidance.

III. Stranded

Tasked with assembling the shelters and lifting whatever large and unwieldy things need to be lifted, Simon sets to it with shirtless good will. The circumstances may be miserable, and he will complain about them at length, but it's good to have an opportunity to put his facility with a toolbox to better use than just building model dreadnoughts alone in his room like a nerd. Maybe there's a productive reason after all that Wren always orders him to go smash things with a hammer when he's upset. It's good practice for when it needs to be put to more constructive ends.

"Can someone come steady this bit for me? I've only got two hands."
Edited 2017-09-12 07:00 (UTC)
misdirection_hex: (let me stop you right there)

III

[personal profile] misdirection_hex 2017-09-12 06:53 am (UTC)(link)
Well. He had always said he wanted to travel the world beyond the Circle tower. Granted, he'd said it quite a bit less frequently after a few months of camping and starving and fighting in the Hinterlands, and he's stopped saying it altogether after one ill-timed remark had gotten him assigned on a mission to the Deep Roads, but at least now he's broadening his horizons even further. (Now that he's left the ship's hold, anyway. The ferry path between the Gallows and the city proper is about all the water a desert flower like Vandelin can stand to cross if he has to look at it.)

He is sunburned, waterlogged, sweaty and bug-bitten--clearly the perfect condition in which to introduce himself to a new colleague. Never one to be easily deterred by unfortunate circumstance, Van marches himself with all the dignity he can summon over to Araceli as she records her observations.

"Mademoiselle Bonaventura?" What name she might prefer other than what Petrana has given him, he's not sure, but he supposes now is the time to find out. "Enchanter Vandelin Elris. I'm told we're to be sharing an office. It's a pleasure to meet you."
onlyhymns: (smile)

I

[personal profile] onlyhymns 2017-09-12 07:04 am (UTC)(link)
Simon will often find Cade working alongside him, hauling things and cleaning the deck and doing all manner of the things one does on a ship, and in these times it becomes not-so-impossible to see why he made a good Templar before he went crazy. Quick to give aid and shoulder more than his share, Cade is the definition of a team player, never needing to be told a thing twice, and even seeming almost upbeat in his busyness.

He's helping Simon secure some of the loose supplies when Simon takes off, and Cade hurries after him. "What are you doing?" he demands, "Simon--!"
Edited 2017-09-12 07:05 (UTC)

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