Fade Rift Mods (
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faderift2017-09-10 11:10 pm
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Entry tags:
- ! open,
- teren von skraedder,
- { araceli bonaventura },
- { beleth ashara },
- { bethany hawke },
- { cade harimann },
- { christine delacroix },
- { ellana ashara },
- { fern doirnáin },
- { fingon },
- { inessa serra },
- { james norrington },
- { kain ventfort },
- { kattrin },
- { leonard church },
- { loghain mac tir },
- { maedhros },
- { oghren },
- { simon ashlock },
- { skadi iceblade },
- { vandelin elris }
THE SEAS SHALL RISE & DEVOUR, Part I
WHO: Any Inquisition members + all rifters
WHAT: A semi-involuntary tropical island vacation
WHEN: Kingsway 20 onward
WHERE: The sea and an island east of Rivain
NOTES: OOC post.
WHAT: A semi-involuntary tropical island vacation
WHEN: Kingsway 20 onward
WHERE: The sea and an island east of Rivain
NOTES: OOC post.
I. THE JOURNEY

The sky is bigger out there and the waves are too, especially when a storm strikes a few days out, dark clouds and driving rain sending any inexperienced sailors below decks to wait it out. The worst of it being the pitch of the ship rolling up and crashing down the massive waves, and the way the hold fills with the stench of people being sick. But the next morning dawns calm and clear and with no lasting damage done.
The group is bound for a desert island, drawn on maps with a big deep cove like a bite chomped out the side it, and a narrow channel through the surrounding reefs to reach it. That's the only moment of true tension on the voyage: as soundings are taken every few feet and the helmsmen adjust and readjust in response, carefully threading the needle to avoid running aground on ship-killing banks of sharp coral.
Both ships make it, and anchor offshore in the bay in the sheltering lee of a cliff, safe from future storms. The first party ashore reports back that Qunari are present in the area, but while they've displayed a palpable wariness, hostility does not seem their aim today, and they retreat back up to the hills above the beach as Inquisition forces arrive. Anyone able-bodied is tasked with assisting in unloading, and those less hale with helping the quartermaster's assistants track the process to make sure nothing goes astray between hold and shore.
Camp is to be a collection of tents: large ones beneath which makeshift facilities for cooking, eating, and working are set up, and many small ones designed to hold 2-4 Inquisition agents. They're still hammering stakes into the sand and tying off ropes to the sturdier palms when a shout goes up, though anyone present who possesses an anchor shard will not need to be told: a rift has opened nearby, a couple hundred yards out into the bay, a knot of shapes splashing about it. Better hope the rifters can swim.
II. ARRIVAL
Rifters
You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
In this world, when the afterimage left by a flare of too-bright, greenish light fades, you will find yourself at sea. Not metaphorically (though perhaps that too) but literally: dropped into what is unmistakably the ocean, from the salt in your mouth and the incessant slosh of waves into your face, the squawk of gulls circling overhead. You had better start treading water.
Thankfully, if you can keep your head above the waves long enough to make a quick inspection, it turns out that land is in sight, only a few hundred yards off. Unfortunately, between you and it is a strange slash of greenish light. It sticks up out of the water but seems to continue beneath as well, turning the otherwise-turquoise waters the same pale greenish shade of a man gone seasick. The cluster of demons emerging from the rift are tall, spindly stick-things with too many eyes who flail about like stickbugs dropped in pond, but use the long reach of their arms to attack. Some are hunched and hooded with no eyes at all, their shrouds sodden and draped in seaweed. Others are mere wisps of greenish light that float easily over the surface. While you might get the impression they are as surprised as you to find themselves in the drink, any humor that might bring is probably outweighed by how angry it seems to make them.
If that were not enough to contend with, there is also the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions. But there is some good news: from the beach over yonder boats are launching. Perhaps they'll save you.
Rescue

Slinking through the water comes the flash of a fin and the glint of a scaly back, so quick and sinuous it's hard to say how many of the sea serpents there are. As wide around as the circle of a man's arms, with snapping jaws lined with an unnatural number of curving teeth, but what should be smooth snakey curves are instead jagged with the jut of brilliant red crystals that catch the light and make the sea seem to be already splattered with blood. They're studded all over its body, making any even glancing blow carry twice the danger: there's not just the stunning force of the strike to worry about or the possibility of being coiled in a crushing grip, but also being sliced and gored by red lyrium.
And the serpents aren't alone. While all eyes are on the churning water and the incredible sight of demons battling it out with sea monsters (because everything in that water is fair game to the beasts, not just the Inquisition), one sailor is suddenly plucked out his boat and carried screaming down into the depths by a great, crystal-encrusted tentacle. Cleansing runes are effective, but the monsters are canny enough to avoid capture, falling back into deeper water before attacking again. The arrival of a red lyrium-tainted kraken is just about the final straw for the ship's crew, and after seeing the monsters come dangerously close to cleverly flipping one of the longboats, they insist that the Inquisition row back for shore.
If flight is hard to stomach, consider it a tactical retreat: in shallower water the great bulks of the monsters become a liability, thrashing about among the rocks as they try to give chase. Escape back to the beach is possible, and surely the safer course, but it may be possible to lure one of the sea serpents into a tide pool or to beach itself up on the sands. The rest continue to prowl the bay, visible circling the ships at anchor and making any return impossible for the time being.
III. STRANDED

Some of the team will be tasked with continuing to set up camp. Now that the stay might be longer than a single night, it needs to be a little sturdier. The beach and cove are protected from harsh winds and exposure by a half-circle of rocky cliffs, and the Qunari communicate in grunts and one-word answers that large predators make sleeping in the jungle itself a bad idea. They've only been here a few days (that much can be gleaned despite their reticence), but some of the untamed jungle has been cut through to make clear paths to fresh water and fruit sources.
Penetrating the rest of the island is slow, difficult work—though magic may make it easier. The goal is near the top of the formerly volcanic peak in the island's center, but hacking through the growth to create a path may abruptly become a waste of time when it gives way to a steep drop-off or an equally steep incline and forces everyone to double back and try another route. If there was ever a clear road to the top, it's gone now, grown over during centuries of abandonment. But there are signs of past habitation: the lower portions of the island are spotted with crumbling ruins, chunks of moss-coated wall rising out of the forest floor, the occasional pillar looming up amongst the trees. Some have architecture and faded murals that are distinctly elven. Others, more recent, are clearly human, including a statue of Andraste in the center of a clearing. Others are harder to identify.
The predators the Qunari were trying to warn everyone about turn out to be real--they're large, jet-black cats about the size of a height of a mabari but longer, with short manes, near-scaley skin, and horns almost like the Qunari's. And before anyone gets any ideas about keeping one, they're fiercely territorial—always likely to try to eat your face, but doubly so if you come near their adorable kittens. Feeding them may buy a moment or two for escape, but nothing is going to win them over.
II
The large man came forward and had three injured people that he was carrying. Three injured people and he was still bellowing orders and even holding his sword steady. His mabari was at his side, ready to take on this fight should he be given the order but was loyally staying by his master for the time being.
Seeing Beleth, he actually smiled through all of this.
"To the waters, huh?" He gave a laugh and finally set his charges down somewhere safe then grabbed some free rope. "Tie this round you. I will make sure you get back!"
THREADHOPS HELO 2 U BOTH
When she starts removing her shoes he's caught by a surge of panic, and grabs her arm with a yelp of "BELETH NO!"
It's quickly interrupted by Iskandar urging her on, and Cade looks at the man like he's insane. Which... he kind of is. As far as Cade's concerned. DO YOU SEE HOW SMALL SHE IS
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Except now Cade is also shouting, and grabbing her arm. She stops her shoe removal, staring at him with a perplexed expression. But then she realizes it--Cade is worried about her. She's as moved by the gesture as she is aware that she probably shouldn't find the act of not wanting her to die that stirring.
She glances from Iskandar, to the offered rope, then back to Cade. Then, slowly back to the sea, where there is still a rift and demons and horrorterror creatures of the deep. "I'm supposed to be a leader. I can't ask other people to take risks I'm unwilling to." Her voice is quiet, and not nearly as sure as she'd like. She wants to be brave, she wants to be a courageous, admirable leader.
But what Beleth wants rarely has a habit of working out.
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"We don't have much time. Someone needs to go in. If I have to I'll go without a rope."
Yes, he was serious.
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"Don't, please don't," he pleads, barely aware of Iskandar. "You can't-... it's right-..." Somewhere along the line, this veteran of the Mage-Templar War, the Battle of Kirkwall, became a quivering mess, and it's never been more evident than now: he looks like he's about to burst into tears, barely holding himself together.
THREAD JUMP.
And the Rifter was getting further away.
"FOR THE LOVE OF THE MAKER!"
So he ran up to them, growling as he's stripping off his armor, pushing his shield into Cade's arms, "Hold that."
He snags the rope from Iskandar's hands, then looks over at Beleth. "You have the best eyes. Tell them when to pull me up." He tightens his sword, and then prepares to dive in.
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She puts a hand over his, and is just trying to think of how she can explain this to Iskandar, when Norrington runs up to them, already stripping. Which is not a sentence that Beleth thought would ever occur in her life, but there you go. For a moment, she just stares dumbly at him, baffled beyond words. But then it clicks, and a relieved smile replaces the confusion. Thank the Creators, she could kiss Norrington right now.
On the hand. In a dignified manner.
"I will. And--thank you."
Then she glances over to Cade, to make sure that this is more satisfactory.
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Even if that meant going in himself.
For now though, Iskandar just wrapped part of the rope around his own waist because he was going to be the best anchor they had when it was time to pull James back. Grinning at all three of them, he gave the nod. "Go! I have you!"
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Andraste guide me ... was his thought as he hit the water, and dove down, looking for the green flash of light. Seeing it, he kicked through the churning water as quickly as he could to reach the Rifter, but there was a demon swimming his way in the same direction. James managed to get to the Rifter first, wrapping one arm around the creature, while Blessing the demon with the backslash of his sword through the water.
Well he certainly didn't expect Andraste to guide him into this - salt water being spit out as he broke the surface with the Rifter in tow, trying to battle off a demon one-armed and in water.
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She takes another moment to glance at Cade, and reassuringly pat his arm. "Hey, it's okay, alright?" She murmurs quietly, leaning in. "I'm safe. And Norrington will be, too. He's a skilled fighter." ...As long as they help him out. With the time restraints, that's all the reassurance that she can offer him, before fetching her bow from where she'd discarded it.
"Cade, with me. Fire at that demon. Iskandar, he has the rifter. Pull him up, as quickly as you can. NORRINGTON!" Here, she leans over and tries to shout in his direction. "Try to get some distance between yourself and that demon, if you don't mind!"
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"Cade, fire three arrows to just to the left of James!" Though it seemed like an insane request, like Cade would hit James with an arrow, Iskandar was paying attention to the winds that were around them. To fire there would mean striking the demons and the tentacles while missing the people they were trying to save.
"JAMES! HOLD THEM WITH BOTH ARMS!" Not that he didn't trust him to swing his sword but he was about to haul him right out of the water and he wanted to make sure there was a firm grip on that Rifter. And to the people behind him...
"Get ready to get this one to safety! We have to pull back as soon as we have them!"
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He's a pretty good shot, and between Beleth and Iskandar giving command, Cade's nerves have subsided slightly. Just do as you're told, Harimann, and everything will turn out fine.
Never mind that it's his former commanding officer down there.
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And Cade's aim wouldn't strike him in the bloody head.
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But she can contemplate and deal with Iskandar trying to overrule her later. Instead, she glowers at the water, which is a perfectly normal place to glower at, considering it's currently full of horrible monsters.
At least Norrington has seemed to manage to listen to both of them, and she continues to keep a sharp eye on him as he's pulled towards the boat. She notches an arrow herself, firing it at the demon trying to pursue him. "Almost there, just hang on!" She calls out, before taking a moment to glance at Cade. "See, it'll be fine."
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"Good, Cade!" Noticing blankets being pulled out to the side, he grinned. "And good to you as well, my friend!"
With yet another heave, he called to his man in the water. "HOLD ON TIGHT! YOU WILL BE IN THE AIR SOON!"
It would only be for a moment but he would vulnerable and not as able to attack then.
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Another arrow hits the demon squarely, and Cade casts the briefest glance at Beleth to acknowledge her reassurance. It's what he needs, and it's working.
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Which is good because that first yank out of the water thuds him against the side of the ship momentarily, and then he's heaved overboard with the Rifter still in his death grip.
"...Nice ... shooting...."
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"See, Cade? It's okay, everyone's on the ship and safe." She tells him quietly, giving his arm a little pat. "And you did well with the shooting, don't worry. Those were difficult conditions to get a straight shot, so you managed pretty well, all things considered."
Having reassured Cade, she steps away to Norrington. "Good job, Iskandar, that was some fast work. Ser Norrington, are you quite alright?" And she offers her hand to the rather waterlogged man. "That was very impressive. I think it'll be safe for us to retreat now."
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He left the care of the people to Beleth's hands since he had to manage getting them back to shore. So he waved his hands and called out orders, his voice easily heard above all. This was a man used to taking charge as well as someone who knew what to do with that power.
As soon as they were pulling away, he looked back to the beasts.
"Keep firing towards those creatures if you have a bow! We cannot let them pull us back!"