Entry tags:
[OPEN] Secrets in the Elven Ruins
WHO: Loghain + OPEN to anyone participating in The Sea Shall Rise & Devour mod plot.
WHAT: While exploring the elven ruins atop the island, Loghain uncovers an overgrown passageway into a secret chamber within the ruins.
WHEN: 1 Harvestmere
WHERE: The island
NOTES: This will continue as one linear thread, no separate starters. Best to use flat view to view all tags.
WHAT: While exploring the elven ruins atop the island, Loghain uncovers an overgrown passageway into a secret chamber within the ruins.
WHEN: 1 Harvestmere
WHERE: The island
NOTES: This will continue as one linear thread, no separate starters. Best to use flat view to view all tags.
The sword is as impossible a relic to glimpse as any of the other wonders the Inquisition's explorers have witnessed while proceeding through these ruins, but it is the only one that causes Loghain Mac Tir to stop mid-stride, staring at it. It should not be here--but that is precisely why he sees it. A dragonbone blade, inlaid with gleaming blue runestones; a glimpse of golden hair in his peripheral vision, and Loghain turns to look after it with his heart in his throat--but no. Just another illusion.
He turns back to the sword where it lies in the verdant grass, and kneels to pick it up, hesitating before he grasps the blade. The heft is so familiar--even fine dwarven craftsmanship such as this would not weather the passage of time so well. Rising to his feet, Loghain extends it out slowly to examine the state of the blade--and that's when he notices the peculiar shadow cast across a section of mouldering stone by a copse of trees.
He steps forward, pushing aside vines and low-hanging branches, to reveal the shadow for what it is: an ancient, half-collapsed passageway that leads deeper into the ruin.
"I've found something over here," he calls out to the others who are with him. Remembering it, he glances down to the blade in his hand; he holds nothing but air.
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Loghain's call isn't immediately answered; in fact, it's nearly ignored altogether. The young Warden may have grudgingly agreed to work with him as need be, but was this really one of those times? But between Garahel's responding bark and her own curiosity, she stifles any resentment and approaches. Her personal space bubble remains in effect, but she'll get as close as need be in order to see what he's talking about.
Narrowing her eyes at the passageway, Inessa frowns thoughtfully. "I can conjure a light...." Garahel heads over to the entrance to sniff around, curious to see what he picks up.
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"Oh good. A mysterious tunnel. Those always mean good things." Resignation is in his voice as he gets a good grip on his staff. "At least there aren't any Darkspawn running around nearby. Small mercies. If you'd not mind, Inessa..."
As for himself, he's calling a couple of wisps and letting them dance around the opening, watching them reveal nothing useful as of yet.
"And I'm not going to be first in there, before anyone suggests it."
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Loghain shoots him a dour look, but doesn't comment. Instead, he takes his lead from Garahel and the light presumably offered by both wisps and Inessa's conjuring, and leads their party down into the passageway.
The way forward is a steep downward slope into abject darkness, but centuries of growth have sent tree roots protruding through the walls, dislodging bricks and rocks that can be used as foot or hand holds. "Watch your step," he calls back to the others in warning, and proceeds forward at a slow, cautious pace.
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"Where are they going—" sounds from the mouth of the tunnel the three Fereldans (or good as, in Anders' case) are vanishing down into, and then, "Freddie! Val!"
Whether or not that invitation is answered, Jehan comes up behind, moving quickly despite the crutch he's using—it got him up the mountain, it can get him through a tunnel. Catching the tail end of watch your step doesn't slow him down any. He's also unarmed, and he isn't a mage, and he doesn't have a dog, but sorry. He's coming anyway. He stops behind Anders, but he peers past him into the dark with eagerness that makes it fairy obvious that he would have gone first, if he'd been here in time, gladly.
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"It's not like I'm wearing armor," he says in response to the look Loghain had given him. "People who want their healer to be useless send him in first, and I don't par--ah, really watch your step there, Jehan. Your crutch could get stuck in it."
Maybe that would have been for the best, really, on second thought, but he has a habit of opening his mouth before his brain is fully caught up.
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"Stay close, but don't crowd each other," he advises them all, and turns his attention grimly back to the descent ahead of them. "If one of us slips, we all might."
The steep, treacherous passageway descends further into the depths of the ruins, further into darkness and away from the last vestiges of sunlight from above. Loghain leads them at a decidedly cautious pace, testing the stability of each rock, brick and root that comes before them before deigning to put his weight on it. At length, the darkness ahead of them begins to give way to a dull, lambent blue glow, its source evidently still just out of sight. He stops, and holds up a hand to halt the others.
"I don't sense darkspawn," he says quietly, reluctant to raise his voice in the event that they are not alone in these ruins after all.
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Her own voice is quiet as she replies. "...nor do I. That doesn't mean there is no danger, though. We must proceed carefully."
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Luckily for all, the elsewhere in which Val was busy was quite close to the entrance of this cave. He has now caught up without much effort. No dog, no crutch, a crossbow over his back and a knife at his belt. He is midway to prepared, and he looks quite confident, even in the ghostly light that has been conjured and sent back toward the tail-end of the party. Entering into mysterious caves is just the sort of thing he is here for.
"Yet we are, all of us, prepared for such an end, yes? Or else we would not be here. If we proceed carefully, let us also proceed boldly, both at once. If there is no darkspawn, good! But something casts that light ahead. I would see what it is. And if no one volunteers to do the seeing, let it be said that I will go."
A willing sacrifice for this discovery. Who knows what treasure or secrets or artifacts might lurk ahead? Preferably what lurks ahead is all of the three.
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However: "You have died too often this year, Valentine," he says, also quiet, displaying that small amount of sense. "I am out of tears to shed." And slightly louder, for the benefit of those ahead, "If you are as proficient at killing deepstalkers as you were our countrymen, Monsieur Mac Tir, then we have nothing to fear."
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Bloody Orlesians.
At this point, the steep, downward slope has begun to level out; rounding a corner, they are greeted by wide archway that, though it has begun to crumble, is clearly elven in origin, and flanked on either side by statues reminiscent of those that peppered the ruins above ground. Through it, the source of the blue glow can be seen, at least in part: the walls of a cavernous chamber are lined marbled through with luminous blue lyrium veins. They cast an other-worldly glow across the head, back, and shoulders, of a humanoid shape that stands in the very centre of the chamber, and it does not take more than a passing glance to discern that this shape is neither human, nor darkspawn. Hearing their footsteps, it turns large, passive eyes towards them, but doesn't move.
"Halt--be ready," Loghain instructs them all brusquely, hand hovering near the hilt of his sword, but doesn't make to withdraw it yet. He sends a questioning glance Inessa's way, then towards Anders. wtf is it guys.
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"Don't touch the walls," Anders says as he steps forward to look at what's facing them. Normally the warning wouldn't be necessary, but they have some of the Orlesian trio in tow.
The being's gaze follows Anders, but nothing about it is mortal. "What are you doing here? What do you want?" he asks. While he's got a hunch as to what this is, he won't leap to conclusions.
Its head tilts before it replies, "Remembering." That may be the most unhelpful answer Anders has ever gotten but it hasn't attacked, at least, and so Anders is ready to be a little patient.
Anders looks back toward the group. "I'd not attack yet, but I'd not turn my back on it either."
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At least that part proves fruitful. When they reach the chamber, Inessa takes Anders' advice to heart and keeps away from the walls, ushering Garahel away from them as well. And then the being ahead has all of her attention. She steps forward, despite Garahel's desire to act as buffer just in case.
"What do you remember? What was this place?"
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A game that is infinitely less interesting than the chamber that opens up ahead and the being waiting there.
"A new home," the figure answers in its drifting unfocused voice, gaze on Inessa, "but not the same. Ir tela las ir Fen halam, vir am’tela’elvahen."
"Merveilleux," Jehan says, with a wryness that straddles the line between sarcasm and genuine excitement. "A singing demon."
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"The People," the spirit continues in a soft voice that sounds as though it travels over the course of a great distance to reach this ancient chamber. It turns its eyes from Inessa to those who follow behind her--shifting from Anders, to Jehan, to Valentine, and then again to Loghain. "They were far from home--a home they could never return to."
Then it turns and gestures with one uncannily long, glowing arm towards the vaguest outline of a shape located against the far wall of the chamber. Loghain frowns and steps forward to get a closer look at the massive structure, which now gains more clarity and detail as the luminescent spirit approaches it. But Loghain stops short, noticing something else first: the tiles beneath their feet are not simply ornamental, but form the shape of a massive map, eroded by time in some places but nevertheless clearly depicting a rendering of Thedas, criss-crossed by green tiles whose function he cannot discern immediately.
The spirit does not pause, and the further away from the party it travels, the more clearly its figure illuminates the structure on the far wall. It is an enormous, and decidedly broken eluvian.
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"They came here through this, and then it broke?" Deliberate breaking, so they couldn't be pursued, or accidental? In the end, it doesn't matter. They're dead and gone.
He looks back at the group. "We should take this, if we can. If our... company... will let us. And what's that?" The question is directed toward whatever it is that has caught Loghain's interest.
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"Seheron," he says, looking down at his own feet and the tiles beneath them and recognizing the shape in a second. He's standing On Seheron, and the rest of Thedas sprawl across the chamber. He lifts one foot, leaning on the crutch, to look at the line of green passing beneath his boot. When he puts it down he swings the bag on his shoulder around where he can reach inside it, for a bound journal, ink.
He has done this sort of thing before. They'll be leaving with a fairly accurate diagram.
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And it is the same sort of humor that allows him to be as light as he is truly and deeply fascinated by this turn of events. What a spirit, and what a discovery. To think, if he had not come down this way, he would never have seen such things. A map upon the floor, a ethereal figure, an eluvian. Well, the last would not fetch much of a price or a prize place in a museum, but it is still interesting to see it here. Life, it is so very funny. Freddie, she will be so very jealous.
"It is a map, my friend!" he calls to Anders, as he gets out a bound journal of his own. Well--calls. Val is quiet, and respectful, lest the spirit fade from their sight. "With some interesting green tile in places. Can we see what meaning they have? We cannot, yet, unless Monsieur Spirit should like to share such a detail. Nor can we take it with us. But worry not: already Jeannot is making excellent note of all of it. Well done," he adds to Jehan.
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As Garahel sniffs around, Inessa brings her light over to see the map in better detail. Her gaze lingers on the tiles, fascinated by their find, before pausing by the broken eluvian. There's a wistfulness at its state; where might it lead where it intact? What would they find? The curiosity nags at her, but for now there's no satisfying it. Pausing by Anders, she nods. "I agree. If we're permitted, I'm certain the elven artifacts project would appreciate the chance to study such a find."
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He takes a breath, finally stepping away from the eluvian. It's going to take work to gather it up, but at least they're all strong enough to manage here. If only he had more time in his days; he'd love to see how eluvians work. But he's already got a lot on his plate.
"Is there a spot on the map of Seheron that's emphasized? A marker? It could suggest where there's another eluvian, and possibly one that's more intact than this, if it's been hidden well."
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But while the others have their attention occupied by the map underfoot and the eluvian, he turns his attention to the spirit whose ghostly presence has been their ever present companion inside this chamber. 'Remembering,' it had said when Anders first spoke to it, and Loghain remembers, too, the sight of Maric's sword, that glimpse of blonde hair--
"This is the source," he says slowly. "Of those--apparitions, those illusions, we saw above ground."
Passively, the spirit has turned to look at Loghain, its humanoid face shifting amongst one of a thousand shapes before his eyes. The one that looks back at him at last makes his heart clench, but he keeps his gaze hard.
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In the present, he looks up at Monsieur Warden Mac Tir with a flat sort of look, with those asymmetrical eyebrows that pretty clearly communicate a good-natured no, really, you think? in every language—of course he is going to note where things cross—but holds his tongue, because he is very polite and because Loghain is really very intimidating, as far as ancient old enemies of the motherland go.
"If I am a marker," he says to Anders. Lines cross in Seheron; lines cross everywhere. There is nothing special about it except that he was standing on it and recognized its shape when he looked down at his feet. "Valentine—"
Loghain is talking again. Jeannot halts the nosy query he'd been about to make (is Val going to help, can he do Orlais so the sight of it doesn't make Jehan weep with homesickness, is he going to try to write down the elven, good luck, etc.) and frowns at the spirit. Perhaps not so harmless.
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Such a tricky spirit, this. The thought occurs on a slight delay, to Val. His eyes narrow. Perhaps not so harmless is his self-same thought. What does he see, should he look closely, or should the spirit look so closely back at him? He will not say. Nor will he fade from it.
"And why the illusions?"
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Talk of markers captures her interest, though, and she arches an eyebrow. "An intact eluvian would be a great find, activated or no. And in a practical sense, any resource we can secure is one less for the enemy." There is also a party of her interested in it purely for study, but like Anders, she has enough on her plate.
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This question seems to catch the spirit's interest, and whatever face Valentine sees when he looks into its face remains in place. A smile--a frown--a familiar look--that is what it demonstrates for him, and comes closer, its mannerisms simultaneously inquisitive and unsettling.
"Lathbora viran. They longed for home." A gentle, mournful response, in keeping with the words it has spoken each time it has been addressed by its visitors; home, and the aching, generational longing for it. The spirit gazes gently upon Valentine. "Tell me of your home, da'len."
"You should not answer it," Loghain cautions him in an aside; he doesn't move to draw his weapon yet. "We should collect the remains of the Eluvian and take our diagram of the map and leave this place." And fast.
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"Here," Anders says, casting to start moving some of the larger pieces of ruins away from the Eluvian so he can free it. "I can move things out of the way if someone else lifts it clear, and then I can settle the ground back down. And as Loghain said, steer clear of the spirit and let's get out of here."
He's not been looking at it, because he doesn't want to see the faces it may choose to show after the flicker of the first one. Remembering is painful and he has no desire to show weakness out here.
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"If it is the source, we cannot leave it," he says, with a touch of uncharacteristic alarm.
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"Do you know what manner of spirit it is?" The question is delivered almost as a challenge, to make Jehan think twice about choosing to engage the entity in combat when they know so little about it. "How best to thwart it? It is entirely possible whatever fight we choose to begin, it is more than capable of finishing. No," he says with finality, looking back at the spirit again to find its deceptively benign face staring back at his. "We have to leave it. We don't have a choice."