Entry tags:
Chance is the only game I play with, baby
WHO: Araceli Bonaventura, Korrin Ataash, Anders, Fenris, Schrödinger's Teren
WHAT: The wooing of Capitán Gloriana Valdez by the Inquisition
WHEN: While everyone's adrift
WHERE: Llomerryn
NOTES: ooc post + full plot details
WHAT: The wooing of Capitán Gloriana Valdez by the Inquisition
WHEN: While everyone's adrift
WHERE: Llomerryn
NOTES: ooc post + full plot details
Gathering everyone together is the first bit of the easiest step of the plan. Settling them all at a table marginally more difficult considering who the company are (a Warden, two mages, a warrior, a rogue, not everyone best suited to liking one another but needs must) with less friendly, more curious eyes than Kirkwall on them as Araceli makes sure to keep herself between Korrin and Anders at the table when she comes back with drinks.
"Each captain is master - or aims to be - of their own destiny and of their ship but like everything it's about who you influence; is it your ship, is it a few ships, a small fleet, or is your word law?" Araceli leans close over her rum (watered, insultingly watered because she's a stranger and she hasn't earned the rights to the good stuff no matter how like them she looks without the hand or what she knows of a ship) with a smile as if she's telling a great story. That's what friends do in taverns. The people at the next table go back to their cards and Llomerryn Red. "I know the woman: Capitán Gloriana Valdez. A woman of reputation, three ships to her name, ties to the Felicissima Armada.
"Now," she pauses to take a drink, "what I'm proposing is that we go to her local - the Maker's Mark, what a name for a tavern, here of all places, "we need to woo her. So drink up, if you don't know the way we can all go, we look suitably roguish or fearsome or interesting to get in the door, some of us have faces befitting of reputation, no?" As plans go, it's a nice simple plan. Locate captain, woo captain, rewards. But she expects questions because you know, fearsome pirate captain, how does one woo a pirate captain, has anyone else heard tale of this dreaded woman and so on but it's a start at least.
(If anyone says what can go wrong she might try to sell you for kraken bait.)

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He gives Korrin a friendly nod, then considers what has to be done. Is it wooing in the traditional sense? Or might there be other ways to handle that?
"I'm sure I could manage something. Even if it's simply getting her to sit down for a round or so of cards." Gambling is always a pretty good option when it comes to pirates, after all, and he's shown Araceli his skills with that. As for reputation... there's no problem there.
skipping teren for now with cami's permission!
"If someone can try to keep an eye on someone else while we're there? We're the strangers here and this is very much her place, leaving someone alone with her isn't a great idea. If you're playing cards? At least one of us can be dealt in. If you're drinking, we can all join in for a round or two?" She offers the suggestion out as she rises to her feet, nodding to the door before she smiles at Anders. "Don't worry, your husband doesn't need to come after a pirate, I wouldn't ask someone to do anything like that."
Flirting? Yes, that's usually part of the job but that can be passed off if it ever gets uncomfortable after all. "I think we need to actually see her, sit at the table - see what sort of lady it is before we start with the wooing, no?" At least it's not the longest walk to the Maker's Mark, just long enough for anyone who might've heard anything else to pass on more information otherwise they won't have trouble getting in and spotting the captain.
She's holding court after all, just get through the crowd and be ready to start making introductions.
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The walk is nice and easy, and getting in to the tavern itself is also easy. He likes easy. He also likes the look of a card game right near the captain they're trying to get to, mostly because it has low stakes and he has a habit of losing. Anders jerks his head toward it, glancing at Fenris.
"We could play a hand there, catch her eye and be invited to join her game? Or you can do the latter. I'd like to walk away with pants to my name." He pulls out a handful of coppers, the apparent ante to join, and grabs one of the empty chairs, in clear sight and hearing of the pirate captain... who he winks at.
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There are a few looks as they enter the tavern, but nothing that indicates any suspicion. If anyone recognizes any of them, they seem fine with keeping it to themselves. All the better.
"And I'd prefer they stay put as well," Fenris remarks dryly to Anders, because there are some sights that he's just not eager to ever see, involving him. Pants are never optional. "That looks like it could work, though. I'm willing to start testing my luck." He's just glad he got back into the practice of playing again lately... Inquisition members seem always willing for a game, after all, and it's even been... fun, in some way, teaching the rifters the games that the others had once taught him. For now, he heads over, settling in and setting down the coin to join in the round. Ah, good, looks like they're playing Diamondback... an old favorite. He examines his hand expressionlessly, upping the bet when the time comes to do so.
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What an odd-looking company. A wave of her hand and people shift about her as the rest settle, one or two coming to join the card game to observe, to jostle, one ribbing the man next to Fenris for having so many aces up his sleeve you hear them blowing in the wind. Another isn't too far from Anders, seemingly determined to get everyone to laugh with the worst jokes anyone has ever heard all pointedly about the people present. Many of them are about belaying pins. And why is he waggling his eyebrows when he says spin a capstan while maintaining direct eye contact if you even glance in his direction.
No one is laughing. Well he's laughing? Honestly how no one has thrown him out is a wonder. Araceli mutters something about dad jokes under her breath but endeavours to try to ignore it as she keeps an eye out since someone should act like a lookout as a dwarven woman strides over to Korrin, sizing her up. She has to just about shout over the din but it's something about how it's been a while since they've had one of the grey folk in here to put up a challenge and if she's thirsty.
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Diamondback looks entertaining, of course, but with Anders and Fenris having that covered, Korrin has little reason to join in herself. That holds doubly true when the dwarven woman makes her way over and, understanding the gist of what's said, she grins. Her own voice doesn't need much effort to carry, even given the ambient noise all about. "Hell yeah, I'm in. Bring on the good stuff, and let's do this."
Teren is both alive and dead, you heard it here first
She's watching the company of pirates while sipping a glass of wine, an innocuously unattractive and unfriendly middle-aged woman in a tavern of similar faces. If things go south, she'll arrive out of nowhere with knives through throats. In the meantime, wine.
Schrodinger's Teren
Casually he winds up near Fenris, keeping in mind the partner comment from earlier. They're watching each others' backs here and the mission is far more important than history.
"Do you know what a pirate's favorite letter is?" he asks the listeners at large, a small smile on his face.
"...R?" asks one after a beat. "We've heard that before. We're not really running around saying arrrr all the time."
"The C, actually," Anders replies, glancing over to see if Araceli will comment about bad jokes again. Or was it dad jokes? He's pretty sure she said bad, and he enjoys his bad jokes.
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cards and puns is continued here
thief stoppage is here