Fade Rift Mods (
faderifting) wrote in
faderift2017-11-02 10:53 am
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OPEN: Satinalia
WHO: Everyone
WHAT: SATINALIA
WHEN: Firstfall 1
WHERE: Kirkwall
NOTES: Party hard, use content warnings, move explicit content to inboxes.
WHAT: SATINALIA
WHEN: Firstfall 1
WHERE: Kirkwall
NOTES: Party hard, use content warnings, move explicit content to inboxes.

Named for Satina, the smaller of Thedas' two moons, Satinalia is a celebration of freedom, marked by wild celebration, pranks, the donning of costumes and masks -- not the fine, delicate masks of Orlais, but animals and caricatures and playful horrors -- and the exchange of gifts both sincere and satirical.
There is no party at the Gallows, but those who can be spared on Satinalia may be given the night off to join Kirkwall's celebration, which spans the entire city and will take several days to peter out. Hightown plays host to lavish balls—but you'll need an invitation, and the unlucky guards posted at the stairs leading into the nobles' district are especially on guard for mischief-makers. There's no such crackdown in Lowtown, where masked revelers spill out of taverns and into the streets, often bringing barrels of ale along with them. Even Darktown gets involved, in its own way: anyone who can afford a celebration goes to Lowtown, but some of the roving bands of thieves in the tunnels don animal masks for the occasion.
And near the docks, enterprising children draped in white cloth are selling admission to a "haunted" warehouse for one copper. Adorable—except that some of the partiers exiting seem genuinely terrified, with one unfortunate man even having wet himself. Taking the children up on their offer will reveal that they have a genuine haunting on their hands. Doors slam, objects fly, footsteps appear in the dirt floor. There's laughter at the edge of hearing and movement on the edge of vision, and brief snatches of a sea shanty sung in a monotone. Make a hasty exit, or try to find the source.
Lowtown
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So he heads over, moving easily around the busy, crowded tavern. He raises his half-finished drink as he approaches her. "It seems this is the place to be tonight." It's definitely a lively bunch of folks who've come here to enjoy the festivities.
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"So what are you in the mood for tonight? Darts, cards, drinking games?"
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Really, overall, that's what he'd figured was for the best. He won't let just anyone into his home, but those he trusts have that standing invitation.
"Are there any drinking games we haven't played yet?" Sure, he may have gotten quite a few of them from his companions those couple of years ago, but Korrin always manages to come up with something he's never heard of before.
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For anyone else, this might be a shockingly terrible idea. Korrin, however, has high alcohol tolerance and excellent aim, so it's only a mildly alarming one to those who know her. The suggestion does give them more space, as no one wants to be in the way of drunks with darts.
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"Then it's settled, let's drink and throw things."