Fade Rift Mods (
faderifting) wrote in
faderift2017-11-02 10:53 am
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OPEN: Satinalia
WHO: Everyone
WHAT: SATINALIA
WHEN: Firstfall 1
WHERE: Kirkwall
NOTES: Party hard, use content warnings, move explicit content to inboxes.
WHAT: SATINALIA
WHEN: Firstfall 1
WHERE: Kirkwall
NOTES: Party hard, use content warnings, move explicit content to inboxes.

Named for Satina, the smaller of Thedas' two moons, Satinalia is a celebration of freedom, marked by wild celebration, pranks, the donning of costumes and masks -- not the fine, delicate masks of Orlais, but animals and caricatures and playful horrors -- and the exchange of gifts both sincere and satirical.
There is no party at the Gallows, but those who can be spared on Satinalia may be given the night off to join Kirkwall's celebration, which spans the entire city and will take several days to peter out. Hightown plays host to lavish balls—but you'll need an invitation, and the unlucky guards posted at the stairs leading into the nobles' district are especially on guard for mischief-makers. There's no such crackdown in Lowtown, where masked revelers spill out of taverns and into the streets, often bringing barrels of ale along with them. Even Darktown gets involved, in its own way: anyone who can afford a celebration goes to Lowtown, but some of the roving bands of thieves in the tunnels don animal masks for the occasion.
And near the docks, enterprising children draped in white cloth are selling admission to a "haunted" warehouse for one copper. Adorable—except that some of the partiers exiting seem genuinely terrified, with one unfortunate man even having wet himself. Taking the children up on their offer will reveal that they have a genuine haunting on their hands. Doors slam, objects fly, footsteps appear in the dirt floor. There's laughter at the edge of hearing and movement on the edge of vision, and brief snatches of a sea shanty sung in a monotone. Make a hasty exit, or try to find the source.
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"But it's very possi-" Just before he finished the sentence his head jerks as something goes flying by and nicks him across his cheek. A moment later the sound of a pot hitting a wall echoes.
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"We're definitely getting closer... and it's agitating them." It wasn't just the vase, the whole feel to the hallway had shifted. Cautiously Sam peeks around the corner, immediately pulling his head back when he sees a table screech a couple inches. "There's more furniture..."
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"Doesn't look like they're really aiming either."
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"Take the right when you get by the desk, I'm sensing something down there," he gets out before chasing Korrin down, readying a barrier spell when he feels the current one go down. He can't really see past Korrin as they run so he'll leave it up to her to let him know if they have to dodge. The spirits are acting up more at this point, and that chill Korrin had mentioned suddenly seems to hit Sam now.
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"Right!" Following Sam's advice, she hopes to be a large, loud distraction while he figures out more about this accursed place. "Ugh, do you feel that? I--chair!" Yep, time to get out of the way. Korrin ducks, hoping that Sam's doing the same but at least the barrier's holding no matter what.
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"Yep! Definitely feel that! It's coming from behind the door down that hall."
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