Fade Rift Mods (
faderifting) wrote in
faderift2017-11-15 12:48 am
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FIRSTFALL RIFTER ARRIVAL
WHO: New rifters & their rescuers
WHAT: People fall out of a rift and get attacked by stuff, as usual.
WHEN: Firstfall/November 14
WHERE: Somewhere a ways off the Imperial Highway between Cumberland and Nevarra City
NOTES: This arrival log is open to all. Solas was able to alert the Inquisition to the general area where the new rifters would be arriving so people can pick them up. Rifters can then either continue on with the main Inquisition caravan to Nevarra City or be escorted back to Kirkwall.
WHAT: People fall out of a rift and get attacked by stuff, as usual.
WHEN: Firstfall/November 14
WHERE: Somewhere a ways off the Imperial Highway between Cumberland and Nevarra City
NOTES: This arrival log is open to all. Solas was able to alert the Inquisition to the general area where the new rifters would be arriving so people can pick them up. Rifters can then either continue on with the main Inquisition caravan to Nevarra City or be escorted back to Kirkwall.
You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
In this world, when the afterimage left by a flare of too-bright, greenish light fades, you will find yourself landing with a wet smack. There is no avoiding the mud: this rift has opened up in the center of some unfortunate farmer's field, and all his hard work plowing and manuring has now been ruined, first by the rain that has churned it into a thick and especially fragrant muck and then by the arrival the rift itself, splitting the air mid-field and making it impossible to safely plant. And now, of course, there's you as well, tumbling out of the Fade and into the shin-deep mud.
The cluster of demons emerging from the rift seem at odds with the setting, strange stark shapes in this empty space, standing out against the grey sky. Some are tall, spindly stick-things with too many eyes who seem like they should tumble down the hill in a tangle of limbs but instead sink into the snow to anchor themselves and use the long reach of their arms to attack. Some are hunched and hooded with no eyes at all, others mere wisps of greenish light that float over the icy ground. None look friendly or familiar. Also unfamiliar is the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions.
All around is more fields, except for an abandoned farmhouse a ways off, beside a windbreak of spindly trees topping a low ridge before the next stretch of pasture. As you find your feet, you may catch sight of a handful of figures in the distance, exiting the farmhouse and hurrying away over the hill. If anyone ventures to the farmhouse, they will find the remains of a camp, and may be able to locate a dropped notebook or what looks like pieces of some unknown scientific instrument, apparently broken in the rush to leave.
In this world, when the afterimage left by a flare of too-bright, greenish light fades, you will find yourself landing with a wet smack. There is no avoiding the mud: this rift has opened up in the center of some unfortunate farmer's field, and all his hard work plowing and manuring has now been ruined, first by the rain that has churned it into a thick and especially fragrant muck and then by the arrival the rift itself, splitting the air mid-field and making it impossible to safely plant. And now, of course, there's you as well, tumbling out of the Fade and into the shin-deep mud.
The cluster of demons emerging from the rift seem at odds with the setting, strange stark shapes in this empty space, standing out against the grey sky. Some are tall, spindly stick-things with too many eyes who seem like they should tumble down the hill in a tangle of limbs but instead sink into the snow to anchor themselves and use the long reach of their arms to attack. Some are hunched and hooded with no eyes at all, others mere wisps of greenish light that float over the icy ground. None look friendly or familiar. Also unfamiliar is the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions.
All around is more fields, except for an abandoned farmhouse a ways off, beside a windbreak of spindly trees topping a low ridge before the next stretch of pasture. As you find your feet, you may catch sight of a handful of figures in the distance, exiting the farmhouse and hurrying away over the hill. If anyone ventures to the farmhouse, they will find the remains of a camp, and may be able to locate a dropped notebook or what looks like pieces of some unknown scientific instrument, apparently broken in the rush to leave.
no subject
He grins back at her tiredly ]
Smart of them. Although I feel somewhat guilty about the mess I've left behind.
[ He follows her gaze to the door and shrugs a little ]
Aye, they seem to keep falling out of that ... light. Thing. Which spat me out as well, I am thinking, else this is the weirdest dream I have ever had. Feels a little too painful and muddy for that though.
no subject
[ Neither did the demons, but they're easier to blame than the Fade itself. ]
That's a Fade rift. It's--um. Oh, I'm so terrible at explaining this to rifters... [ They need to make pamphlets. ] You got pulled into a different world. This is Thedas. Beautiful, scenic Thedas.
[ With a wry smile on her face, she waves to the general area. It is possible that she's being sarcastic. ]
no subject
Very scenic! [ he agr ees merrily ]
Lots of...farms! Demons added extra?
no subject
[ She sighs, and futilely wipes her hands on her pants, before turning to Elros, putting a fist on her chest, and nodding her head to him politely. It's clearly some sort of greeting, whatever it is. ]
I am Beleth Ashara, head of Scouting for the Inquisition. We're the people who will be helping you for the duration of your stay. I hope that it will be as pleasant as possible, circumstances considered.
no subject
[ He grins and bows back, elven-style - open palm on heart ]
Well met, Beleth Ashara - my thanks for the information! Elros Earendillion, at your service. If I have to be kidnapped, I can think of worse welcoming parties!
no subject
Well--We didn't kidnap you, you know. We just give you a place to stay. If anything, I guess it'd be...the Fade that kidnapped you? I mean, it took you from your dreams, correct?
[ She sighs, shaking her head. ]
Or you can just blame the demons, if you want.
no subject
Blaming demons is always the best option. [ He agrees wryly ]
And aye - I take this is a ... common occurence around here?
no subject
[ She offers a little shrug. ]
I'm afraid the rifts aren't my specialty, but there's an entire project focused on them, if you have any more questions.
Oh--And you'll have to decide if you want to come to Nevarra with us, or go back to the Gallows, where we usually stay. Um. Nevarra is a country...I've heard nice things about it. [ And plenty of bad things. ] It's, ah. Unique.
no subject
Not really my thing either, although it is quite intriguing! I suppose there's no way back through them?
Where are you staying?
no subject
I can take you there, if you’d like?
no subject
[ He grins tiredly ]
Especially if there are reinforcements, there!