Fade Rift Mods (
faderifting) wrote in
faderift2017-11-15 12:48 am
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FIRSTFALL RIFTER ARRIVAL
WHO: New rifters & their rescuers
WHAT: People fall out of a rift and get attacked by stuff, as usual.
WHEN: Firstfall/November 14
WHERE: Somewhere a ways off the Imperial Highway between Cumberland and Nevarra City
NOTES: This arrival log is open to all. Solas was able to alert the Inquisition to the general area where the new rifters would be arriving so people can pick them up. Rifters can then either continue on with the main Inquisition caravan to Nevarra City or be escorted back to Kirkwall.
WHAT: People fall out of a rift and get attacked by stuff, as usual.
WHEN: Firstfall/November 14
WHERE: Somewhere a ways off the Imperial Highway between Cumberland and Nevarra City
NOTES: This arrival log is open to all. Solas was able to alert the Inquisition to the general area where the new rifters would be arriving so people can pick them up. Rifters can then either continue on with the main Inquisition caravan to Nevarra City or be escorted back to Kirkwall.
You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
In this world, when the afterimage left by a flare of too-bright, greenish light fades, you will find yourself landing with a wet smack. There is no avoiding the mud: this rift has opened up in the center of some unfortunate farmer's field, and all his hard work plowing and manuring has now been ruined, first by the rain that has churned it into a thick and especially fragrant muck and then by the arrival the rift itself, splitting the air mid-field and making it impossible to safely plant. And now, of course, there's you as well, tumbling out of the Fade and into the shin-deep mud.
The cluster of demons emerging from the rift seem at odds with the setting, strange stark shapes in this empty space, standing out against the grey sky. Some are tall, spindly stick-things with too many eyes who seem like they should tumble down the hill in a tangle of limbs but instead sink into the snow to anchor themselves and use the long reach of their arms to attack. Some are hunched and hooded with no eyes at all, others mere wisps of greenish light that float over the icy ground. None look friendly or familiar. Also unfamiliar is the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions.
All around is more fields, except for an abandoned farmhouse a ways off, beside a windbreak of spindly trees topping a low ridge before the next stretch of pasture. As you find your feet, you may catch sight of a handful of figures in the distance, exiting the farmhouse and hurrying away over the hill. If anyone ventures to the farmhouse, they will find the remains of a camp, and may be able to locate a dropped notebook or what looks like pieces of some unknown scientific instrument, apparently broken in the rush to leave.
In this world, when the afterimage left by a flare of too-bright, greenish light fades, you will find yourself landing with a wet smack. There is no avoiding the mud: this rift has opened up in the center of some unfortunate farmer's field, and all his hard work plowing and manuring has now been ruined, first by the rain that has churned it into a thick and especially fragrant muck and then by the arrival the rift itself, splitting the air mid-field and making it impossible to safely plant. And now, of course, there's you as well, tumbling out of the Fade and into the shin-deep mud.
The cluster of demons emerging from the rift seem at odds with the setting, strange stark shapes in this empty space, standing out against the grey sky. Some are tall, spindly stick-things with too many eyes who seem like they should tumble down the hill in a tangle of limbs but instead sink into the snow to anchor themselves and use the long reach of their arms to attack. Some are hunched and hooded with no eyes at all, others mere wisps of greenish light that float over the icy ground. None look friendly or familiar. Also unfamiliar is the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions.
All around is more fields, except for an abandoned farmhouse a ways off, beside a windbreak of spindly trees topping a low ridge before the next stretch of pasture. As you find your feet, you may catch sight of a handful of figures in the distance, exiting the farmhouse and hurrying away over the hill. If anyone ventures to the farmhouse, they will find the remains of a camp, and may be able to locate a dropped notebook or what looks like pieces of some unknown scientific instrument, apparently broken in the rush to leave.
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"It is a gift from a dear friend and it will grant you the hands of a healer. I am to weak to bare the strain of my own healing, but you are not so injured."
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"Oh. That's interesting. Useful, too! Is it another relative's work or someone I'm not actually related to for a change?"
He flashes her a grin, trying to distract her as he goes about redoing her bandanges.
"I should hope so! The day demons can get the better of me I'll.... well, Elrond would yell a lot."
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"And he certainly would," she agreed, but with a touch of hesitation born from trying to recall Elrond in his youth. "How did you come to be here?"
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Elros hums. "Haven't seen him since he left Lindon to go east! You did too - but Armenolos will be ready for visitors soon, so I hope you will visit!"
He carefully rebinds her injuries, whispers the old healing songs Maglor and Maedhros wracked their minds to teach them.
"Like everyone, apparently by falling out of the green glowing thing back there."
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Between his will and the Elessar, her sounds closed beneath the bandages. She would be restored come the next dawn.
"I see, and have you been here long? I have walked these lands before and I heard no word of you."
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He looks at her worriedly.
"You really don't look well. Should I see about getfing a proper healer?"
Whoops typos in the last tag.
"My weariness will pass with time, I think. I have done much and rested little in my long life, I must change that."
One he is done she reaches and gently removes the Elessar from his shirt. The light returns to her as she does, restoring her, but she feels the strain of it as she settles it back on her gown. Still, she will not give it up--it is merely a tool, a hammer to Nenya's forge, but it is a tool nonetheless.
"A clothier would not go amiss, though. I fear I am now under-dressed even for travel."
/pats me too
"I can lend you my cloak until we can find something else."
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"You have my thanks, Elros, and you may call me by name if you wish."
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"Feels weird." He opinions. "But if you say so! At least we are of a height, so my cloak won't look too odd on you."
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"I will not refuse Aunt but, by rights, I am a mother of your brother as well. It is a confusing relationship we now share, but such is the way of the Eldar, in time." She lowers her arms and holds the cloak out to him.
"If you would assist me, please?"
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He needs an Elrond to tease right now!
Obligingly he reaches to help her with it.
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"I would that you could meet his children, his sons are the very image of you two."
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"They are a delight to me, though the boys caused...cause much mischief."
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"Yes, for several thousand years," she says and her smile is sad. "You would not know them, will not know them, for they were born into the Third Age of Arda, long after your passing."
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This is important, okay. He needs this information to mock uh, that is, encourage his brother properly when he gets back home.
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So, quite some time, but Galadriel herself cannot comment too severely on his waiting. Celeborn and she were not the least intimidating in-laws and Celebrian had been an exceedingly charming young woman.
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"I don't care if there was another war on, you just don't make a lady wait that long!"
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"Tell me about her? Do I get to meet her?"
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Unfortunately, while Galadriel is always fond to recall her daughter, doing so for more than a fleeting moment carries the risk of plunging her into grief. In this instance, it manages to sadden her with more speed than it usually does, and her face falls.
"You shall not meet her, unless perhaps she comes to these lands. She sailed long ago and well after your time."
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