Fade Rift Mods (
faderifting) wrote in
faderift2017-11-15 12:48 am
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FIRSTFALL RIFTER ARRIVAL
WHO: New rifters & their rescuers
WHAT: People fall out of a rift and get attacked by stuff, as usual.
WHEN: Firstfall/November 14
WHERE: Somewhere a ways off the Imperial Highway between Cumberland and Nevarra City
NOTES: This arrival log is open to all. Solas was able to alert the Inquisition to the general area where the new rifters would be arriving so people can pick them up. Rifters can then either continue on with the main Inquisition caravan to Nevarra City or be escorted back to Kirkwall.
WHAT: People fall out of a rift and get attacked by stuff, as usual.
WHEN: Firstfall/November 14
WHERE: Somewhere a ways off the Imperial Highway between Cumberland and Nevarra City
NOTES: This arrival log is open to all. Solas was able to alert the Inquisition to the general area where the new rifters would be arriving so people can pick them up. Rifters can then either continue on with the main Inquisition caravan to Nevarra City or be escorted back to Kirkwall.
You were asleep--deeply or fitfully, for the last time or just resting your eyes for a moment-- and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling, tumbling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.
In this world, when the afterimage left by a flare of too-bright, greenish light fades, you will find yourself landing with a wet smack. There is no avoiding the mud: this rift has opened up in the center of some unfortunate farmer's field, and all his hard work plowing and manuring has now been ruined, first by the rain that has churned it into a thick and especially fragrant muck and then by the arrival the rift itself, splitting the air mid-field and making it impossible to safely plant. And now, of course, there's you as well, tumbling out of the Fade and into the shin-deep mud.
The cluster of demons emerging from the rift seem at odds with the setting, strange stark shapes in this empty space, standing out against the grey sky. Some are tall, spindly stick-things with too many eyes who seem like they should tumble down the hill in a tangle of limbs but instead sink into the snow to anchor themselves and use the long reach of their arms to attack. Some are hunched and hooded with no eyes at all, others mere wisps of greenish light that float over the icy ground. None look friendly or familiar. Also unfamiliar is the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions.
All around is more fields, except for an abandoned farmhouse a ways off, beside a windbreak of spindly trees topping a low ridge before the next stretch of pasture. As you find your feet, you may catch sight of a handful of figures in the distance, exiting the farmhouse and hurrying away over the hill. If anyone ventures to the farmhouse, they will find the remains of a camp, and may be able to locate a dropped notebook or what looks like pieces of some unknown scientific instrument, apparently broken in the rush to leave.
In this world, when the afterimage left by a flare of too-bright, greenish light fades, you will find yourself landing with a wet smack. There is no avoiding the mud: this rift has opened up in the center of some unfortunate farmer's field, and all his hard work plowing and manuring has now been ruined, first by the rain that has churned it into a thick and especially fragrant muck and then by the arrival the rift itself, splitting the air mid-field and making it impossible to safely plant. And now, of course, there's you as well, tumbling out of the Fade and into the shin-deep mud.
The cluster of demons emerging from the rift seem at odds with the setting, strange stark shapes in this empty space, standing out against the grey sky. Some are tall, spindly stick-things with too many eyes who seem like they should tumble down the hill in a tangle of limbs but instead sink into the snow to anchor themselves and use the long reach of their arms to attack. Some are hunched and hooded with no eyes at all, others mere wisps of greenish light that float over the icy ground. None look friendly or familiar. Also unfamiliar is the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions.
All around is more fields, except for an abandoned farmhouse a ways off, beside a windbreak of spindly trees topping a low ridge before the next stretch of pasture. As you find your feet, you may catch sight of a handful of figures in the distance, exiting the farmhouse and hurrying away over the hill. If anyone ventures to the farmhouse, they will find the remains of a camp, and may be able to locate a dropped notebook or what looks like pieces of some unknown scientific instrument, apparently broken in the rush to leave.
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"I awoke as I first did, disoriented and adrift, but it was far worse this time," Galadriel explained with a bitter sort of speed and certainty. "I am untethered from waking now, this is a dreadful dream, and the power to change it has been stolen away."
She looked back to Ellana, almost desperate for understanding.
"It is mine to protect; I have never removed it, nor would I. It was stripped from me and I cannot permit it to become lost. Not here, not anywhere."
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It's tempting to try and reconnect with her dear friend now that she's returned, but Ellana can recognize that it's something that has to wait. There will be time for it once the ring is safely back on Galadriel's finger -- or once they realize it never actually fell through the rift with her.
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Her eyes shut and Galadriel drew a slower breath--it was not as deep as she would have preferred, but she could barely tolerate that much.
"I cannot use this myself," Galadriel admitted and her brow dipped in frustration as she extended her hand and the silver jewelry to Ellana. "Not at the moment, but perhaps you can. We must search and I cannot while I wear these wounds.
"The Elessar grants the power of restoration to the one who bares it," she explained with frequent breaks to breathe. "It will restore you to your fullest, grant you a healer's hand, and will show you the world at its height.
"If you would, use it carefully, mellon nin, for it is no toy."
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"If it can give me the magic to heal you, then I'll use it. Do I put it on?" She'll need instruction on how to use it, unless the brooch is such an artifact than can help her feel out what to do.
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Once the brooch passed from Galadriel's hand and into Ellana's, the effects of the Elessar were removed from Galadriel. She dimmed like a candle being snuffed out, the light bled from her and was gone away, as though it had never been. Without that light, her skin was flushed and pale in places, her hair fell lank with the drizzle of rain, and she curled forward, diminished, as the pain in her wounds returned.
In Ellana's hand, the Elessar did a most curious thing: it waited. For a moment, there was no change in Ellana and, all at once, the emerald glimmer seemed to decide how to proceed. The light that poured from Galadriel, issued from Ellana's skin, her scars and markings were evaporated in the shine of it, and her stature drew noble and tall. The effect shifted, even as she stood still, as if it were undecided on how far it could or should draw her to the end it had chosen, but it maintained.
"Holding it is enough," Galadriel said in a pinched tone. "It will use you for its work, pay it little heed but resist the song of it, the voice that whispers, for its will is not your own."
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Yet at the same time, there's something alluring about the power coursing through her, and that feeling is one she fights to dismiss. Perhaps it's testing her, but a mage who is often tempted by demons knows how to resist. Even so, the song that comes into her head speaks of all the things she wishes for, and how this power can make it so. Ellana could unite Dalish and city elves, make humans respect them, and discover hidden ruins to discover the elves' history. She could have it all.
But Ellana won't let herself be swayed. If she was like this all the time with the light shining from her skin, regal and elegant, and with so much power under the surface, then she wouldn't be herself anymore, and she's worked hard to become the person she is today. Her jaw sets, and when she speaks her voice still carries the musical Dalish lilt, but it's lowered considerably, much like Galadriel's voice.
"I won't listen. I'm only using it for you." And with that said, she lifts her hand towards Galadriel in order to heal her wounds.
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It was an imperfect method of restoration and to do it so quickly was folly, but Galadriel was not awash with options and Ellana had not been told the details of how the power worked. A gentle hand binding wounds would find them cooperative, clean, and healing ere they finished. An active hand, pressing power and will, would find the results dramatic but fragile.
The wounds in her side closed rapidly, but the furrows were deeply cut and healing them so quickly was less than ideal. The flow of blood was slowed and then halted, altogether. Another moment or two and the wash of Ellana's power had her standing upright, no longer bowed to pain. When she could think, after waiting far longer than she should have, she drew away from the Dalish elf--Galadriel knew not if Ellana had fëa in the fashion of the Eldar, but it was irrelevant. The Elessar would draw more power than anything Ellana had ever used and if she pressed herself she could do herself terrible harm.
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"Once you return that brooch you will feel the strain of what you have done. I will survive; I will not take more from you for comfort's sake."
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"I'm ready to go back to being myself again."
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She casts a long, sad look a the field behind her, at the tracks that combat had worn into the mud, and realizes the futility of her searching--of her desire to search.
"It was lost in the Fade, wasn't it? Taken from me ere I ever appeared in this place."
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"If it's anything like the brooch, then yes, probably. Otherwise we'd see it shining or feel its power from here, wouldn't we?"
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Ellana is dazed, somewhat, and Galadriel has recovered enough of herself to realize she should not explain Nenya in public, not even to someone she trusts. The unfortunate fact is that while both the Elessar and Nenya are tools, the Elessar is but a hammer and Nenya--Nenya is a forge. It would not be possible for her to overlook Nenya no matter how deeply buried it was in the mud.
"Then it is gone and I have failed."
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Now that she's given the brooch back, she moves carefully towards Galadriel to close the distance between them, the look on her face imploring her to understand that losing the ring isn't her fault.
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"If it is lost to the Fade, or simply set adrift in Thedas, the horrors it may unleash are beyond my imagining."
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"No, it cannot be found from afar, it is hidden by its very nature," she replies distractedly and draws a shallow breath before looking up. By its very nature...it would try to return to her, would it not? Was its Will powerful enough? Galadriel could not say but, as she stands in the rain and mud, there is little to be done.
Her panic has given way to a distant sort of sorrow and an undercurrent of panic, but Ellana was right. She had to see a healer, she had to restore herself, and then she had to think of a way to find something very small and very lost.
"I...come, I must rest or this brooch will be my end."