faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2017-11-19 11:21 pm

A SEA OF DEATH

WHO: Anyone/Everyone
WHAT: A trip to sunny Nevarra
WHEN: Mid-Firstfall
WHERE: Nevarra City
NOTES: Undead cw. OOC post. We highly encourage using the OOC post for plotting and especially for coordinating strategy among characters participating in Part III.



Following the successful defense of Perendale, the Nevarran crown has extended an invitation to the Inquisition to send representatives to Nevarra City to enjoy its hospitality and gratitude. Most signs point toward an uneventful, perhaps even pleasant, stay, one that could foster a closer relationship between the Inquisition and the Northeast's premier military power. Other signs, however, point toward trouble. The Inquisition has previously addressed early Venatori attempts to influence the king, but reports from agents embedded in Nevarra City indicate that these attempts have resumed. While no immediate danger is expected, everyone will be advised to be on their guard during the visit and keep an eye out for potential enemy activity.

I. TRAVEL & TAVERN

The swiftest route to Nevarra City is to first travel by sea to Cumberland, an uneventful voyage followed by half a day to rest and eat before heading up the Imperial Highway toward the capital. It isn't a large group, consisting only of staff from Kirkwall's outpost who volunteered or were ordered to make the journey, so once on land they're able to move swiftly with horses and carts and spend only one night sleeping aside the road in tents. If there are bandits along the highway, the sight of a uniformed, armed, and relatively organized force on the horizon makes them disappear long before they're reached, and the Inquisition is troubled by nothing but bad weather along the way. The paved highway makes for quick travel despite the rain, except for those who are tasked with detouring off the main road to collect a new party of rifters.

Still, the Inquisition reaches the Nevarra City well after nightfall on the second day, with no time to explore before heading straight to the tavern and inn where they'll be residing during the visit. The Crooked Bone is a large establishment near the center of the city and built for crowds, though it is clearly unprepared for quite this large a number of overnight guests, and the staff may be heard debating the wisdom of taking such a contract, having to cancel and refuse other guests to fit the whole Inquisition contingent, but apparently making a pretty penny and earning favor with some unnamed royal courtier in exchange. Even though the Inquisition has been granted exclusive use of the inn for its stay, it fills up the available rooms without anyone, no matter how high-ranking, permitted a room of their own.

But it isn't an altogether uncomfortable arrangement, and definitely preferable to sleeping in tents. There's hot food downstairs at nearly any hour, not to mention ale and wine, served at long tables in a large room with space at the center for dancing—when there's music, which there won't be now unless someone among the Inquisition wishes to provide it—and a cheery sort of atmosphere lingers despite the decor, which tends toward dark wood and skeleton motifs. It's warmed by the proliferation of lanterns of all shapes and sizes, and the fire burning merrily in every grate, which combined with the full house lends the place a surprisingly cozy feel. Plus, the Inquisition's takeover of the inn means it can maintain its own security and thus genuinely relax indoors, something that won't be so true upon venturing out into the city.

II. NEVARRA CITY

Nevarra's capital city sits on the banks of the Minanter, where the river winds down through the hills that mark the border between Nevarra and its rival Orlais. The city is tucked into a high valley, surrounded by sharp cliffs and studded with rocky spires. The few tributaries of the Minanter that once flowed through have been rerouted into a central channel that tumbles down a fake falls into a large reflecting pool in the city's main park, feeding a fountain in the shape of a trio of water-spewing dragons. The City is renowned for its art and culture, grand buildings and meticulously manicured landscaping, unusually clean cobbled streets and soaring halls carved with intricate adornment. Though no longer as large or as busy as Cumberland, it is a wealthy city, and the immaculately dressed majority will not hesitate to stare at the Inquisition interlopers in their midst. They are frank about their curiosity and also about their suspicions: Nevarra has no love for Orlais, and the Inquisition has far more close ties to the southern Empire than anyone here is comfortable with.

Originally a Tevinter stronghold, the oldest parts of the city are distinctly Imperial in style, all polished, seamless black marble, like the columns that line the boulevard leading from the heart of the city up to the Castrum Draconis, where King Markus holds court. The way to the royal fortress is lined with statues, the finest examples of the hundreds of figures that exist throughout the city, likenesses of every hero and dragon-slayer, kings and generals. At this time of year, each noble family honors its famous ancestors with processions, marching through the city to drape their family's statues in the house colors.

These parades take many forms, from the loud and gaudy to the solemn and torchlit, attended by thousands or just a handful. The richest houses hire troupes of actors to man the streets beside the statues of their predecessors, costumed and acting out the most famous triumphs of their subject's life. This year, as the king's health declines, the competing efforts of the Pentaghasts and Van Markhams and their respective supporters take on a new urgency. Every theater in Nevarra has been emptied and some further afield too, to fill the long, black marble boulevard before the castle with players staging elaborate recreations of dragon hunts and historic battles. Accusations of sabotage, petty turf wars, or players making impromptu cameos in their rivals' shows raise tempers ever higher and the unlucky or unwary may be caught in the midst of a street brawl as tensions threaten to spill over.

The situation in the court itself is no less fraught, though the simmering anxiety is more successfully kept behind closed doors. The King is old, and that he is failing is no longer a secret. His mind has not gone, but his strength has, and he is only capable of brief spates of sharp attention before the effort exhausts his resources and he begins to drift or doze. He is constantly attended by a rotating trio of Mortalitasi, his most trusted companions. He holds court for roughly an hour a day, perhaps two if he is feeling especially hale, and courtiers are in constant competition to be among the few blessed with the king's personal attention. All other business is handled by a handful of advisors, most of long standing. While the Inquisition's representatives are welcomed, and official gratitude expressed for the assistance at Perendale, they may find the reception rather cool overall. The nobility is particularly wary, of Orlesian influence, foreign or Chantry factions meddling in the succession, of the potential threat to Nevarra if the sleeping dragon of the Imperium is poked too hard. It will take careful and strategic mingling indeed to begin to truly win anyone here over.

III. THE NECROPOLIS

Toward the end of the Inquisition's stay, a rare invitation will be extended to its members: an opportunity to tour the Grand Necropolis outside of Nevarra City, proffered out of awareness that its customs are seen as barbaric to outsiders and in hopes that a better understanding of Nevarra's customs will facilitate a better working relationship. The Inquisition will not require any particular person to attend the tour. It is a delicate subject, and one that may rightly make many people squeamish or afraid. But it would be rude not to send representatives, so those who are willing and curious enough to agree will be sent to meet Tivadar Nancollas, one of the Mortalitasi, at the entrance.

Within the walls, the Necropolis is nearly large enough to be a city of its own, were any of its population alive. It is divided into a warren of countless crypts, wound through with passageways. Those maintained by Nevarra's ancient families are enormous and ornate, paths as wide as real streets leading through a maze of oversized statuary and gilded rooms fit for living nobility. Others are smaller and simpler. Some belong to families that have since died out entirely and have fallen into disrepair, though the Mortalitasi see still to the remains within. There are vast public crypts as well, where the inexpertly mummified bodies of Nevarra's poor and nameless are housed en masse if delivered to the Necropolis from outlying communities. The one constant is the smell: the pervasive spicy-sweet aroma of the incense burned in censers throughout the Necropolis, heavy enough to cling to clothes and hair for hours afterwards, and give headaches to those unused to the scent.

As the group passes each crypt, Tivadar names its owner and perhaps some of the better-known figures residing within. The Pentaghast crypt is particularly enormous, and he guides the group inside, past the crowd of still and staring dead, for a brief glimpse at King Caspar still and silent on his throne, crown atop the wispy remains of his hair, finery conspicuously new yet crafted in the style of ages past, the blade of the sword laid across his lap still razor-sharp.

In contrast to the enraged corpses that may have climbed out of bogs or emerged from caves to attack Inquisition agents in their past travels, these possessed corpses are remarkably sedate. They do move: they may blink or turn their heads to watch someone pass, eyes (or eye sockets, depending on the age and wealth of the deceased) glowing with the presence of something otherworldly. But they seem content with watching, until—

(There's always an until.)

—deep in center of the Necropolis, where some of the oldest crypts are falling into ruin and even the Mortalitasi's careful work can't keep all the skin on the corpses' bones, Tivadar disappears—magic, perhaps, or a trick door, or some combination of the two—and the sealed door to a nearby crypt creaks open.

The corpses that lurch out of it are not sedate. They're rabid and grasping, red-eyed, and ready to claw and bite and pursue the Inquisition through the Necropolis' streets. These first enraged mummies count among the poor and poorly kept—they're numerous, but unarmed, brittle. As they push the Inquisition back through the streets, however, their presence seems to awaken the mummies that had previously sat or stood calmly elsewhere. Some of them retreat deeper into their crypts as if frightened. Others do not retreat, but join the swarm in attack. And the further the fighting progresses toward the doors, with the red-eyed corpses stirring each crypt they pass too close to to action, the better preserved and better armed the dead become, until they are wielding swords with names and clad in the dragon-scale armor of the royal houses themselves.
justice_is_blond: (All right then)

[personal profile] justice_is_blond 2017-11-23 07:20 am (UTC)(link)
Well. There's nothing for it but to say it then, isn't there.

"You seem to be... avoiding." Okay, maybe he'll just say 90% of it and leave out the personal bit. He'd like to pretend he's fine and not always concerned. Anders brushes his hair out as he waits for an answer before pulling it back into a fairly long ponytail. He's not feeling like putting together anything complicated right at the moment.
doneisdone: (confused)

[personal profile] doneisdone 2017-11-23 07:30 am (UTC)(link)
She stares at him a moment longer, catching her bearings.
"Is that..." she begins, her mind working, "...what?" Telling Teren she's being avoidant is like telling Boots he's a druffalo.
justice_is_blond: (A small atonement)

[personal profile] justice_is_blond 2017-11-23 07:39 am (UTC)(link)
It's a little bit of a relief that she seems confused instead of trying to dodge it. But now he has to be clear and every now and then Anders would prefer to not be clear.

"I thought maybe you were avoiding me." Anders keeps his gaze on Purrelden because he doesn't like feeling insecure and he doesn't like looking at people when he's feeling that way.
doneisdone: (confused)

[personal profile] doneisdone 2017-11-23 07:47 am (UTC)(link)
If anything, Teren is now suspicious of him. "Why?" she asks, pulling the covers off her legs and uncurling them to put her feet on the floor, "what did you do?" Automatically she begins to wind her braid back up onto her head, tugging pins out of a little compartment on her sleeve to keep it there.
justice_is_blond: (Actually let's go with that idea)

[personal profile] justice_is_blond 2017-11-23 07:49 am (UTC)(link)
He blinks.

"...recently? I don't think I've done anything." Is that true? He's thinking back fast as he goes over the past few weeks, wondering if there's something specific she expects him to remember. "...were the bows on Bootsie's hooves a poor choice?"
doneisdone: (thoughtful)

[personal profile] doneisdone 2017-11-23 08:13 am (UTC)(link)
Rising to her feet, Teren gives a disgusted scoff. She walks past him to where they have a small basin of water, splashes her face with it, and wipes it off on a nearby towel. Then, having done that, she finishes off the last few pins and goes to stand in front of Anders, looking down at him, staring. I'm tired, her face says, was there a point to this. Do I look like I'm avoiding you. Do you have coffee.
justice_is_blond: (A small atonement)

[personal profile] justice_is_blond 2017-11-23 08:32 am (UTC)(link)
And here we have a rare display of a frozen Anders in the wild. What does she want? What does she need? Why is she staring at him? Why is he so short? He's at a loss.

Okay, Templars withholding more than a few meals because he was never obedient might answer that last one, but he's at a loss for the others.

"You're welcome to hang out?" he says weakly. "We're sharing a room, it would be nice to see you more. I won't be pushy about healing."
doneisdone: (confused)

[personal profile] doneisdone 2017-11-23 08:39 am (UTC)(link)
There are simple answers to these questions. To the first three, she's tired. To the last, she's tall.
Teren has a very specific look saved for Anders alone, a look that says 'why are you like this, why do you torment me this way', and that's sort of what tries to happen on her face now. You poor stupid boy, in what universe is 'hanging out' something Teren has even a passing interest in doing?

"....I like to have privacy," she points out, and steps away again to sit on her bed and start pulling her boots on. "It's not personal."
justice_is_blond: (Actually let's go with that idea)

[personal profile] justice_is_blond 2017-11-23 09:02 am (UTC)(link)
At least now he has his answer to the main question. She's not annoyed with him.

"I understand," he says slowly. Privacy was big for him when he was in the Circle, even if he's gotten less concerned with it while he's been free. "Would you like to explore the city a little later? For a short time. And then you can be alone again."
doneisdone: (smile)

[personal profile] doneisdone 2017-11-26 12:35 am (UTC)(link)
A wry smirk, and Teren shrugs while she laces her boots. "I've done my fair share of exploring this place," she muses, "albeit years back. Perhaps." Lacing the other one, "perhaps I shall find a merchant who brews proper ale instead of the Kirkwall swill."
justice_is_blond: (Spider hunting is a sort of fun)

[personal profile] justice_is_blond 2017-11-26 12:52 am (UTC)(link)
"I could get behind that sort of a search. And maybe a whiskey that Nate will like that isn't peat." He kisses those lips. He'd prefer something a little less... dirt.

"I don't suppose you've any suggestions?" There's a hopeful look on his face, because she hasn't said no.
doneisdone: (thoughtful)

[personal profile] doneisdone 2017-11-26 11:38 pm (UTC)(link)
"None that are recent," she muses, "I suppose that's why we need to hunt for one." She stands, placing the flats of her hands on her lower back and stretching like a cat. "But later. I've things to do first." Of course she can't be specific, but she's not being especially evasive. It's probably just not that interesting.
justice_is_blond: (A small atonement)

[personal profile] justice_is_blond 2017-11-27 01:31 am (UTC)(link)
Anders glances down for a second and turns it into a shrug. She said later, at least, and not no.

"All right. Find me then, or call me on the crystal. I've nothing pressing today unless someone gets themselves stabbed."