Fade Rift Mods (
faderifting) wrote in
faderift2017-12-13 09:57 pm
Entry tags:
- kostos averesch,
- nell voss,
- teren von skraedder,
- { adalia },
- { araceli bonaventura },
- { bronach },
- { christine delacroix },
- { ellana ashara },
- { galadriel },
- { inessa serra },
- { jim kirk },
- { korrin ataash },
- { loghain mac tir },
- { maedhros },
- { myrobalan shivana },
- { nikos averesch },
- { prompto argentum },
- { rey },
- { samouel gareth },
- { simon ashlock },
- { skadi iceblade },
- { vandelin elris },
- { yngvi }
OPEN ↠ HARING EVENT
WHO: All
WHAT: WINTER IS HERE
WHEN: Haring 15-Wintermarch 1
WHERE: The Gallows, Kirkwall
NOTES: You can use this post as an event-style mingle log, or just use it as background information for your RP elsewhere!
WHAT: WINTER IS HERE
WHEN: Haring 15-Wintermarch 1
WHERE: The Gallows, Kirkwall
NOTES: You can use this post as an event-style mingle log, or just use it as background information for your RP elsewhere!

It's been a chilly month already, but in mid-Haring the temperature suddenly plummets. One day it's merely cold, and the next morning the Inquisition wakes to frost on the inside of the window panes and an icy draft whistling through every crack in the tower's masonry. Downstairs, the pipes that feed the bathing chambers and the kitchens creak in the walls, loud enough to be heard even out in the courtyard, where they run beneath the stones, and around midday, when the sun has failed to raise the temperature above freezing, a blocked pipe finally gives, cracking open to spill water across the central court and send it running down side passages. The whole area floods several inches deep and almost immediately begins to freeze, presenting at first a gigantic, treacherous slush puddle and, after a few hours, a sheet of sheer ice.
Melting a safe path from door to door and laying down sand or wood to keep it from becoming slick again is a simple enough undertaking, but before the entire courtyard can be thawed, someone appears with ice skates—and that’s a better idea, surely, for at least a few days. Anyone who complains about the frivolity can be assured it’s good exercise, not to mention good training for a force that may have to travel or fight on ice in the future.
Temperatures remain cold enough that even some parts of the harbor begin to freeze, first just at the calmest edges of the shoreline, and then the more protected nooks and crannies of the bay, inlets and the spaces between piers and beneath docks. It snows most days--not real storms, just a couple inches here and there--little enough for the window to blow most of it off the icy plain of the courtyard and other wide open, paved spaces, accumulating on branches and in alleyways, and creating growing drifts in corners and against walls.
After a week or so actual chunks of floating ice begin to fill the narrow channels of the harbor, threatening smaller and less-sturdy vessels, and the situation in the poorer parts of the city begins to grow dire. With the Viscount's blessing, Inquisition teams (particularly mages) are called in to help. Some are assigned to the docks, to clear ice that makes landing and unloading treacherous, others to help escort ships into harbor by melting a path ahead. Others are sent into Lowtown to clear ice and snow and to provide warmth and medical attention where needed. At least one mage is sent with each team, and while many neighborhoods are pleasantly surprised and grateful for the quick work fire glyphs make of cold hearths and frozen streets, a few are unable to overcome their distrust, and refuse the teams entry, determined to take care of their own without the help of dangerous outsiders.
In the last week of the year, a true blizzard strikes, snow falling steadily for more than a day, blanketing the city at least three feet deep. Digging out the Gallows will be a group effort, and most non-essential trips outside the base will be cancelled for a few days until travel is less difficult, while those who reside in the city or elsewhere may be encouraged to stay a night or two in the fortress so they might continue to work without traveling through the storm. But on the first day of Wintermarch the First Day feast goes on as planned, with modest but plentiful food and ale served in the Gallows' dining hall for anyone who wishes to celebrate the new year.

Kit Gandir
...well, someone's got to do it. 'Ask one of the dwarves,' someone must have said. Eventually, another someone put Kit's name out there as a prospective plumber.
No, he doesn't get it either.
Nevertheless here he stands in one of the damp corridors, squinting up at the state of the pipe with a torch in one hand. "Well," he says after staring at the state of it for long enough, "shit. ...hand me my axe, will you?"
ii. in Darktown (Yngvi + open to 1 other person, not a bunch of tags pls)
Most folks won't venture down here at all if they can help it--even if the Inquisition's goal right now ought to be distributing aid to the needy. Hard to find a place in Kirkwall less full up with need than Darktown.
He's built up a small bonfire around which several forlorn sorts are huddled together in bleak, dirty clusters, and is now distributing blankets and some dried meat and fruit from a cart. (In the dark, the bruises on his face from his recent tussle with the Coterie aren't quite so noticeable anymore.)
iii. snowed in (closed to the Medicine Seller)
It's an especially cold and windy night when they finally get back to Kit's hovel in Darktown after spending the evening out in the city; doubtless Kit spent most of the hours on his feet continuing the work of bringing some aid down to the folks who need it, but there was also some work to be done at the docks, hacking away at ice to prevent it from irreparably damaging some of the moored ships. Suffice it to say that by the time he meets up with the Medicine Seller, it's late enough that neither of them can be particularly bothered to head back to the Gallows. The hovel has a wood stove in it; it'll do for the night.
In theory.
In the early morning hours when Kit wakes up, however, he can tell that something is... off... just by the way the air looks and feels. Cold, but close, too, like the wind can't quite get through to bring what passes for fresh air in through the windows. He clambers down the rickety ladder to the first floor of his hovel (endeavouring not to wake the Medicine Seller from where he's crashed on the bottom floor), but when he opens one of the windows to take a look outside, a bunch of snow falls in instead.
"--shit."
Damn pipes
And this is how he met Kit. Quite the introduction.
"Yeah, sure," he says, stepping closer and holding up said axe. "Do you need me to hold the torch, or... you know, make a better light?"
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"Shit. What a mess."
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With the torch and axe being traded off, Sam falls silent for a time, trying not to crowd the dwarf while trying to get a better look himself.
"Tell me about it. Taking a soak in freezing cold water wasn't really on my list of things to do today. Or ever." Look he liked cooler weather, but this was too much.
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Doing this properly would require more precision tools--and expertise--than Kit actually has, but what he does have is an axe, some spare piping, and... and that's it. Hopefully no one plans to turn the water back on anytime soon.
It only takes two solid swings of his axe to cleave out the section of pipe that's been damaged by the cold. Once he's affixed the new section into place, applying a bit of some sealing unguent in the process, he steps back and grimaces. "That needs to be heated up for the seal to hold, I expect," he says grimly, hesitates, then glances back at Sam. "Don't suppose you know how to summon just a little bit of fire, do you?"
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When it becomes obvious that Kit was going to start swinging, Sam takes a step back. As much as he wants to see what was going on, he certainly doesn't want any unnecessary injuries to transpire - he's not looking to get a black eye or anything, thanks.
Sam doesn't say anything right away when he hears the bit about the pipe needing to be heated. From the sounds of it, Kit already knew that magic was going to be needed - obviously they sent a mage for a reason - but he didn't want to right out suggest using magic considering the discomfort the dwarf had expressed about its use not too long ago.
"I certainly don't need a lot of fire. So, yes. But it's going to need to be about the size of my hand... and it's going to take a little bit of time. We'll have to be careful not heating it up too quickly or the metal will become brittle. I don't fancy coming back out to fix a broken pipe again."
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Sam holds the ladder as Kit climbs down, then offers him the torch once he seems steady on his feet. He gives a soft 'thanks' at the offer of holding the ladder then proceeds to switch places so that he can climb up to where he needed to seal the pipe. Taking a moment to make sure his feet were secure, Sam then proceeds to produce a small flame in the palm of his hand, and starts to warm the section of pipe where the unguent should be.
"What's 'salroka' mean?"
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He mulls it over while watching Sam heat the pipe with the flame conjured into his palm. The sight of the magic unsettles him, but he keeps his grip on the ladder steady. "A blacksmith and a mage? That's a first, in my experience."
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Even though he was pretty steady as it was, Sam does appreciate that the ladder is being kept in place, regardless of Kit's current predicament - not that he can see that since he's rather focused at the moment. "First in a lot of people's experience really," he says, followed by a pause as he moves his hand to better warm the backside of the pipe. "My father, and my father's father, were both blacksmiths. I grew up expecting to do that same... up until they took me to the Circle that is. When I joined the Inquisition... I was given the chance to do it again. So here I am, a blacksmith and a mage."
ii; the cosiest darktown
Just watch the air even if you can't hear it.
"I hope they all freeze, I'm losing my nipples here salroka," just for Kit, in the same tone he'd say maybe when he means tit. "Reckon I should throw something down on that?"
From the coat comes a flask. Flask plus fire equals more fire right?
pipes
"What are you going to do with an axe?" Rey asks, a little warily.
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