She robbed them of wealth
WHO: Araceli Bonaventura and you!
WHAT: Catch-all for post-Mire; gambling in the tavern, Skyhold parkour 2: electric boogaloo, chilling in the gardens and wildcard available. Also dinner with Korrin Ataash
WHEN: Between returning from the Fallow Mire and folks departing to the darkspawn desert and red templar winter adventureland
WHERE: Skyhold; the Herald’s Rest, battlements, gardens or wherever if you wildcard it
NOTES: Feel free to have seen a wild Araceli roaming past (and possibly up and over) your windows or to have had a run-in with her fox. I’ll match your style/tense.
WHAT: Catch-all for post-Mire; gambling in the tavern, Skyhold parkour 2: electric boogaloo, chilling in the gardens and wildcard available. Also dinner with Korrin Ataash
WHEN: Between returning from the Fallow Mire and folks departing to the darkspawn desert and red templar winter adventureland
WHERE: Skyhold; the Herald’s Rest, battlements, gardens or wherever if you wildcard it
NOTES: Feel free to have seen a wild Araceli roaming past (and possibly up and over) your windows or to have had a run-in with her fox. I’ll match your style/tense.
tavern; teaching cards and dice
If she’s going to have to learn new games of cards, the least she can do is make sure people can play a few hands of the games she grew up with or introduce them to liar’s dice. Liar’s dice is always so much more than just making coin or whatever you’re wagering after all; liar’s dice teaches you how to figure out a tell and how to cover your own with enough practice and how to tell the most bold-faced lies without a single person noticing if you’re good.
She’s more than happy to buy a drink for anyone who wants to play a hand or two. If you’re new she’ll go easy on you if you offer to explain how Wicked Grace works.
parkour;
The best thing about being back in Skyhold is actually having something to climb that won’t have her landing stagnant water that’s full of corpses ready to attack her. There’s always a little note tacked on a corner of the board in her elegant hand offering lessons and her name but it’s easier in small groups or one on one. Often you’ll need to track her down as she does her regular circuits of Skyhold, climbing up and down the walls either side of the fortress
gardens;
The gardens of Skyhold are larger than most gardens in Castileos, lacking the sea air but they’re more sheltered than most other places in Skyhold so she can some of the weak watery sun. After the Mire she needs it so she’s relocated from the library that was beginning to feel overcrowded with actual researchers, something she is absolutely not. Instead she’s working on something of a report, scowling at it most of the time and there are doodles in the margins, annoyed scribbles and half a paw print along the edge of one of the pages but it’s fine, it’s a draft, it’s perfectly fine.
Besides, it’s not even a report exactly, more of a guide, advice about how to actually get around and fight safely in conditions like the Mire.
Feel free to interrupt before she starts getting distracted with her little reference sketches.
wildcard;
Where else have you bumped into her? Or have you met a rather striking fox with streaks of red beneath his black fur and wondered who the hell keeps shouting ‘Lux’ as you stare down at said fox.
dinner with Korrin Ataash;
It took a lot of convincing to get the kitchen staff to allow her to cook. It helps that she had the coin to pay for it thanks to several profitable games of dice because it’s easy to spot a liar and far too many of the soldiers have honest faces here, the kind of men and women that’d be eaten alive in Castileos. She promised Korrin a meal she’d cooked herself and they absolutely deserve it after that hell.
She can’t make her favourite exactly. They don’t have quite as many fish but that’s obviously the problem with being stuck up a bloody mountain although there’s at least plenty of snow and ice to help keep it fresh. One of the helpers stays to explain the herbs she doesn’t recognise but all in all there’s plenty of fish stew served in bread bowls with rich tomato sauce with a healthy glug of good red wine through it.
When Korrin arrives according to the note Araceli left with her, there’s even a candle or two lit. Look, you gotta have ambience for this after she spent a whole day engaged in high stakes kitchen negotiations.

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"I suppose I've been lucky. In the past, pretty words from someone fooled me for quite some time. But there was no knife hidden behind his back." Just another woman he was also sleeping with. The experience has taught her to be more cautious, and recognize the difference between love and lust.
"All right. So how are the hands ranked?"
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Like archery if she has no guns and it's the reason she's staying here in Skyhold when others depart so she can at least be halfway to decent with a bow before the next lot of assignments come up.
"The best hand is five of a kind because you have five dice. Then four of a kind - highest value of the number itself would win but say we both managed to have four twos then it would come down to the value of that fifth dice. A high straight is from two through six, full house is three matching of one rank and two of another rank say, two sixes and three ones. Three of a kind follows the rule of four of a kind, two pair is two of one rank, two of another rank and a pair is the same but one less. The runt, the last and least, is simply one of each number barring whatever one you can't have with five dice." She will perhaps need to write these down and pin them up somewhere in the tavern. "For now you can just call what numbers you have or what numbers you're bluffing, it's what most do when they're learning the ropes."
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Now Ellana tries to keep it all straight. It sounds easy at first, but then more hands keep getting piled on and by the end of the explanation, she's shaking her head and laughing.
"Forget bluffing! If I try that, I'll probably mess up and give myself a lower valued hand. Let's see how much I can remember here."
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She doesn't really understand noble girls if she's honest, not completely, cards and dice are so much easier to understand, for her at least.
"Then today is a teaching day because unlike some, I have a conscience. Here we go." The dice rattle loudly inside her cup until she tips it just enough to have a flick at her own, expression unchanging as she reaches for her brandy. "Two pair."
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"Now if I believe you're bluffing, I would ask you to show your dice now? But if I believe you, I shake up my dice?" As a show that she believes her, Ellana shakes up her dice and overturns the cup, tilting it up to take a peek. "Three of a kind."
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She rolls again, peeking at her cup.
“Full house.”
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Not even three of a kind but a runt and she grins, raising her glass in a toast.
"Usually you would win whatever I had bet if we were betting, that's why you play with many people too because you can walk away a rich woman at the end of the night."
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"This is fun. But we'll have to do more rounds before I really start to catch on." Being lucky is one thing; being about to read a person is the goal here.
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“That’s why it works well with a group, you see much more, the common tics and the unique. You should come even to watch some time, when you don’t need to worry about your own hand too. If it hadn’t been so likely to ruin my cards and my dice. I’ve had one of these sets a long time now.”
And it’s whale bone too, very rare and not the sort of thing easily replaced.
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"I'm not sure where you would buy new sets of dice to expand the game, but they must be sold somewhere."
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"I need to go to somewhere with actual stalls and shops, not just what they sell here, I'm grateful for it but the choices, so limited. But I'm spoiled, every single merchant passes through my country and there are hundreds, it would take several lifetimes to see everything at every single market. Luckily soldiers are the same as sailors when it comes to having time to kill between rotations."
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"Two of a kind."
But she sounds a little distracted, more interested in hearing about Araceli's world than in the game. The rifters are a fascinating bunch, and they all have stories to share. Even if they don't feel their lives are interesting enough to speak of, they're interesting to her, simply because they're from someplace else and have different experiences from Ellana.
"Would you tell me about your home? You must have seen such diverse people!"
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"Certainly. Castileos is a country but I use that lightly; we are islands, many many islands, connected by waterways or bridges, some of stone and some of wood and rope. In the heart of the ocean where we came from. We love the sea above all other things and the moon because she causes the tides that give life and every shore is a port or it can be. Our markets teem and bustle, the people you see, from all nations, busier even than Skyhold even on a quiet day."
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"I can almost hear the noise of the markets as merchants sell their wares. And the people in the taverns playing this dice game." She sets her chin in her hand and exhales a soft sigh of regret that she can never go to Castileos to experience it all herself. "I love the moon too, because our people say that Mythal created the moon out of the ambient light left over when the sun descended to the earth's bed to rest. And I love Mythal over all the other gods." Her vallaslin can attest to that.
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"The docks are even better, old crates, barrels, piles of netting with something for a table right by the sea. It's the same place I learned to duel." Does Marjani miss her, she wonders, does she look for her now that she's disappeared? She shakes the thought away, smiling openly with bright eyes. "We believe the moon is a pearl that a mermaid sits in, she and the sea reaching for one another, I'm glad there are others with stories as such, I would hear more of them, they're always better coming from a person and not a book."
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Even though Ellana is an optimist and wants her people to live better, more fulfilling lives than they do now, she doesn't want a return to the old ways. What's lost cannot be regained, and living in the past only leads to bitterness and sorrow. Ellana would prefer to move forward while respecting that the past is what brought them here.
"Have you traveled the sea?"
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This is what she's missed since she's been gone from home, the stories about things people believe in. More of them are what men and women glimpse out at sea, or in their own lands but it's the look people get talking about something like that. Ellana has a terribly beautiful smile too, and that doesn't hurt at all.
"Not too far, not when I think of the voyages so many make where I come from but my father took me out to sea often when I grew up. He's very literal about showing you the ropes, he had me climbing the rigging as soon as he thought I was strong enough for it." It's her conversation with Sina in the garden about sailing that nags at the back of her mind, prompting her own question. "Have you sailed much?"
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"Elgar'nan. Together he and Mythal had several children, depending on what legends you believe. Sometimes it gets tricky, and gods are said to be the brother or husband of this goddess, or what have you. But there are the twins: Falon'Din and Dirthamen, Andruil, Sylaise, and June. Ghilan'nain was said to be one of the People, but Andruil turned her into the first halla and she became a god too. And then there is Fen'Harel, but he betrayed the other gods and locked them away from us."
It's so good to speak of her gods with someone outside of the clan. She's spoken a little of Mythal with Galadriel before, and she enjoys being able to share this part of her culture.
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Eyes like saucers, she leans even further across the table, sliding her cup enough out of the way so she doesn't knock it over, scarcely able to believe such a thing and yet, wasn't it the same as some beliefs back home, like the blood of the merfolk still running through some veins?
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"The legends say it is so. After all, they are the Creators. They created us, so it's possible they could bestow their power to one of us."
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Unless it's just a translation thing because merchants with pretty caravans are always going on about their awnings if she's used them as a platform or a landing pad.
"So you believe that you really were created from, well whatever you create people out of." She says it carefully, trying not to offend, more testing out the concept. It's easier when you believe that things rose up from deep below and came up and onto the land, you have fewer questions then.
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"It's meant to help the halla. When the wind is at our backs, we open the sails and the halla don't have to pull as much." And since the halla are their friends, not beasts of burden, they try to make the pulling as easy as possible.
'Yes. There is so much that was lost when the Elvhen empire fell to the Imperium. So many stories and tales. I would be able to tell you more if I knew it."
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"A ship on land and pulled by a creature? I had never imagined such a thing before, I must make every effort to see this one then." Seashell chariots pulled by horses of waves and breaking foam were one thing but this was something else entirely, something that she was sure didn't exist at all back home.
She pauses, drumming out a little rhythm on the table as a shudder passes down her spine, her father's voice at her ear, the duty of reminding people where they come from, what makes up their blood. "Your people have forgotten parts of yourselves?"
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"It's only a bit like a ship. They're small -- just to carry our belongings -- and on wheels." It's only now that she's thinking on it that she misses the bright red sails and the snow white halla and other such things. But she's lived her entire life in the Ashara clan, never able to travel beyond the surrounding area of camp. She is glad to be away to experience all the world has to offer her. And now the experience of seeing all these sea creatures is definitely on her list of things to see.
"Yes. So much was lost with the fall of Elvhenan, our great empire. We don't even have a full language anymore. Just certain phrases here and there. Our written language is almost entirely gone. But we've kept some things. Our crafts, our tattoos to honor our gods, our halla. Not everything is lost, as long as we kept remembering."
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