She robbed them of wealth
WHO: Araceli Bonaventura and you!
WHAT: Catch-all for post-Mire; gambling in the tavern, Skyhold parkour 2: electric boogaloo, chilling in the gardens and wildcard available. Also dinner with Korrin Ataash
WHEN: Between returning from the Fallow Mire and folks departing to the darkspawn desert and red templar winter adventureland
WHERE: Skyhold; the Herald’s Rest, battlements, gardens or wherever if you wildcard it
NOTES: Feel free to have seen a wild Araceli roaming past (and possibly up and over) your windows or to have had a run-in with her fox. I’ll match your style/tense.
WHAT: Catch-all for post-Mire; gambling in the tavern, Skyhold parkour 2: electric boogaloo, chilling in the gardens and wildcard available. Also dinner with Korrin Ataash
WHEN: Between returning from the Fallow Mire and folks departing to the darkspawn desert and red templar winter adventureland
WHERE: Skyhold; the Herald’s Rest, battlements, gardens or wherever if you wildcard it
NOTES: Feel free to have seen a wild Araceli roaming past (and possibly up and over) your windows or to have had a run-in with her fox. I’ll match your style/tense.
tavern; teaching cards and dice
If she’s going to have to learn new games of cards, the least she can do is make sure people can play a few hands of the games she grew up with or introduce them to liar’s dice. Liar’s dice is always so much more than just making coin or whatever you’re wagering after all; liar’s dice teaches you how to figure out a tell and how to cover your own with enough practice and how to tell the most bold-faced lies without a single person noticing if you’re good.
She’s more than happy to buy a drink for anyone who wants to play a hand or two. If you’re new she’ll go easy on you if you offer to explain how Wicked Grace works.
parkour;
The best thing about being back in Skyhold is actually having something to climb that won’t have her landing stagnant water that’s full of corpses ready to attack her. There’s always a little note tacked on a corner of the board in her elegant hand offering lessons and her name but it’s easier in small groups or one on one. Often you’ll need to track her down as she does her regular circuits of Skyhold, climbing up and down the walls either side of the fortress
gardens;
The gardens of Skyhold are larger than most gardens in Castileos, lacking the sea air but they’re more sheltered than most other places in Skyhold so she can some of the weak watery sun. After the Mire she needs it so she’s relocated from the library that was beginning to feel overcrowded with actual researchers, something she is absolutely not. Instead she’s working on something of a report, scowling at it most of the time and there are doodles in the margins, annoyed scribbles and half a paw print along the edge of one of the pages but it’s fine, it’s a draft, it’s perfectly fine.
Besides, it’s not even a report exactly, more of a guide, advice about how to actually get around and fight safely in conditions like the Mire.
Feel free to interrupt before she starts getting distracted with her little reference sketches.
wildcard;
Where else have you bumped into her? Or have you met a rather striking fox with streaks of red beneath his black fur and wondered who the hell keeps shouting ‘Lux’ as you stare down at said fox.
dinner with Korrin Ataash;
It took a lot of convincing to get the kitchen staff to allow her to cook. It helps that she had the coin to pay for it thanks to several profitable games of dice because it’s easy to spot a liar and far too many of the soldiers have honest faces here, the kind of men and women that’d be eaten alive in Castileos. She promised Korrin a meal she’d cooked herself and they absolutely deserve it after that hell.
She can’t make her favourite exactly. They don’t have quite as many fish but that’s obviously the problem with being stuck up a bloody mountain although there’s at least plenty of snow and ice to help keep it fresh. One of the helpers stays to explain the herbs she doesn’t recognise but all in all there’s plenty of fish stew served in bread bowls with rich tomato sauce with a healthy glug of good red wine through it.
When Korrin arrives according to the note Araceli left with her, there’s even a candle or two lit. Look, you gotta have ambience for this after she spent a whole day engaged in high stakes kitchen negotiations.

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Mia shakes her head adamantly. "Too much separates us all, and too long have we allowed it to do so. Noble, commoner, mage, templar, human, elf, dwarf...is it not enough that we are all in the same danger?" She snorts softly, turning over her own card before taking a deep breath.
"I apologize. With so much at stake, I...should perhaps be more focused on enjoying the game."
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Honestly, if Leandra were around, Araceli would be playing cards against herself as they talked, probably staring in awe if and when she got bored of a solo round. "Oh but we aren't in the same danger, are we?" Clearing her throat, she sets down a card and gives herself a shake, putting on what she'd call her noble voice. "Some of us have ancestors we can trace back for generations, we are the very fabric of a place, we shall be mourned. Send some poor boy or girl to do the dying, how many will even know that they are gone within a month?"
And she does know people like that, it makes her thankful that the war is in a world that isn't hers.
"You only focus if you want to win - you enjoy what you enjoy, your days are probably full of stress enough."
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It's a consideration to take. She might not do so unprompted, and it might take some nudging to think of herself rather than those around her, but she might just need it.
A King makes an appearance in her next turn, and her expression brightens. "Ah. Luck's found me again, it seems."
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Granted, Araceli can be just as guilty of working to the bone but it feels less like work when you're out and about doing things, running here there and everywhere. Sitting still for too long unless she's memorising a guard rotation drives her mad all too quickly.
"Oh what a traitorous card, all because I flattered the queen, but here, collect your taxes," and oh those are so many cards to give away, but then that thing with the queen was pretty blatant even for her.
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Listening to Araceli describe her friend earns a faint pang of homesickness. It's every bit what she might have been doing at home, with Rosalie or Branson at her elbow, urging her up to some activity or another. A faintly wistful smile creeps across her lips.
"She's very lucky to have a friend like you," she observes after a moment.
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There's a nagging about Tevinter but everything about that place sounded so bizarre that she'd rather just keep her thoughts to herself.
"Sometimes it's the other way round; she showed me things I wouldn't have seen on my own, at least not from her side of it. She might have taught me to be a little less reckless, I know, I know, how could anyone think such a thing of someone like me. But I hate to worry her so I agree to at least try to think a plan through a little longer than I used to."
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And she gives a mild shrug at that. It's likely all political, as most things with the Chantry are these days. It should be enough to have faith, and yet.
As she continues to speak of her friend, Mia finds herself smiling a little wider. She does indeed sound like a woman after her own heart. "You must miss her," she remarks, turning over another card onto the table after a moment's pause.
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But then they are allowed to have their fury because the sea is never calm at all times, whipping high into storms capped in white peaks, drowning those it chooses to drown.
Her throat tightens painfully, enough that she can't swallow and she nods, practice the only thing that keeps the smile on her face as she sets her card down. "I worry about her. I worry about her worrying about me - there are lots of things that could have happened because I was returning to her when I came through the rift, I don't know if anyone even saw me and would let her know what happened so she would at least know. That's always the worst part, you turn things over and over and torture yourself."
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Seeing that familiar pain flicker across the woman's face, Mia felt a faint tug in her chest. The next card pressed down against the deck, a seven this time. "My brother had a habit of disappearing on us after one catastrophe or another. Sometimes I wouldn't know where he'd gone, or if he was even alive. He didn't have the excuse of disappearing through a hole in the Fade, either," she continues, a little more crisply.
But that tone gentles as her eyes lift once more. "But every time I found him, no matter how angry I felt, or how helpless, or frustrated, none of those things could compare to the relief I felt knowing he was safe. As I'm certain will be the case when you return."
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She'd slap someone's face clean off their face for such a thing and whenever she gets home and her loved ones line up to do that? She'll take it.
Setting down a Jack buys her a little time but she has to be honest now when she looks up, trying to shrug it off even though she can't. "I've seen the rift I fell through and another one, I...I think it's more a matter of if rather than when. The demons die and it closes in on itself but the rest of us, we remain."
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It had still stung. It still did. But it was foolish to expect anything to come of it now.
One hand gestured to the pile, inviting her to take her winnings. But then she sees that crestfallen expression, and she reaches across to place a hand on the young woman's. "They will find a way. I'm sure of it."
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A grateful smile is given because well, people don't need to comfort strangers, not here with so much going on. "I hope so. I wish to help however I can but there is a life waiting for me, I wouldn't want my mother to worry more than she does anyway for a wild daughter."
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"Take it from a professional worrier. It'll all be worth it when she sees you again. There may be shouting, and there may be tears, but it is a far better thing than the alternatives." Her lips curve faintly. "And it will be a thing you may be glad to endure, before it's over."