Korrin Adaar || Korrin Ataash (
gatheringstorm) wrote in
faderift2018-03-08 11:30 am
Entry tags:
Tracking Smugglers
WHO: Korrin, Fenris, Julian, Adasse
WHAT: Hunting down slavers for fun and profit.
WHEN: At some nebulous point in the first half of the month.
WHERE: Ayesleigh
NOTES: CW: Slavers, violence, to be updated as need be.
WHAT: Hunting down slavers for fun and profit.
WHEN: At some nebulous point in the first half of the month.
WHERE: Ayesleigh
NOTES: CW: Slavers, violence, to be updated as need be.
It's a long trip to Ayesleigh, but the uneventful nature of it gives plenty of time to plan for the assignment ahead. The Inquisition has tasked Korrin and Fenris -members of the Northern Powers project- with following up on some leads regarding slavers in the region. Said leads have been accused of kidnapping, but lack of evidence has them still walking free. With some discussion of plans and a bit of luck, the Inquisition's agents might go further than what local authorities have been able to manage.
That's where the trail begins, though Korrin reminds everyone that they might have to expand their search, depending on what's discovered. The use of force -lethal or otherwise- isn't forbidden, but it's made clear that they must do their best not to leave a trail of blood leading directly to the Inquisition. Whatever must be done, it ought be kept discreet. (Fenris is likely reminded of this more than once.) Force isn't the only resource available to them, however; thanks to Julian and Adasse, connections and stealth might open an number of doors otherwise closed to them.
It's early morning when their ship finally reaches port, travelers streaming down onto the docks and disappearing into the crowds. The hunt begins.

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"I should be able to handle the traps."
Fortunately, the warehouse is easy enough to find, a large, imposing structure not far off from their starting location, the only one in the general area. Fenris looks around for Adasse, heading in his direction as he sees him.
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"Well, I hope you're good with a bunch at once. As far as I can tell, there's just the one entrance."
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With that, she nudges Fenris gently and steps forward. As soon as they're close enough, she casts Barrier over everyone before reaching for her staff in one hand and spirit blade hilt in the other. Then all that needs to be done is give the entrance a powerful kick. They might as well start this off with a bang.
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But in the meantime, he'll just wait behind the others so he doesn't set off any traps.
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"That ought to draw his attention..." He murmurs mostly to himself. It seems like as good of a plan as any, though. If they draw him out, they should be able to take him down.
So he heads right in, not too concerned about stealth or any noise they're making. Still, he does exercise a bit of caution. He makes one gesture for the others to hold back, definitely feeling uneasy about the place in general. And there's good reason. He takes another step, already having his power on a bit of a hair-trigger from the tension... and there's a sudden mechanical sound of something being released, a trap set off from where he'd stepped on the floor. A large metal spike bursts out toward him from the side, but instead of going through him, it goes... well, through him. The spike ends up embedded in the wall.
As for Fenris, he's unharmed. He's intangible, his lyrium brands surrounding him with an eerie glow as he makes a motion that it's safe to follow.
"Let's hope there's not too many more where that one came from."
There's a sound elsewhere in the warehouse, and with any luck that means their mark is coming out to inspect his trap, probably certain he's gotten rid of the pesky intruder...
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Also, avoid any more traps that might be in front of him. He was absolutely in perfect position to drop right down on the man when he came out. Or behind him. Or around him.
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"Oops. So sorry about that."
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Okay, well it looks like Fenris can handle himself, so Julian follows at a more cautious pace, eyeing the floor for anymore traps. When their target is put in a static cage, however, he smiles.
"Hello, there! So sorry about this, but we figured you might not be one for conversation."
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Just… you know… he really does need to reign it in a little and not actually stab the man's throat yet. They have information to get out of him.
"Time to talk," he says gruffly. "Your life doesn't mean much to us, but what you know does."
The man is like a caged animal in a way, swearing up a storm and fighting hard to break free… well, he tries, but it's really no use. He keeps glaring at Korrin, the one who'd set this damned cage up in the first place. "You, mage! I've got a maul that needs to meet your skull!" When that massive sword is pointed at him, it's not like he can do much at all, though. He eyes them all warily. "What's this about? I didn't do nothing, you hear? I didn't do nothing at all, you've got the wrong guy!"