Fade Rift Mods (
faderifting) wrote in
faderift2018-03-15 11:48 pm
Entry tags:
- ! open,
- kostos averesch,
- { adalia },
- { alacruun },
- { alexandra karahalios },
- { anders },
- { araceli bonaventura },
- { arohaerd },
- { audra hawthorne },
- { beleth ashara },
- { bronach },
- { christine delacroix },
- { dolores abernathy },
- { ellana ashara },
- { gareth },
- { helena },
- { herian amsel },
- { inessa serra },
- { iorveth },
- { korrin ataash },
- { kylo ren },
- { leonard church },
- { loghain mac tir },
- { maedhros },
- { marisol vivas },
- { mel"sparkleprincess"ys },
- { morrigan },
- { nari dahlasanor },
- { newt scamander },
- { rey },
- { sarah manning },
- { six },
- { skadi iceblade },
- { thor },
- { yngvi }
OPEN ↠ HEART LIKE ICE
WHO: New Rifters & Inquisition Members
WHAT: A journey south to make new friends and kick some ass
WHEN: Drakonis 15-25
WHERE: Sunless Lands
NOTES: Violence and language assumed. Warn for anyting else. OOC post.
WHAT: A journey south to make new friends and kick some ass
WHEN: Drakonis 15-25
WHERE: Sunless Lands
NOTES: Violence and language assumed. Warn for anyting else. OOC post.

The Sunless Lands are not, in fact, sunless. This time of year there can be as many as eight hours of daylight, some of it blinding where it reflects off of snow and ice that stretches from the southern edge of the Kocari Wilds as far as anyone can see, broken only occasionally by rocky masses of land jutting out of the snow cover or barren tundra peeking out in patches where constant, unforgiving wind has pushed it aside. You'll be traversing this span primarily on foot—there are sleighs, too, pulled by hardy dogs, but they're carrying essential supplies rather than spare people. The only way to get a ride is to successfully feign passing out.
Beyond the dogs, the area isn't devoid of native wildlife: white fennecs hunt rodents underground, and a herd of excessively fluffy wild druffalo is seeking out whatever vegetation it can find. But hunting down a meal or two early and preserving rations for further south would not be a bad idea, because the further south the team travels, the more inhospitable the terrain grows, and the less life can be seen. And sometimes not much of anything can be seen, when clouds roll by and burst with snow thick enough to halt progress entirely for hours.
The nights are cloudy as often as clear, but when they are clear the sky is split by green and purple ribbons of light.
I. THE RESCUE
Two days' journey south, the monotonously icy horizon is broken by something new: smoke rising in interrupted puffs, an intentional signal. Someone is out there. Chances are, it's the rifters, with or without their first group of intended rescuers. But there's no way to be sure. And approaching with caution is wise either way. Rifters have strange powers (and strange personalities), and they've been out here for days now, dealing with demons and Maker knows what else on their own. For all anyone knows, they could be the reason for the rescue team's disappearance. Orders are to approach carefully.
Then, once contact has been made and initial concerns have been allayed, make sure those poor people have something to eat, and try to figure out where their original rescuers disappeared to.
II. THE STORM
After the rifters are recovered, there's still the matter of the red lyrium mine to address. Another two days' journey south will put the group within good range of the mine: not so close as to be seen, but close enough to be able to get there in a couple of hours as needed.
Halfway there, however, in the middle of the day, progress comes to an abrupt half when the darkest clouds yet gather suddenly on the horizon and barrel down on the group, bringing with them a glut of snow that reduces visibility to only a few feet and wind that roars so loudly you have to shout to be heard. Magic can help some with heat, but the storm shows little sign of quickly abating and with hours of deadly cold conditions to deal with, digging in and getting cozy for a few hours might be the most feasible solution for everyone.
III. THE VILLAGE
Shortly before the point everyone is aiming for—one marked by an enormous stone carving of an owl, several times taller than a man, that's inexplicably been left by the ancients in the center of the tundra—something else appears not far to the west. On closer inspection, it turns out to be a circle of low-sitting animal-skin tents pressed down into the snow to protect them from wind, rocky fire pits, and abandoned sleighs. Overall, it's a cross between camp and village indicative of a nomadic group that's staying a while but not forever.
It's empty now, with a coating of snow on most of the structures that indicates it's been at least a few days since anyone was here. Closer inspection reveals personal belongings inside the tents, including toys and clothing belonging to children—and, in many tents, chunks of red lyrium in the center or beneath the skins that form the beds, each piece emanating heat. They probably thought it was safer than fire.
Wherever they went, they don't come back while the Inquisition is there. But the activity does get noticed. A few hours after arrival, enormous white bears apparently moving in a pack come within a hundred yards of the camp and pace at a distance, watching the interlopers with wary interest. Some of them are wearing collars or harnesses decorated in the same style as the tents. For enough food, they may come closer, and they'll turn out to be abnormally tame.
IV. THE BATTLE
The red lyrium mine that Corypheus' followers built when their operations were crippled in Emprise du Lion is nestled in an icy canyon, with massive scaffolding built up the sides of the cliff and too many cages to count, though few of them hold living prisoners anymore. It's a massive operation, but one that's been crippled by its distance from civilization. It's sparsely guarded compared to its size, and other than the cliffs, it has minimal natural protection. The enemy has magic-silencing Templars, enormous behemoths, and a chained white-furred giant, but they are clearly not prepared to be attacked.
Ahead of the onslaught, traps are set and any surviving prisoners are evacuated under cover of darkness. Everyone else sent to fight either creeps down shortly before dawn, rappelling quietly to avoid notice in the dark, or waits at the top for the first surprise strike to provide enough distraction for them to descend more openly. If anyone has been particularly nice to the bears (see above) then it is entirely possible they'll allow themselves to be ridden into battle.
Once their presence is known, their orders are pretty simple. Destroy it all. Leave no one behind and nothing worth returning for.
Fire is a good strategy. Red lyrium doesn't do well in heat.

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"Where do these demons come from? What are they?"
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There's also a belief that some demons -if not all- are warped mirrors of spirits, denied their original purpose. Given that there are spirits of Compassion, Hope, Valor and so on, it's not the worst idea." She shrugs, not pretending to be an expert, though as a mage she tends to know more than the average person anyway.
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"Can one talk to them? Or are they mostly interested in just destroying whatever they come across? Demons or spirits, I'm not particularly picky. It'd be good to know, just in case..."
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Demons exist beyond proximity to the rifts; most of them are in the Fade, but in places where the Veil is thin, they can sometimes find ways to cross over. That said, they're all full of shit and anything they say is to either corrupt or possess you. I wouldn't trust anything they say, for any reason."
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"There's more of that... lyrium. Hold on a moment-"
He raises his hands and speaks an incantation and gestures, ending with a pair of fingers pointed at his target. There's a crackle and a jagged crack of lightning leaps from his fingers and across the open space.
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"A mage, too, huh? That will make you a beacon to demons, when you're dreaming, but we can always use another mage around here. Some assholes would deny it, but they don't know what they're talking about."
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"Although I've never attracted demons before now. Is that something to do with how magic works in this world? Why is that? I don't think I've heard a concrete explanation of much of anything since I arrived."
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The act of drawing power from the Fade also draws attention from from the other side of the Veil. Demons can possess other beings, but a mage is like a fucking buffet to them, and they'll always choose us over other targets. That's why mages train to be vigilant, because we're always the preferred sources when it comes to possession. It's for that reason that a mage really has to hone their willpower; it's key to surviving in a world where demonic temptation targets them."
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"Where I'm from, magic is simply part and parcel of the world - woven into its very fabric - and manipulating it doesn't necessarily involve tapping into some parallel world or plane. It's... an interesting difference. I'll have to look into it when I have more time."
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"Plenty of mages around are eager to compare magic from across worlds, so there's that. But I wouldn't expect anything from demons themselves but more bullshit and possession attempts. Absolutely everything they say and do is geared towards that, but knowing it helps avoid those pitfalls."
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He's a bit concerned by the idea, but he wants an idea of the limits to it and how he ought to approach this world and its threats.
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Until he wants it to.
"I've dealt with... well. Not demons in that sense, but those with silver tongues. I'll be on my guard. Thank you for the warning, all the same..."
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"Do you think someone would be interested in reading that?"
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That's not to say the Inquisition will just stand and let that shit happen, though. We need anchor-bearers to help seal rifts, and in return, we defend and support those who help us."
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"Well..." He pauses, as if thinking, "I suppose helping you is my only option if I want to figure out how to return home - or survive in this world. At least in the short-term. It's not much of a choice, is it?"
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Alacruun is self-interested, if nothing else. However, that's his primary interest. Possibly his only one.
"Wait - the anchor actually, ah, anchors us to a location?"
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And wouldn't that be a humiliating end for him.