Fade Rift Mods (
faderifting) wrote in
faderift2018-03-15 11:48 pm
Entry tags:
- ! open,
- kostos averesch,
- { adalia },
- { alacruun },
- { alexandra karahalios },
- { anders },
- { araceli bonaventura },
- { arohaerd },
- { audra hawthorne },
- { beleth ashara },
- { bronach },
- { christine delacroix },
- { dolores abernathy },
- { ellana ashara },
- { gareth },
- { helena },
- { herian amsel },
- { inessa serra },
- { iorveth },
- { korrin ataash },
- { kylo ren },
- { leonard church },
- { loghain mac tir },
- { maedhros },
- { marisol vivas },
- { mel"sparkleprincess"ys },
- { morrigan },
- { nari dahlasanor },
- { newt scamander },
- { rey },
- { sarah manning },
- { six },
- { skadi iceblade },
- { thor },
- { yngvi }
OPEN ↠ HEART LIKE ICE
WHO: New Rifters & Inquisition Members
WHAT: A journey south to make new friends and kick some ass
WHEN: Drakonis 15-25
WHERE: Sunless Lands
NOTES: Violence and language assumed. Warn for anyting else. OOC post.
WHAT: A journey south to make new friends and kick some ass
WHEN: Drakonis 15-25
WHERE: Sunless Lands
NOTES: Violence and language assumed. Warn for anyting else. OOC post.

The Sunless Lands are not, in fact, sunless. This time of year there can be as many as eight hours of daylight, some of it blinding where it reflects off of snow and ice that stretches from the southern edge of the Kocari Wilds as far as anyone can see, broken only occasionally by rocky masses of land jutting out of the snow cover or barren tundra peeking out in patches where constant, unforgiving wind has pushed it aside. You'll be traversing this span primarily on foot—there are sleighs, too, pulled by hardy dogs, but they're carrying essential supplies rather than spare people. The only way to get a ride is to successfully feign passing out.
Beyond the dogs, the area isn't devoid of native wildlife: white fennecs hunt rodents underground, and a herd of excessively fluffy wild druffalo is seeking out whatever vegetation it can find. But hunting down a meal or two early and preserving rations for further south would not be a bad idea, because the further south the team travels, the more inhospitable the terrain grows, and the less life can be seen. And sometimes not much of anything can be seen, when clouds roll by and burst with snow thick enough to halt progress entirely for hours.
The nights are cloudy as often as clear, but when they are clear the sky is split by green and purple ribbons of light.
I. THE RESCUE
Two days' journey south, the monotonously icy horizon is broken by something new: smoke rising in interrupted puffs, an intentional signal. Someone is out there. Chances are, it's the rifters, with or without their first group of intended rescuers. But there's no way to be sure. And approaching with caution is wise either way. Rifters have strange powers (and strange personalities), and they've been out here for days now, dealing with demons and Maker knows what else on their own. For all anyone knows, they could be the reason for the rescue team's disappearance. Orders are to approach carefully.
Then, once contact has been made and initial concerns have been allayed, make sure those poor people have something to eat, and try to figure out where their original rescuers disappeared to.
II. THE STORM
After the rifters are recovered, there's still the matter of the red lyrium mine to address. Another two days' journey south will put the group within good range of the mine: not so close as to be seen, but close enough to be able to get there in a couple of hours as needed.
Halfway there, however, in the middle of the day, progress comes to an abrupt half when the darkest clouds yet gather suddenly on the horizon and barrel down on the group, bringing with them a glut of snow that reduces visibility to only a few feet and wind that roars so loudly you have to shout to be heard. Magic can help some with heat, but the storm shows little sign of quickly abating and with hours of deadly cold conditions to deal with, digging in and getting cozy for a few hours might be the most feasible solution for everyone.
III. THE VILLAGE
Shortly before the point everyone is aiming for—one marked by an enormous stone carving of an owl, several times taller than a man, that's inexplicably been left by the ancients in the center of the tundra—something else appears not far to the west. On closer inspection, it turns out to be a circle of low-sitting animal-skin tents pressed down into the snow to protect them from wind, rocky fire pits, and abandoned sleighs. Overall, it's a cross between camp and village indicative of a nomadic group that's staying a while but not forever.
It's empty now, with a coating of snow on most of the structures that indicates it's been at least a few days since anyone was here. Closer inspection reveals personal belongings inside the tents, including toys and clothing belonging to children—and, in many tents, chunks of red lyrium in the center or beneath the skins that form the beds, each piece emanating heat. They probably thought it was safer than fire.
Wherever they went, they don't come back while the Inquisition is there. But the activity does get noticed. A few hours after arrival, enormous white bears apparently moving in a pack come within a hundred yards of the camp and pace at a distance, watching the interlopers with wary interest. Some of them are wearing collars or harnesses decorated in the same style as the tents. For enough food, they may come closer, and they'll turn out to be abnormally tame.
IV. THE BATTLE
The red lyrium mine that Corypheus' followers built when their operations were crippled in Emprise du Lion is nestled in an icy canyon, with massive scaffolding built up the sides of the cliff and too many cages to count, though few of them hold living prisoners anymore. It's a massive operation, but one that's been crippled by its distance from civilization. It's sparsely guarded compared to its size, and other than the cliffs, it has minimal natural protection. The enemy has magic-silencing Templars, enormous behemoths, and a chained white-furred giant, but they are clearly not prepared to be attacked.
Ahead of the onslaught, traps are set and any surviving prisoners are evacuated under cover of darkness. Everyone else sent to fight either creeps down shortly before dawn, rappelling quietly to avoid notice in the dark, or waits at the top for the first surprise strike to provide enough distraction for them to descend more openly. If anyone has been particularly nice to the bears (see above) then it is entirely possible they'll allow themselves to be ridden into battle.
Once their presence is known, their orders are pretty simple. Destroy it all. Leave no one behind and nothing worth returning for.
Fire is a good strategy. Red lyrium doesn't do well in heat.

no subject
"Ah, you'd have to speak to the Wardens about that, and I'd suggest one of the friendlier ones, like Warden Serra or Warden Ventfort." She can count a whole hand of Wardens who would scowl and say absolutely not, but she knows that Inessa and Kain share a griffon as its rider. Maybe they'd be more inclined to allow visitors? She can't really say for sure.
But back to the bear. It seems gentle and how can Ellana pass up the opportunity? She approaches slowly, head bent down and hand extended. Then she stops to see if the bear will back away, stay put, or come forward. After a pregnant pause, the bear steps forward, nose snuffling for her hand.
no subject
"Duly noted," he nods. His lips twitch as he tries not to smile. The description of the Wardens reminds him of some prefects back at Hogwarts. "I take it the Wardens aren't...the friendliest of faces?"
Newt watches as she approaches the bear cautiously, smiling as the bear comes forward to sniff her hand. He follows her example a moment later, his head also low and one hand extended in offering. It takes a fair few moments, but eventually the bear closest to him also comes forward to sniff his hand.
"They really are magnificent, aren't they?" He says in an awed whisper.
no subject
At least the bear is friendly. Ellana smiles and slowly lifts her head enough to see the creature sniffing at her hand. She murmurs a hello to it, and in return the bear moves to sniff all of her. She giggles, and replies, "They are," to Newt. Should the bear change its mind and turn on her, she thinks she can get away fast enough using some mage tricks, and she'd try to draw it away from Newt too. But it hopefully won't be necessary.
"Imagine curling up by the fire, using a big bear as your pillow."
no subject
He smiles, his own bear following the example and sniffing up all around. He imagines he must smell confusing, given that he’s spent the past few days surrounded by blood, death, & corpses.
“Sounds like a perfectly cozy evening to me,” he agrees with a smile, just as the polar bear examining him decides to start nuzzling him more excessively. “This is rather nice, too.”
no subject
"I can see you're enjoying it," Ellana says with a smirk. "The bears in the Hinterlands could do with a lesson on how to act from these ones. Over there they just attack on sight."
no subject
"Really?" He asks as he delights in the friendliness of these particular bears. He pets the polar bear, looking for spots they particularly enjoy. "This place does seem to have a variety of creatures, it would seem. Is it just the polar bears and these Hinterlands bears, then?"
no subject
"Do you mean as far as bears go, or in general, because Thedas has a lot of animals. The Hinterlands has some big ones called great bears too. They're giant, and you don't want to find yourself in their path. But beyond that, I'm not too familiar with types of bears, no."
no subject
"Does Thedas really?" He asks, perking up considerably at that. Now he just has to figure out a way to study aforementioned variety of animals. "Have lots of animals, I mean?"
no subject
She strokes the bear's head, pleased at how gentle and sweet it is. It must have been raised from a cub by the people who were here.
"Does your world have a lot too?"
no subject
He smiles sheepishly at her observation. "Yes, well. They were my work, back home. I was studying and writing a book on the magical ones, in particular."
"We have a wide variety ourselves," he nods. "I just wish the people back home would learn to appreciate them better."
no subject
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He's eager to find out more about this world as she seems to be to hear of his own. It makes Newt smile.
"Well, we have dragons, like you do," he says. "Unicorns, Hippogriffs, Phoenixes, Mooncalves - those are but a few of the many species we have. Some of the friendlier varieties, you could say."
Many would, in fact, not say that, but those many weren't currently here.
no subject
"A particular group of ruins. Each one held a clue as to the location of an elven artifact: the Sulevin Blade. And my team found the pieces of it! So I've been editing my journey for awhile now, trying to get it perfect."
It shouldn't take too much longer. It may be that perhaps she's stalling a little, worried that the fact she was raised in a Dalish camp means that her grasp on language isn't good enough to be readable. Hence all the edits.
"We have phoenixes too! They live in the desert. I'll bet we have plenty of the same type of animal if we start comparing."
no subject
He's so curious about all the history here in Thedas, though he also knows to be cautious, too. History has a tendency to being particularly brutal and ugly, no matter how people might also romanticize it.
"Do you really?" He grins, delighted by this piece of news. "I would be interested to find that out, indeed, as it seems like we do share some creatures in common, as you say. What else lives here in Thedas that you know of?"
no subject
"Hmm, well, along with phoenixes in the desert, there are hyenas, quillbacks, and gurns. Oh, and lurkers, varghests, and wyverns too. Did I already say wyverns? I think I did."
no subject
"They all sound fascinating," he says earnestly. "Though, what are wyverns, particularly? They sound especially curious."
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"This venom...can it be used for anything other than poison?" He asks, generally curious. As someone who's studied various toxins and venoms in creatures, he's always curious about finding more to study and/or experiment with.
no subject
She gives a sheepish shrug, even those she knows it's not some great failing to not know. But she enjoys being helpful and this topic is a bit of a dead end for her, seeing how she stayed pretty far away from wyverns when she saw them.
"It's pretty cold out here. I think I'm going to head back to the fire." Ellana gives the bear a farewell pat before turning to Newt. "Are you staying out here longer?"
no subject
He considers her mentioning returning to the fire. A sensible idea, given how cold it is out here. He ought to follow her back.
But he can't stop petting the polar bears.
"I think I'll stay out here longer," he admits. "I'm rather fond of the company."