Fade Rift Mods (
faderifting) wrote in
faderift2018-04-11 12:45 am
Cloudreach 9:44 Rifter Arrival
WHO: New rifters & their rescuers.
WHAT: Welcome to Thedas.
WHEN: Cloudreach 10, 9:44
WHERE: Amaranthine
NOTES: This is the arrival log for all new rifters, open also to current characters who would participate in their recovery. New players can also assume everyone survives and arrives back in Kirkwall within a couple of days, but please note there will be a brief quarantine period when they won't be permitted to leave the Gallows, to get them up to speed while ensuring they're not diseased or otherwise going to kill anyone, before they're set loose on the city.
WHAT: Welcome to Thedas.
WHEN: Cloudreach 10, 9:44
WHERE: Amaranthine
NOTES: This is the arrival log for all new rifters, open also to current characters who would participate in their recovery. New players can also assume everyone survives and arrives back in Kirkwall within a couple of days, but please note there will be a brief quarantine period when they won't be permitted to leave the Gallows, to get them up to speed while ensuring they're not diseased or otherwise going to kill anyone, before they're set loose on the city.
You were asleep—whether deeply or fitfully, falling unconscious for the last time in a pool of blood or just resting your eyes for a moment—and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.In this world, bathed in the light of a flare of too-bright, greenish light you will find yourself hitting mossy cobblestones with an unforgiving smack. You're alive, and you're fine, except for the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions.
Above you is a shifting, crystalline tear in reality; beyond that, gray clouds and a sea breeze, framed by the high walls surrounding the city you've landed in. There are people on the walls, some of them armored and armed, all of them briefly and collectively paralyzed by the sight below.
Don't let their terror go to your head. It's not you that has them intimidated, nor is it any of the humans (or Qunari) who are sprawled out on the ground around you, nor is it the assortment of unfamiliar—to them, not to you, perhaps to you it's very familiar—junk that's spilled out as well, most notably some flaming metallic debris and a giant wooden cross.
It's the beings that are coming out after you, almost as if in pursuit. Two are drifting, spindly things with six spidery limbs in addition to grasping skeletal arms, eager to grab hold of anyone who comes too close and fill their field of vision with swirling darkness and corner-of-the-eye glimpses of whatever frightens them. Several more most closely resemble trees, perhaps, with half-melted squids for heads—which might not sound particularly scary, fine, but their ability to dive into the ground and resurface anywhere with rasping screams helps on that front.
All of these things would like to kill you, and the people around you, and the people on the walls, and perhaps the other people screaming and scurrying into taverns and shops for cover. But you're not alone. Out of those same taverns and shops come people who do seem to know what they're doing; many are wearing a symbol that looks a bit like a hairy eyeball being pieced through by a sword, and at least a couple of them seem to know what they're doing. Almost like they've been waiting for you. In fact, exactly like they've been waiting for you.
AFTERWARDS, the grateful citizens of the City of Amarenthine might provide a drink, a meal, or a place to tend to wounds before everyone sets back toward Kirkwall. It's not a long trip, but one that requires boarding a ship to cross a narrow sea. It will be a rough, stormy journey, but there won't be any demons.

no subject
but right now, he's just peering hazily at the elvish man.]
That doesn't sound very good at all, [he decides, presently. he takes another swing from his cup anyway. whatever. if he's doomed, etc.] Fuck. Is there a cure?
no subject
For puking over the side of the ship? Yes. Don't get on the ship.
[ which means you'd be staying here instead, which you probably don't want, so just tough it out, buttercup. ] Or at least sober up before you do.
no subject
Oh I can probably do that, [he says, brightening visibly.] Just upchuck somewhere, wash my mouth out, have something with quite a lot of bread in it. Very kind of these local folks to be offering us food. Though it's probably because they feel sorry for us, we're trapped here in another world and probably will never get home.
[he manages to deflate himself right out of his momentary optimism. but then he blinks. brightens again. at least he now knows someone who knows what to do!]
What's your name, sailor?
no subject
Best to do so just in that order. [ puke, wash, maybe bread. maybe wash again. gross.] Doubtful. We're useful to them here, they're glad for us closing the rift.
[ and they don't give a flying fuck for what it costs the rifters personally. ]
Iorveth. I'm an archer, not a sailor. [ he knows fuck all about boats, just that being drunk on them while in a storm is not fun for you stomach. ]
no subject
instead, his attention is very thoroughly snagged on a remark about midway through iorveth's share.]
We closed the Rift? [mind you, at this point, newt has told him a thing or five about it. but he'd been getting increasingly drunk at the time. and it's one thing to be told that by a handsome young wizard who seems to have a remarkable amount of personal magic besides. it's another to be told by a cantankerous-seeming elven archer.] You personally? What? Did-- people like us fucking open it?
[he's actually. getting a bit hot under the collar now. his eyebrows sunk drunkenly down toward his eyes.] Some cunt fucking around with dimensional magic, their weird, kitchsy lime-green hand tattoos. What fucking gives!
no subject
[ the older Rifters, but these rifters will soon learn the ability for it as well. but this kid is already jumping to eight different inaccurate conclusions, and Iorveth has to suppress the urge to slap him. ]
No. Stop. [ talking. stop talking, he means. wait. ]
We do not open them. A demon by the name of Corypheus caused them, and we are merely a biproduct. Given the nature of our shards are the same as the rifts from whence they came, it grants us the ability to interact with them without harm, as would come to the natives of this land.
jk apparently i can still post this comment even though i got my ass booted til next month :);;
[a beat.]
That's still an incredibly grim story, but it's nice to know that I can trust my fellow people who have got these green cracks in their hands. ['trust.' yes, that's a leap. but it's just like him, to want to patch things over with another, and also do a rather shoddy job of it. he clears his throat.] Thank you. I suppose I will look into learning how to use it. Or see if there's something around that can make money while involving somewhat fewer killer demonic infestations.
oh no oops ;;
As much as you can trust any stranger, I imagine. We've not much choice in it, as straying from the main cluster of shards brings agony and eventually death to the shard-bearer. May as well do something with the shards while we're here.
[ but as far as he's seen, no one's gone out of their way to be horrible with them so far, so maybe Willem's more on base about it. Iorveth's ever been a cynical one. ]
You'll have shelter, food and pay from the Inquisition for employ with them and assistance with missions. The natives, however, look wary on those brought from the rifts, as the other things emerging from them have been demons alone. I'd stick with the Inquisition, were I you.
:));;;
the inquisition. he closes his hand again, and then pats down his voluminous hair. an anxious tic.]
All right, [he says. then he hesitates for a moment, his eyes flicking to iorveth's ear-tips, then to his face.] I think-- I've seen native people who are a bit like you... [he doesn't want to be an elf racist okay so he isn't going to name races.] Any chance you've seen anyone about that looked like me? Maybe people talking about-- celestial ancestors and all that. Shagging angels? Immaculate pregnancies that got a bit smutty just right in the middle.