Fade Rift Mods (
faderifting) wrote in
faderift2018-04-11 12:45 am
Cloudreach 9:44 Rifter Arrival
WHO: New rifters & their rescuers.
WHAT: Welcome to Thedas.
WHEN: Cloudreach 10, 9:44
WHERE: Amaranthine
NOTES: This is the arrival log for all new rifters, open also to current characters who would participate in their recovery. New players can also assume everyone survives and arrives back in Kirkwall within a couple of days, but please note there will be a brief quarantine period when they won't be permitted to leave the Gallows, to get them up to speed while ensuring they're not diseased or otherwise going to kill anyone, before they're set loose on the city.
WHAT: Welcome to Thedas.
WHEN: Cloudreach 10, 9:44
WHERE: Amaranthine
NOTES: This is the arrival log for all new rifters, open also to current characters who would participate in their recovery. New players can also assume everyone survives and arrives back in Kirkwall within a couple of days, but please note there will be a brief quarantine period when they won't be permitted to leave the Gallows, to get them up to speed while ensuring they're not diseased or otherwise going to kill anyone, before they're set loose on the city.
You were asleep—whether deeply or fitfully, falling unconscious for the last time in a pool of blood or just resting your eyes for a moment—and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.In this world, bathed in the light of a flare of too-bright, greenish light you will find yourself hitting mossy cobblestones with an unforgiving smack. You're alive, and you're fine, except for the narrow splinter of light the same sickly green as whatever brought you here that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions.
Above you is a shifting, crystalline tear in reality; beyond that, gray clouds and a sea breeze, framed by the high walls surrounding the city you've landed in. There are people on the walls, some of them armored and armed, all of them briefly and collectively paralyzed by the sight below.
Don't let their terror go to your head. It's not you that has them intimidated, nor is it any of the humans (or Qunari) who are sprawled out on the ground around you, nor is it the assortment of unfamiliar—to them, not to you, perhaps to you it's very familiar—junk that's spilled out as well, most notably some flaming metallic debris and a giant wooden cross.
It's the beings that are coming out after you, almost as if in pursuit. Two are drifting, spindly things with six spidery limbs in addition to grasping skeletal arms, eager to grab hold of anyone who comes too close and fill their field of vision with swirling darkness and corner-of-the-eye glimpses of whatever frightens them. Several more most closely resemble trees, perhaps, with half-melted squids for heads—which might not sound particularly scary, fine, but their ability to dive into the ground and resurface anywhere with rasping screams helps on that front.
All of these things would like to kill you, and the people around you, and the people on the walls, and perhaps the other people screaming and scurrying into taverns and shops for cover. But you're not alone. Out of those same taverns and shops come people who do seem to know what they're doing; many are wearing a symbol that looks a bit like a hairy eyeball being pieced through by a sword, and at least a couple of them seem to know what they're doing. Almost like they've been waiting for you. In fact, exactly like they've been waiting for you.
AFTERWARDS, the grateful citizens of the City of Amarenthine might provide a drink, a meal, or a place to tend to wounds before everyone sets back toward Kirkwall. It's not a long trip, but one that requires boarding a ship to cross a narrow sea. It will be a rough, stormy journey, but there won't be any demons.

no subject
"Yes," Newt nods sympathetically. "You're rather stuck with it, from what I've been studying on them."
He wonders if he should hold off on the information that you can get rid of the shard: by getting rid of the hand. Probably not wise, he thinks. Given the various amounts of shock he must already be dealing with.
"All of us who've come through the rifts have them," he explains, holding out his own left hand, palm facing up, so that Willem can see his shard as well.
no subject
A bit disoriented, he looks back at Newt. Nods, numbly. He's dimly grateful that no one is raging over to chop his hand off to prevent anything coming through here, but this is all taking a moment to adjust to. "Right. Sure. Yeah, why not.
"Are you a copper or something?" he asks, finally. It's always a tossup with coppers. Either they help you out, uphold a reasonable law, and provide information— which Newt seems adept with! Or you have to ultimately run the Hell away. "Do you know where I should go next?"
no subject
"It's alright," he says quietly, employing the same tone he would use on a panic-stricken creature. "It's alright. Just breathe. You're alright now, I promise."
At the question, Newt can't help but stare, incredulous, for a moment. Then he bursts out laughing, as scenes from his recent adventure in New York play out in his mind. "Far from it," he tells him. "But I can help you where you need to go."
no subject
Newt might not be a copper, but he seems to be one of the good ones of whatever he is. And he'd said he'd been here a month, Willem realizes. He's not the sharpest tack in the tack box, but he does realize that means that the other man managed to survive this long and seems to be voluntarily out here fighting monsters, besides. That's-- encouraging, if you squint a little. Maybe a lot.
Newt has a nice smile. Willem finds himself putting one on his own face, tentative at first, but it settles in proper. It's good. He can feel his face, now. He takes a deep breath.
"Maybe I'll follow you, mate."
no subject
He nods, pleased that Willem appears to unwind enough to smile. That's certainly a good sign.
"They have places to get food and drink in the nearby town," he says. "Let's find our way there. I always find food helps, even just a little."
mild powerpose lmk if not ok
And thus, a bit unthinkingly, he reaches out to grasp Newt's hand. Casual as you like. It won't be hard to shake him off if Newt prefers; he just sort of is that way. It might be a bit of an odd juxtaposition, this willowy fellow with his giant fucking sword holding hands, like a shy grade-schooler on their first day in class, but there you have it.
"Thank you," he says. "That would be very lovely."
You're totally fine! Thank you for asking though! <3
The sudden sensation of having his hand held catches Newt by surprise. He arches an eyebrow in response, an instinctive reaction. But he doesn't let go. He might not be entirely used to or even comfortable with human contact, but if such contact provides comfort to Willem, he won't deny him it. After all, he's had something of a long day; if he can help him in even the smallest way, Newt would like to do something. He knows all too well how much he'd wished for something familiar back when he'd first arrived, after all.
"Good," Newt says, nodding. "Food it is. And then everything else."
would you like to fade this one and do something else later day c: im good either way
"'Everything else?'" he repeats. He manages not to sound too alarmed. Mostly because he still sounds just hazy and overwhelmed instead, clanking along at the wizard's side. "I suppose it makes sense, that there must be other things else. And a lot of them, if I'm in an entirely new world." He lets out a slow sigh, managing to resist the urge to make a face. A face isn't going to help anything!! unlike, of course, the reassuring grip of Newt's fingers.
"What did you eat, your first meal when you came through the absurd green arsecrack in the sky?"
Fading is fine with me, no worries!
"But you shouldn't worry about it just yet," he adds. "For now, we can take one step at a time and focus on getting food."
"Well now, that is an interesting question with quite the answer," he replies, a wry smile on his face. "Seeing that I feel from the sky into a giant crack in the ice out in the middle of nowhere."
fadeyfade <3
"All right," he says, smiling. "I look forward to hearing all about it, love."
And it won't be too long, before the village peeks into view. And the peasants have dozens of questions, casual and otherwise, about the demons. Willem will defer to Newt to answer that and much else, before the day is out.