Pᴏʀᴘᴇɴᴛɪɴᴀ Esᴛʜᴇʀ Gᴏʟᴅsᴛᴇɪɴ (
goldsteins) wrote in
faderift2018-05-01 04:18 pm
Entry tags:
(open)
WHO: Tina Goldstein and you!
WHAT: A demiguise has decided to go exploring
WHEN: Early Bloomingtide
WHERE: the Gallows
NOTES: Please have fun with it! The demiguise won't do anything harmful other than maybe spooking someone when she opens a door while invisible. And should she not run from you she probably waits expectantly... for something? someone?
WHAT: A demiguise has decided to go exploring
WHEN: Early Bloomingtide
WHERE: the Gallows
NOTES: Please have fun with it! The demiguise won't do anything harmful other than maybe spooking someone when she opens a door while invisible. And should she not run from you she probably waits expectantly... for something? someone?
"Where in the name of Deliverance Dane..."
Of all the things Tina Goldstein expected to be doing today hunting down a demiguise was not one of them. Since their arrival in Kirkwall and subsequently the Gallows she'd kept her head down: Read a few books in the library, tried to learn something of the weaponry (and failed), and did whatever task that the Scouting division had given her with very little talk to other people.
Despite the fact it had been weeks she still felt very little reason to trust the circumstances that the Inquistion took rifters in under. It wasn't strictly out of kindness and she wasn't going to convince herself that they weren't just there to be under lock-and-key and used when necessary. Not with the way the natives of Kirkwall saw them or the way they thought of magic. She was used to hiding her magic, but Mercy Lewis as if magic was the least of their problems around here--
Her disgruntlements she keeps largely to herself, however, and doesn't speak of them even to Newt. She rarely talked to anyone freely, be they rifter or native, and that wasn't completely unusual of her-- But she knew her sister would frown and insist she need to at least try. Which was maybe why she was regretting naming Malcha the demiguise after her. Because she was forcing her to do the talking she really didn't want to do right now.
It was like she was playing hide-and-seek and the one who was hiding was both quick and even better at hiding than anyone else.
The residents of the Gallows might find that a creature figures out how to open their door and enters-- Or maybe it opens and closes seemingly on its own. If you catch sight of the creature it might stare unblinkingly at you as if waiting for your response. If you don't move it'll offer you whatever it can find on the ground nearby, a token of peace. Or if you come towards it the creature might simply disappear and dart away.
Someone is on its tail, however, and maybe she arrives just before the creature does or maybe after it's shown up and has settled into sitting nearby. Regardless, she always appears a little annoyed and out of breath when she asks:
"Sorry. Haven't seen an animal come by have you? White fur, but monkeyish." A beat and she adds in. "No doors opening on their own?"

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He snorts at that.
"I think you very much mean your daughter," he teases right back, keeping an eye out for any sign of movement. "As she tends to hardly ever leave your side."
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Se rolled her eyes, coloring only slightly before finding the words she wants.
"More like my sister," the woman grumbled before adding, "she listens to you more than me. She's just nervous otherwise. Or she usually is." She gestures around to note she's nowhere around them right now.
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"I've seen her watch you," Newt says. "She's very much devoted."
He scans the area around them, letting out a sigh when he finds nothing. "She is rather a clever one. Even moreso than Dougal."
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"She just likes playing games. Something tells me she's headed back already," Tina answered. They'd probably be hearing scream or something by now if she hadn't.
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"We'll keep an eye out then," he says, still searching every nook and cranny he can spot. "For any screams, that is."