Every old salt knows a song to sing
WHO: Araceli Bonaventura, Simon Ashlock, James Norrington, Helena, Rey, Korrin Ataash
WHAT: Exploring an eerie shipwreck locals have complained about that absolutely goes according to plan. Until it doesn't. Because of the ghost pirates.
WHEN: Mid-Bloomingtide; pre-Tourney, vaguely around the phylactery uproar
WHERE: Somewhere off the Kirkwall coastline
NOTES: ooc post, will warn if anything comes up but since we're doing puzzles I'm going to go ahead and say language, feel free to make your own starters for any travel shenanigans that you'd like if you'd like that
WHAT: Exploring an eerie shipwreck locals have complained about that absolutely goes according to plan. Until it doesn't. Because of the ghost pirates.
WHEN: Mid-Bloomingtide; pre-Tourney, vaguely around the phylactery uproar
WHERE: Somewhere off the Kirkwall coastline
NOTES: ooc post, will warn if anything comes up but since we're doing puzzles I'm going to go ahead and say language, feel free to make your own starters for any travel shenanigans that you'd like if you'd like that
A small vessel takes them out of Kirkwall early in the morning, six of them packed in headed for where he reports came from; no sailors were willing to volunteer so it's this team themselves, and well, it's fortunate that half of them are from Naval Presence isn't it? A short trip, fair winds on the way there as Araceli explains what awaits them from the reports gathered from chatter about the docks or sent to her office:
Strange unnatural lights. Boats and ships crashing. Sailors not returning. Demons suspected of course.
Only that's when the fog rolls in once they're getting to where it's been reported on the maps by islands so small they don't even merit being on the big maps, only navigational charts to be steered about. Light through a fog could explain many things but there's something else, something that seems to whisper to each and every person on the boat.
And that's when they cut through the fog and the island itself - and something much larger - rise up out of the water.

No rift. No demons. But something that beckons all to come venture inside. Tie up the boat, you'll be needing that later after all, this one certainly isn't going anywhere.

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He gives Helena a dry look. He hasn't quite forgotten the whole 'stupid Templar skirt' thing. "I imagine that whatever these things are, we'll also have to combine them into what they need. Am I correct?"
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"Yes, we can sit and watch you do all work." It doesn't sound unappealing, truthfully, but Helena is restless, and starting to look around the room for clues, for whatever might have caused all this ice, based on what the spirit said.
"If was Alchemy done, then could be Alchemy undone."
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Or as sharply as a spirit can speak.
"No destruction!" The light where the eyes would be blazes brighter for an alarming moment, and if this spirit was the pirate they were in life? Probably wouldn't be someone you'd cross. "You won't be destroying the crates."
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She'll test with the butt of her staff as to the thickness of the ice; even if it seems to be one solid mass, she knows to look for anything that might make a difference.
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Her fingers pat down the side of one of the crates and the net that had originally been holding it in place before the sweep of ice came, looking to see how tightly the crates are held, if the ice wraps over them or if they are just caught around the base.
"Are you needing crates, or what is inside? Could be easier to be bringing insides to you, without packages."
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Helena ... made an excellent point, and he decided to add to that, just for the expediency of time, "And if it is magical ice, may I simply ... dispel it without damaging the crates or the contents?"
Hand still on sword, though. He wasn't stupid.
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Just a little.
You know, in the way one does when they think they've pulled a cheeky fast one on you with the sort of we they're meaning.
"What you need is up. But you can't get up by climbing alone. The ice cannot go. The boxes cannot go. You can't move alone on the ice." But there are three bodies, boxes, ice, the spirit's gaze travelling upward to the ceiling. Perhaps, perhaps. Perhaps it's why two larger bodies and a smaller one were chosen for this, or a large one, a mage one, and a small one.