Every old salt knows a song to sing
WHO: Araceli Bonaventura, Simon Ashlock, James Norrington, Helena, Rey, Korrin Ataash
WHAT: Exploring an eerie shipwreck locals have complained about that absolutely goes according to plan. Until it doesn't. Because of the ghost pirates.
WHEN: Mid-Bloomingtide; pre-Tourney, vaguely around the phylactery uproar
WHERE: Somewhere off the Kirkwall coastline
NOTES: ooc post, will warn if anything comes up but since we're doing puzzles I'm going to go ahead and say language, feel free to make your own starters for any travel shenanigans that you'd like if you'd like that
WHAT: Exploring an eerie shipwreck locals have complained about that absolutely goes according to plan. Until it doesn't. Because of the ghost pirates.
WHEN: Mid-Bloomingtide; pre-Tourney, vaguely around the phylactery uproar
WHERE: Somewhere off the Kirkwall coastline
NOTES: ooc post, will warn if anything comes up but since we're doing puzzles I'm going to go ahead and say language, feel free to make your own starters for any travel shenanigans that you'd like if you'd like that
A small vessel takes them out of Kirkwall early in the morning, six of them packed in headed for where he reports came from; no sailors were willing to volunteer so it's this team themselves, and well, it's fortunate that half of them are from Naval Presence isn't it? A short trip, fair winds on the way there as Araceli explains what awaits them from the reports gathered from chatter about the docks or sent to her office:
Strange unnatural lights. Boats and ships crashing. Sailors not returning. Demons suspected of course.
Only that's when the fog rolls in once they're getting to where it's been reported on the maps by islands so small they don't even merit being on the big maps, only navigational charts to be steered about. Light through a fog could explain many things but there's something else, something that seems to whisper to each and every person on the boat.
And that's when they cut through the fog and the island itself - and something much larger - rise up out of the water.

No rift. No demons. But something that beckons all to come venture inside. Tie up the boat, you'll be needing that later after all, this one certainly isn't going anywhere.

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Another look over to Korrin, waiting to see how the spirits answered before he tossed another question onto the pyre.
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And she waits for the spirits to answer, to see if they will because that's sort of two questions or if anyone wants to slide in with more before they go further with this or what the line of questioning should be here.