Fade Rift Mods (
faderifting) wrote in
faderift2018-05-24 12:01 am
Entry tags:
- alexandrie d'asgard,
- benedict quintus artemaeus,
- gwenaëlle strange,
- teren von skraedder,
- { adalia },
- { alacruun },
- { alexandra karahalios },
- { anders },
- { araceli bonaventura },
- { bronach },
- { cade harimann },
- { christine delacroix },
- { geneviève de la fontaine },
- { hanzo shimada },
- { helena },
- { herian amsel },
- { jester lavore },
- { kylo ren },
- { marcoulf de ricart },
- { mel"sparkleprincess"ys },
- { morrigan },
- { myrobalan shivana },
- { nari dahlasanor },
- { rey },
- { sarah manning },
- { six },
- { tessa mackenzie },
- { thor },
- { vandelin elris },
- { yngvi }
MOD PLOT: NOT ALONE DO WE STAND, PART 1
WHO: Anyone who wants to attend
WHAT: THE GRAND TOURNEY
WHEN: Bloomingtide 20-27
WHERE: Wycome
NOTES: We'll be rolling one or two events per day, in the order listed, and posting the results here! That's also where you can find your diplomacy or espionage assignments and their results. There will be a second log post in about five days regarding the end of the tournament, to give people a place to RP about the competitions' results once they know them and to react to some other surprise developments, so leave some room for dessert.
WHAT: THE GRAND TOURNEY
WHEN: Bloomingtide 20-27
WHERE: Wycome
NOTES: We'll be rolling one or two events per day, in the order listed, and posting the results here! That's also where you can find your diplomacy or espionage assignments and their results. There will be a second log post in about five days regarding the end of the tournament, to give people a place to RP about the competitions' results once they know them and to react to some other surprise developments, so leave some room for dessert.


The Grand Tourney is one of Thedas's greatest spectacles--all the nations of the world and plenty of others besides turned out to compete in this edition of the famous test of arms. The Duke of Wycome has granted the use of a broad plain outside the city, a vast open span of grass bounded on both sides by minor forks of the Minanter making their way to the sea, and split down the center by another. Scores of the duke's men have been hard at work since the announcement, constructing stands and arenas, the rough wooden rails and benches of the commons and luxurious boxes for the more exalted spectators, lifted above the masses and shaded by awnings, draped with bunting in Wycome's brilliant purple and gold.
Between and among the competition grounds are stalls and roving vendors selling anything and everything, most popular the vast open-sided tents filled with trestle tables and benches and neverending barrels of ale and wine as tall as a qunari. Stages of various sizes dot the grounds, hosting musicians, dancers, tumblers, performers of all kinds. Others wander through the crowds, putting on impromptu shows wherever it looks like there are enough people with free coin about.
A half-dozen new wooden bridges span the central river--more like a large stream, really--and connect the competition grounds to the camping grounds. Tents in all colors and styles are arrayed in rough groups, marked out with the banners of knights, houses, mercenary companies, kingdoms. The Inquisition has sprung for new tents for its delegation to make sure they look the part, dramatic black as a backdrop to the Inquisition banners that fly atop each of them, housing two to four people each. Nearest are some Orlesians with an array of brightly-colored silk structures, and on the opposite side, a mercenary company called the the Grizzly Legion, a particularly rowdy outfit, with banners market by a giant red bear, and bonfires and revelry late into the night every night.
INTERNATIONAL RELATIONS
The general atmosphere of the tourney is raucous and celebratory, but the rivalries inherent in the occasion seem less good-natured than they might have in past years. Nevarra seems divided into two camps rather than one, with a (not-yet-literal) line down the middle of their encampment and their crowds that's bridged only by the brave and slightly awkward few who still haven't chosen between the Pentaghasts and Van Markhams. And the Orlesians, despite rumors that the Empire is still struggling in the wake of its own civil war, seem particularly delighted to see their rivals teetering on the brink—some are even taking odds on how soon they'll be able to get Perendale back. But, of course, no one can rival Tevinter for smugness. If there was a fancy sword awarded for that, they would win it every year, and there's no sitting near their delegation without "overhearing" an unnecessarily loud conversation about the sorry state of the rest of Thedas.
Of course, not everyone is caught up in the affairs of surfacer empires: there are delegations from both Orzammar and Kal-Sharok, each apparently pretending the other does not exist, and the odd Avvar and Chasind who seems to think everyone else is being a bit ridiculous about everything. The most isolated attendees are those from the Anderfels, who stick close together and rarely speak to anyone else—not that anyone else seems much inclined even if they did want to. At the other end of the spectrum are the Free Marchers; this is the one occasion every-few-years when they look to one another as brothers, rather than distinct and often competitive nations.
FIGHT FIGHT FIGHT
The Grand Tourney's official competitions are scheduled to take place over five days, culminating with the prestigious Grand Melee and awarding of the Celebrant. Before then, the tournament progresses day by day through unarmed combat, archery, armed combat, and jousting competitions, each heavily attended by delighted spectators cheering for their countrymen and any foreigner who strikes them as particularly charming, plus the odd equal-opportunity heckler. A few extra fights break out here and there when tempers flare, between both competitors and observers, and when the alcohol flows more liberally at night the chance of trouble rises. But for the most part, the competitions are fair and the mood around them is celebratory.
Away from the main grounds, a few additional staging areas have been provided for events focused on magic—these are more sparsely attended, due to their unofficial nature and the fears of much of the populace that they might catch a fireball to the face if they wander too close, but enough people's curiosity trumps fear to form a thinner, quieter crowd. The two events open to mages, combat against fade-touched creatures and a version of the melee with teams that allow mages, take place in the early mornings, when they won't be competing with the official events for attention, and are most heavily attended by Tevinter mages who are very, very certain that they can't be beat.

no subject
Which is a summary, really. He knows they're awful creatures and difficult to deal with, especially once they form a blight of sorts. All very interesting, but mostly academic to him. The idea that she's gone and fought them is intriguing (all the same) and he leans over, as if to get a better look at her.
"Tell me - I realize it wasn't a blight or anything as large, but were they as awful as all the accounts like to say? Gibbering monsters with barely any intellect?"
no subject
It's something that could lead to your death, after all. It's not something that Six can contend with or heal, not without any of her powers, and she feels awkward and on edge just thinking about it. She knows that at home she is immune to diseases, but here? She is weaker than she has been in months.
"They were not wise nor intelligent." She shakes her head, frowning. "But what they lacked in mind they made up for in strength. Truly savage, dangerous beings."
no subject
He flexes his hand, "Or the constant reminder of what brought me here. How are you finding the shard? Painful at all?"
no subject
Frowning, she glances down at her hand before she shakes her head.
"It aches, but it is not unbearable." Or perhaps her tolerance for pain is higher than the average person's.
no subject
Magic does wonders for curing little pains and ailments. So it's been a while since he's had to deal with anything remotely like that.
"I've been trying to make people understand we're not all bad, but some of them barely trust qunari, let alone a rifter. It's fascinating how all of these prejudices and suspicions come together, isn't it?"
no subject
It's likely a good thing that she hasn't left Kirkwall since. It wouldn't do he rmuch good.
"It is natural to distrust what you don't know." Frowning, she shakes her head. "The true tell is how a person reacts to it. Learning more or living on only their hate."
no subject
"However, if that's all one has left, it won't end well. Even if you do win."
He has some experience with that himself. Although he's never really been motivated solely by hatred or spite. He has his own confidence to draw on.
no subject
"You're right. You must have more in your heart than that or you will fall."
Turning back, she finally manages something akin to a smile.
"I have learned that, too."
no subject
Alacruun certainly has room for spite, hatred, and jealousy in him. But he likes to think of himself as being somehow above all of that, even if he falls short and indulges in petty squabbles or grudges. He's aware - but perhaps not quite to the degree he thinks he is.
"Call me curious - how did you learn your life lessons? If I can ask."
no subject
She had been close to it, she thinks. Sometimes she wonders what might happen, should she ever return close to her own village. Will she speak with her father? Will the sword in her hand become too heavy? Or will something worse happen?
Alacruun's question makes her pause and she turns her head back to look at him.
"Through fighting, the same as many others. My story is not unique."
no subject
He sounds genuinely curious, if nothing else.
"What made you pick up the blade in the first place?"
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Hesitating, Six frowns, staring forward intently.
"I wanted to protect people who could not protect themselves."
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"Others might call you foolish, but you do not seem the type to be turned aside by mere words."
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Quietly, Six shakes her head, closing her eyes and breathing out.
"No. But I learned."
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"We all learn. But we then have to translate that into action. Mere knowledge does nothing if it is not wielded correctly."
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"Which brings us back to our original conversation." She hums. "The danger is using knowledge to harm, to hurt."
no subject
"Do you think it can be used to hurt inadvertently?"