Fade Rift Mods (
faderifting) wrote in
faderift2018-05-24 12:01 am
Entry tags:
- alexandrie d'asgard,
- benedict quintus artemaeus,
- gwenaëlle strange,
- teren von skraedder,
- { adalia },
- { alacruun },
- { alexandra karahalios },
- { anders },
- { araceli bonaventura },
- { bronach },
- { cade harimann },
- { christine delacroix },
- { geneviève de la fontaine },
- { hanzo shimada },
- { helena },
- { herian amsel },
- { jester lavore },
- { kylo ren },
- { marcoulf de ricart },
- { mel"sparkleprincess"ys },
- { morrigan },
- { myrobalan shivana },
- { nari dahlasanor },
- { rey },
- { sarah manning },
- { six },
- { tessa mackenzie },
- { thor },
- { vandelin elris },
- { yngvi }
MOD PLOT: NOT ALONE DO WE STAND, PART 1
WHO: Anyone who wants to attend
WHAT: THE GRAND TOURNEY
WHEN: Bloomingtide 20-27
WHERE: Wycome
NOTES: We'll be rolling one or two events per day, in the order listed, and posting the results here! That's also where you can find your diplomacy or espionage assignments and their results. There will be a second log post in about five days regarding the end of the tournament, to give people a place to RP about the competitions' results once they know them and to react to some other surprise developments, so leave some room for dessert.
WHAT: THE GRAND TOURNEY
WHEN: Bloomingtide 20-27
WHERE: Wycome
NOTES: We'll be rolling one or two events per day, in the order listed, and posting the results here! That's also where you can find your diplomacy or espionage assignments and their results. There will be a second log post in about five days regarding the end of the tournament, to give people a place to RP about the competitions' results once they know them and to react to some other surprise developments, so leave some room for dessert.


The Grand Tourney is one of Thedas's greatest spectacles--all the nations of the world and plenty of others besides turned out to compete in this edition of the famous test of arms. The Duke of Wycome has granted the use of a broad plain outside the city, a vast open span of grass bounded on both sides by minor forks of the Minanter making their way to the sea, and split down the center by another. Scores of the duke's men have been hard at work since the announcement, constructing stands and arenas, the rough wooden rails and benches of the commons and luxurious boxes for the more exalted spectators, lifted above the masses and shaded by awnings, draped with bunting in Wycome's brilliant purple and gold.
Between and among the competition grounds are stalls and roving vendors selling anything and everything, most popular the vast open-sided tents filled with trestle tables and benches and neverending barrels of ale and wine as tall as a qunari. Stages of various sizes dot the grounds, hosting musicians, dancers, tumblers, performers of all kinds. Others wander through the crowds, putting on impromptu shows wherever it looks like there are enough people with free coin about.
A half-dozen new wooden bridges span the central river--more like a large stream, really--and connect the competition grounds to the camping grounds. Tents in all colors and styles are arrayed in rough groups, marked out with the banners of knights, houses, mercenary companies, kingdoms. The Inquisition has sprung for new tents for its delegation to make sure they look the part, dramatic black as a backdrop to the Inquisition banners that fly atop each of them, housing two to four people each. Nearest are some Orlesians with an array of brightly-colored silk structures, and on the opposite side, a mercenary company called the the Grizzly Legion, a particularly rowdy outfit, with banners market by a giant red bear, and bonfires and revelry late into the night every night.
INTERNATIONAL RELATIONS
The general atmosphere of the tourney is raucous and celebratory, but the rivalries inherent in the occasion seem less good-natured than they might have in past years. Nevarra seems divided into two camps rather than one, with a (not-yet-literal) line down the middle of their encampment and their crowds that's bridged only by the brave and slightly awkward few who still haven't chosen between the Pentaghasts and Van Markhams. And the Orlesians, despite rumors that the Empire is still struggling in the wake of its own civil war, seem particularly delighted to see their rivals teetering on the brink—some are even taking odds on how soon they'll be able to get Perendale back. But, of course, no one can rival Tevinter for smugness. If there was a fancy sword awarded for that, they would win it every year, and there's no sitting near their delegation without "overhearing" an unnecessarily loud conversation about the sorry state of the rest of Thedas.
Of course, not everyone is caught up in the affairs of surfacer empires: there are delegations from both Orzammar and Kal-Sharok, each apparently pretending the other does not exist, and the odd Avvar and Chasind who seems to think everyone else is being a bit ridiculous about everything. The most isolated attendees are those from the Anderfels, who stick close together and rarely speak to anyone else—not that anyone else seems much inclined even if they did want to. At the other end of the spectrum are the Free Marchers; this is the one occasion every-few-years when they look to one another as brothers, rather than distinct and often competitive nations.
FIGHT FIGHT FIGHT
The Grand Tourney's official competitions are scheduled to take place over five days, culminating with the prestigious Grand Melee and awarding of the Celebrant. Before then, the tournament progresses day by day through unarmed combat, archery, armed combat, and jousting competitions, each heavily attended by delighted spectators cheering for their countrymen and any foreigner who strikes them as particularly charming, plus the odd equal-opportunity heckler. A few extra fights break out here and there when tempers flare, between both competitors and observers, and when the alcohol flows more liberally at night the chance of trouble rises. But for the most part, the competitions are fair and the mood around them is celebratory.
Away from the main grounds, a few additional staging areas have been provided for events focused on magic—these are more sparsely attended, due to their unofficial nature and the fears of much of the populace that they might catch a fireball to the face if they wander too close, but enough people's curiosity trumps fear to form a thinner, quieter crowd. The two events open to mages, combat against fade-touched creatures and a version of the melee with teams that allow mages, take place in the early mornings, when they won't be competing with the official events for attention, and are most heavily attended by Tevinter mages who are very, very certain that they can't be beat.

*x-files theme* 911 what's your emergency
Could be better too, but she skated around the bait, and for that Bene has to give her a little credit. "A pity if you prefer more genteel activities," he muses, "though there are few to be found here." He sips from his wine again. "Have you kept busy?"
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Alexandrie's gaze is some mix of light curiosity and invitation to gossip. "Have you any combatants you've particularly enjoyed watching?"
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"I like watching the beasts," he muses, "especially when they win."
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She may have been right the first time. That he had grown with little true connection to family or friend, had perhaps come to the heartlessness of the Game younger than she had. That it had not been a choice to take up that weapon so much as a matter of reflexive course.
Wheels click. She hums in response, gestures with a quirked eyebrow at the iced pitcher of wine sitting off to the side, replies lightly.
"The triumph of nature, of Tevinter engineering, or simply that there is something thrilling in knowing that beasts pull no blows?"
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Perhaps this woman does, but he only just met her, and she's clearly some Orlesian tart just playing the Game. Not worth any real emotional commitment.
With a wave of his hand, Bene just gives a grunt of indifference. Whichever. He pours himself more wine.
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First: Continue to prattle on, which he's made his feelings perfectly clear on, lose whatever small goodwill he has, and be remembered— if indeed she were remembered at all— as a bit of brainless Orlesian court fluff. This would conveniently excuse her from further dealings.
Second: Mirror his indifference. Stop talking, continue drinking, watch people in shiny armor gallantly bruise each other en masse, see if he gets bored and goes away, or gets bored and decides to re-engage, or gets cross because he's meant to be the indifferent one (likely ultimately salvageable).
Third: Offer something unexpected. Something Real, or close enough to Real that it'll smell like blood to anyone brought up in court intrigue. Something to either mark her as exploitable or connectable to. Risky. But she's got her own tired little hangover to use, and so...
Alexandrie sighs in some relief (loud enough to be caught at it, but not loud enough to have obviously meant to be caught), her smile vague enough as to seem unconscious, and lounges a bit further into the pillows.
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