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faderift2018-06-02 04:52 pm
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MOD PLOT: NOT ALONE DO WE STAND, Part 2
WHO: Grand Tourney attendants
WHAT: Celebrations, slightly marred
WHEN: The last day of the Tourney, and after
WHERE: Wycome
NOTES: Reminder that brackets for all events are here!
WHAT: Celebrations, slightly marred
WHEN: The last day of the Tourney, and after
WHERE: Wycome
NOTES: Reminder that brackets for all events are here!
I. LAST CHANCE TO PARTY
After the Grand Melee draws to a close, and the Grand Tourney with it, the grounds and adjacent taverns and inns remain crowded with visitors. There's at least one more night of celebration before everyone has to return to their lives. The most raucous of it, as well as the most bragging, originates from the Free Marches, who have taken James Norrington's presence on the winning Inquisition team as an opportunity to claim victory for themselves—the fact that the rest of the winning team was made up of Rifters and a Tevinter is something nearly everyone would prefer to overlook. For many competitors, it's the first night they've been able to indulge in honored Tourney pastimes without jeopardizing their performance in events. For many spectators, it's their last opportunity for the foreseeable future to spend time with new friends from other nations and to prove who can sing their homeland's favored drinking songs the loudest.
When it comes to the Inquisition, something has noticeably shifted. The congratulations for their victories are often sincerely delivered, accompanied by questions about the war effort and what they do. Identifiable rifters and mages may find strangers sitting down next to them, rather than giving them wide and whispering berth, and asking their names. Elves are slightly less likely to be asked to go get a broom or fetch a drink. Arguments about political philosophy don't uniformly fall to one side or the other, but they are more common than they were at the beginning of the week, with heated arguments about the future of this or that nation periodically breaking out over drinks.
Even those arguments are fairly friendly and high-spirited, though, and far outnumbered by the number of less serious conflicts that break out: drinking contests, pie-eating dares, and good old-fashioned dance-offs.
II. CONGRATION YOU DONE IT
To allow time for competitors to set their broken bones and stop bleeding, the award for the Grand Melee is given the following morning, with the Celebrant presented amid fanfare to the winning Melee team. Winners and high-ranking runners-up from other events, though less loudly vaunted, are directed to a tent to pick up their prizes.
The grounds don't immediately vacate, after that, but the mood is distinctly wound-down, while merchants pack up their stalls and revelers nurse hangovers or aching stomachs overloaded with pie. By midday, people have begun remarking on a peculiarity: the prizes meant for competitors from the Anderfels remain unclaimed, and the entire delegation seems to have left in the middle of the night, likely sour grapes over their Grand Melee loss, fiercest warriors in Thedas my ass—though some speculate instead that they've all been kidnapped, or that they fled to avoid being forced to return to their own country.
III. SHIT
The rumors don't have long to percolate before the question of what happened is answered—first by Ina Hachette, a member of the Anderfels court persuaded to defect to the Inquisition, who turns up out of breath and searching for the Inquisition's leaders, and next by a curt message delivered to Inquisition sending crystals that there's a disturbance at the Orlais-Anderfels border. A big one. Invasion-sized.
It's inevitable that the news spreads—living cheek by jowl in tents is not conducive to much secrecy—and soon rumors have run wild throughout the encampment, putting an abrupt end to the festivities as everyone scrambles to gather their forces to leave. Tevinter, on the whole, is the quickest to pack its bags. Whether they know something or are only worried people will turn on them as the finger-pointing begins is anyone's guess. But if it's the latter, they're right to worry, and nearly prevented from leaving by an Orlesian-led mob convinced that they know something. The task of keeping the peace and preventing bloodshed falls to the Inquisition as much as Wycome's local guard, as the tourney dissolves into posturing and wild accusations.
When the danger of an actual fight breaking out passes—mainly once Tevinter is gone—and the crowds thin, the Inquisition's delegation is ordered to pack up and make haste on the journey back to Kirkwall.
After the Grand Melee draws to a close, and the Grand Tourney with it, the grounds and adjacent taverns and inns remain crowded with visitors. There's at least one more night of celebration before everyone has to return to their lives. The most raucous of it, as well as the most bragging, originates from the Free Marches, who have taken James Norrington's presence on the winning Inquisition team as an opportunity to claim victory for themselves—the fact that the rest of the winning team was made up of Rifters and a Tevinter is something nearly everyone would prefer to overlook. For many competitors, it's the first night they've been able to indulge in honored Tourney pastimes without jeopardizing their performance in events. For many spectators, it's their last opportunity for the foreseeable future to spend time with new friends from other nations and to prove who can sing their homeland's favored drinking songs the loudest.
When it comes to the Inquisition, something has noticeably shifted. The congratulations for their victories are often sincerely delivered, accompanied by questions about the war effort and what they do. Identifiable rifters and mages may find strangers sitting down next to them, rather than giving them wide and whispering berth, and asking their names. Elves are slightly less likely to be asked to go get a broom or fetch a drink. Arguments about political philosophy don't uniformly fall to one side or the other, but they are more common than they were at the beginning of the week, with heated arguments about the future of this or that nation periodically breaking out over drinks.
Even those arguments are fairly friendly and high-spirited, though, and far outnumbered by the number of less serious conflicts that break out: drinking contests, pie-eating dares, and good old-fashioned dance-offs.
II. CONGRATION YOU DONE IT
To allow time for competitors to set their broken bones and stop bleeding, the award for the Grand Melee is given the following morning, with the Celebrant presented amid fanfare to the winning Melee team. Winners and high-ranking runners-up from other events, though less loudly vaunted, are directed to a tent to pick up their prizes.
The grounds don't immediately vacate, after that, but the mood is distinctly wound-down, while merchants pack up their stalls and revelers nurse hangovers or aching stomachs overloaded with pie. By midday, people have begun remarking on a peculiarity: the prizes meant for competitors from the Anderfels remain unclaimed, and the entire delegation seems to have left in the middle of the night, likely sour grapes over their Grand Melee loss, fiercest warriors in Thedas my ass—though some speculate instead that they've all been kidnapped, or that they fled to avoid being forced to return to their own country.
III. SHIT
The rumors don't have long to percolate before the question of what happened is answered—first by Ina Hachette, a member of the Anderfels court persuaded to defect to the Inquisition, who turns up out of breath and searching for the Inquisition's leaders, and next by a curt message delivered to Inquisition sending crystals that there's a disturbance at the Orlais-Anderfels border. A big one. Invasion-sized.
It's inevitable that the news spreads—living cheek by jowl in tents is not conducive to much secrecy—and soon rumors have run wild throughout the encampment, putting an abrupt end to the festivities as everyone scrambles to gather their forces to leave. Tevinter, on the whole, is the quickest to pack its bags. Whether they know something or are only worried people will turn on them as the finger-pointing begins is anyone's guess. But if it's the latter, they're right to worry, and nearly prevented from leaving by an Orlesian-led mob convinced that they know something. The task of keeping the peace and preventing bloodshed falls to the Inquisition as much as Wycome's local guard, as the tourney dissolves into posturing and wild accusations.
When the danger of an actual fight breaking out passes—mainly once Tevinter is gone—and the crowds thin, the Inquisition's delegation is ordered to pack up and make haste on the journey back to Kirkwall.
no subject
"Very well. They will not hear it from me."
no subject
It takes him a moment to come out with it, sitting with his eyes closed and brow furrowed, an expression of deep dismay on his face. "...the brand," he says, practically choking the words out, "...is... of my own house. It's for..." He rubs his temple, looking at the floor.
"...it's for slaves who are on their last chance. Who aren't allowed to leave the estate anymore, and if they're found outside it are to be killed or returned for that purpose." Very slowly, he looks up at Hanzo. Though a smug and incorrigible little bastard at the best of times, Benedict looks very serious now, sick with dread and fear of his own.
"They're. ...technically mine, on Tevinter soil."
no subject
"If anyone else from Tevinter allied with your family sees this brand they will be killed on sight." Any loyalty to Artemaeus will come hand in hand with the death of anyone branded with this mark in the Inquisition. In the eyes of any law in Tevinter these people belong to Benedict while he is here, to the family as a whole - to the Magisters. They are claimed, and it leaves a little knot in his stomach. He had been content with slavery when he was a Magister himself - there had been no reason not to be - but ten years of isolation, living on your own and surviving gives you a new perspective.
"You didn't ask for this," is the clear conclusion. He frowns, pursing his lips. "Was it Calpurnia's plan? Vengeance for what happened to you under the Inquisition's watch?"
no subject
He shakes his head to confirm that he didn't ask for it, but follows with a shrug at the next question.
"She didn't tell me," he says weakly, looking up over his hands, "she-- I told her about them, in my letters. I'm sure she was angry." But why not clue your own son in on the plan? That digs at him almost as much as the madness of the gesture itself.
"I think-- the slavers must have been hired. But there's so much I don't understand. Why... why send me back after?" The words are desolate, broken. "Why involve me at all?"
She had barely said hello to him, her long-lost kidnapped son, before galloping off and away again. He hasn't been able to forget that.
no subject
Hanzo scoffs, shaking his head. To hear that your son has been taken by an fools organisation in the south, that he was kept and tortured and harmed... It would not only be infuriating to hear but embarrassing for the family. The blood of Tevinter is intended to be strong, to be powerful, to be great; to have that captured, tied down and held? It would bring some shame to the line of Artemaeus blood, to their line, to Calpurnia herself.
Hanzo knows this because he has experienced it himself. He knows what it means to bring shame to your family, to be the embarrassment. The weight of that threat had pressured him after his father had died, pressed down between his shoulders, had jabbed into his spine and curled disgust around him like an agonising pain. He had murdered his brother - his best, worst secret - because he had been so afraid of that shame and embarrassment.
It's been a long time.
"How were you caught? How did you get taken to the Inquisition prisons?" Hanzo shakes his head. "Perhaps she wishes for you to take your vengeance on your belongings. Perhaps she wishes for you to prove yourself again. When it comes to a Magister it could be any reason, or all of them."
no subject
Perhaps he knows his mother far less than he thought.
He sits and stares at Hanzo for a time, the nausea and horror showing on his face; will he really have to make this choice? The more he thinks about it, the more the pieces connect. It's classic Calpurnia, really.
"I... was apprenticing with Atticus Vedici," he answers, distracted, almost in afterthought, "he took up with some Venatori and we were all taken. I don't know by whom. Inquisition soldiers." He folds his arms over his stomach, curling slightly on the pillow. "He's at Skyhold now. Wheedled his way out and left me here to rot." There's hardly any hatred left when he says the familiar words, tells the story he's told so many times. It's small potatoes compared to what's going on now.
no subject
"I see." Atticus Vedici. Hanzo knows his name - how could he not, when he had been one of their circle, even for a brief time? It doesn't surprise him that he found his own escape and left anyone with him to die in his wake; self-preservation is the most important thing when it comes to Tevinter survival. Tangled up with an apprenticeship that turned into a trap. Hanzo can understand. He would be in the same position if anyone in the Inquisition linked him to the Venatori Shimadas moving now.
"You will not touch them. No one here will touch any of them." Hanzo reaches out and grabs his bow, stroking his fingers over the wood. Honour. Respect. Esteem. Knowing and doing what is right. They burn under his touch and he breathes out a sharp little noise, bowing his head. "I will find a way to fix this. I will not let them die because of some Tevinter arrogance."
no subject
"I want nothing to do with them," he agrees, lowering his voice to nearly a whisper, pulling his knees up to his chest as his stomach flips and flops around. "You won't tell them?" There are greater ramifications to this than just the Templars getting angry: he's been in Southern Thedas long enough to know how the majority feel about slavery and Tevinter's modus operandi in general. The Inquisition itself might get involved. There are so many different ways he could suffer, at so many different hands.
no subject
"Do you trust me to handle this?" He lifts his head, looking over at Benedict. "You want nothing to do with this. Your mother expects... Whatever she expects. She knows my name but is aware that I am in no position to do anything when it comes t our home." He shakes his head. "I will fix this on your behalf. Do you trust me to do that?" If this gets out and too much comes out... Benedict will not be the only one to suffer. Hanzo had been on that trip as well, left unharmed for it. Blame will be pinned to him just as easily.
no subject
He nods quietly to Hanzo, his anxiety easing ever so slightly. Someone with experience is here to help him, and though he was-- is still afraid, perhaps there's a chance this can get better without bloodshed.
no subject
"Do not tell anyone else," he nods his head. "If anything else happens I would ask that you let me know. This is not a situation that anyone from our home should be in and if they find out that you were tied up in this..." He shakes his head, slowly rising to his feet, ignoring the ache in his knees. "I will not be far."
no subject
He won't, for both their sakes.
"Thank you," he whispers.
no subject
"Good. You may go."