faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote in [community profile] faderift2018-06-02 04:52 pm

MOD PLOT: NOT ALONE DO WE STAND, Part 2

WHO: Grand Tourney attendants
WHAT: Celebrations, slightly marred
WHEN: The last day of the Tourney, and after
WHERE: Wycome
NOTES: Reminder that brackets for all events are here!


I. LAST CHANCE TO PARTY

After the Grand Melee draws to a close, and the Grand Tourney with it, the grounds and adjacent taverns and inns remain crowded with visitors. There's at least one more night of celebration before everyone has to return to their lives. The most raucous of it, as well as the most bragging, originates from the Free Marches, who have taken James Norrington's presence on the winning Inquisition team as an opportunity to claim victory for themselves—the fact that the rest of the winning team was made up of Rifters and a Tevinter is something nearly everyone would prefer to overlook. For many competitors, it's the first night they've been able to indulge in honored Tourney pastimes without jeopardizing their performance in events. For many spectators, it's their last opportunity for the foreseeable future to spend time with new friends from other nations and to prove who can sing their homeland's favored drinking songs the loudest.

When it comes to the Inquisition, something has noticeably shifted. The congratulations for their victories are often sincerely delivered, accompanied by questions about the war effort and what they do. Identifiable rifters and mages may find strangers sitting down next to them, rather than giving them wide and whispering berth, and asking their names. Elves are slightly less likely to be asked to go get a broom or fetch a drink. Arguments about political philosophy don't uniformly fall to one side or the other, but they are more common than they were at the beginning of the week, with heated arguments about the future of this or that nation periodically breaking out over drinks.

Even those arguments are fairly friendly and high-spirited, though, and far outnumbered by the number of less serious conflicts that break out: drinking contests, pie-eating dares, and good old-fashioned dance-offs.

II. CONGRATION YOU DONE IT

To allow time for competitors to set their broken bones and stop bleeding, the award for the Grand Melee is given the following morning, with the Celebrant presented amid fanfare to the winning Melee team. Winners and high-ranking runners-up from other events, though less loudly vaunted, are directed to a tent to pick up their prizes.

The grounds don't immediately vacate, after that, but the mood is distinctly wound-down, while merchants pack up their stalls and revelers nurse hangovers or aching stomachs overloaded with pie. By midday, people have begun remarking on a peculiarity: the prizes meant for competitors from the Anderfels remain unclaimed, and the entire delegation seems to have left in the middle of the night, likely sour grapes over their Grand Melee loss, fiercest warriors in Thedas my ass—though some speculate instead that they've all been kidnapped, or that they fled to avoid being forced to return to their own country.

III. SHIT

The rumors don't have long to percolate before the question of what happened is answered—first by Ina Hachette, a member of the Anderfels court persuaded to defect to the Inquisition, who turns up out of breath and searching for the Inquisition's leaders, and next by a curt message delivered to Inquisition sending crystals that there's a disturbance at the Orlais-Anderfels border. A big one. Invasion-sized.

It's inevitable that the news spreads—living cheek by jowl in tents is not conducive to much secrecy—and soon rumors have run wild throughout the encampment, putting an abrupt end to the festivities as everyone scrambles to gather their forces to leave. Tevinter, on the whole, is the quickest to pack its bags. Whether they know something or are only worried people will turn on them as the finger-pointing begins is anyone's guess. But if it's the latter, they're right to worry, and nearly prevented from leaving by an Orlesian-led mob convinced that they know something. The task of keeping the peace and preventing bloodshed falls to the Inquisition as much as Wycome's local guard, as the tourney dissolves into posturing and wild accusations.

When the danger of an actual fight breaking out passes—mainly once Tevinter is gone—and the crowds thin, the Inquisition's delegation is ordered to pack up and make haste on the journey back to Kirkwall.
rowancrowned: (025)

[personal profile] rowancrowned 2018-06-11 01:11 am (UTC)(link)
“Saying so will not make it so,” he says, and he settles into holding her; she so nicely tucks under his chin and her hair—disheveled as it is—is stroked by one hand, petted to comfort.

No; he does not seek death. The idea is still foreign to him. Even coming close will not bring him into contact with the hardness of it, as much as he has accepted the abstract of falling, and not getting back up.

Emeric will be smart about the arrangements to provide for her, and he is glad of that. He has no way to keep her as she is accustomed even with Solas’ intentions making anything past the next decade or so irrelevant. But she deserves what she knows. He says, “Do you wish to see Iorveth, or stay until the camp is broken down?”
elegiaque: (166)

[personal profile] elegiaque 2018-06-11 01:27 am (UTC)(link)
“I don't,” because saying it might make it so, if she says it firmly and frequently enough, what does he know. (Nothing, when she isn't willing to hear it.) He is a comforting solidity even when she disputes the comfort he offers, and her grasp gentling some under the hand upon her hair, her jaw so tight when she isn't speaking that it will ache, later, from the force with which she chooses not to weep for her father.

He still lives, for now. What right has he to do this to her. And what right has Orlais, to keep taking and taking and taking—

Some things they still have. This, and tomorrow, and what she wants to do is stay precisely where she is and not make any decisions or think very hard about anything or be let go of, but what she does when he prompts her is pull back, push her hair from her face, shake herself a little as if shrugging this off will be that easy.

“No, I'm fine,” she says, and it's not avoiding his gaze when she says it if she's turning away to look for her own clothes, a comb, to dress and go with him. “Of course we should—take Iorveth his things. You were in the middle of something, we should do that.”
Edited 2018-06-11 01:29 (UTC)
rowancrowned: (048)

[personal profile] rowancrowned 2018-06-12 02:14 am (UTC)(link)
His hands brush against hers as he helps her gather the things she wants. Accustomed enough to her routine, he finds what she needs and offers them to her, watching her put herself together. He cannot quite play lady’s maid, though he would have the strength to lace her into her corset if she asks—though only for lacking experience.

The comb, though, that he reserves for himself, when the bag is full, and she is dressed. Then, he sits on the bed, and gestures for her to join him, her back to his front. He cannot braid as well as Iorveth, but he can flatter her well enough.

“I was frightened for Iorveth near the end,” he admits to the quiet of the tent.
elegiaque: (065)

[personal profile] elegiaque 2018-06-12 03:52 am (UTC)(link)
She instructs him through the lacing of her corset, hands flat against her stomach, says tighter a few too many times, jaw set. It has her steady and straight when she sits in front of him, sliding her feet into slippers and breathing out, finally. Only to draw a breath sharper,

"Now he's a champion twice over," she says, a hand coming up beneath her hair and curling around the back of her neck. She'd tilt and stretch, if not for the need to let him work. "I missed the grand melee, I didn't see."

It seems a safe assumption it was bad if Iorveth is actually with the healers. He seems like a man inclined to walk off a head wound.

"It's all a bit obscene now."