Fade Rift Mods (
faderifting) wrote in
faderift2018-06-12 11:33 pm
RIFTER ARRIVAL: Justinian 9:44
WHO: New rifters & their rescuers.
WHAT: Welcome to Thedas.
WHEN: Justinian 12, 9:44
WHERE: East of the Hundred Pillars and Perivantium.
NOTES: This is the arrival log for all new rifters, open also to current characters who would participate in their recovery. New players can also assume everyone survives and arrives back in Kirkwall within a couple of days, but please note there will be a brief quarantine period when they won't be permitted to leave the Gallows, to get them up to speed while ensuring they're not diseased or otherwise going to kill anyone, before they're set loose on the city.
WHAT: Welcome to Thedas.
WHEN: Justinian 12, 9:44
WHERE: East of the Hundred Pillars and Perivantium.
NOTES: This is the arrival log for all new rifters, open also to current characters who would participate in their recovery. New players can also assume everyone survives and arrives back in Kirkwall within a couple of days, but please note there will be a brief quarantine period when they won't be permitted to leave the Gallows, to get them up to speed while ensuring they're not diseased or otherwise going to kill anyone, before they're set loose on the city.
You were asleep—whether deeply or fitfully, falling unconscious for the last time in a pool of blood or just resting your eyes for a moment—and then you were not. And wherever you were was not, anymore, replaced by nothing but the sensation of falling into endless, bottomless nothing. If this were still a dream, you would wake before you hit the ground. You can't die in a dream, they say. In some worlds.In this world, bathed in the light of a flare of too-bright, greenish light you will find yourself hitting mossy cobblestones with an unforgiving smack. You're alive, and you're fine, except for the narrow splinter of light that now glows out of the palm of your left hand. It aches, a bone-deep pain that gnaws even through all the distractions. Above you, hanging suspended in the air, is a shifting, crystalline tear in reality. It's the same color as the mark on your hand.
Beyond it, the sky is a clear and black, with stars that won't show until the rift's blinding light has been extinguished but two moons visible now. One hangs above you, beyond the rift. Another is lower in the sky, cut by the jagged line of mountains on the distant horizon. There's nothing in between to obscure the view or to block the steady, warm wind from the east, which isn't howling or whistling over the flat expanse of land so much as gently humming. Not gentle: the ground beneath you, which is more rock than sand. Further to the east there are dunes; here, the land has been stripped by the wind. It is nonetheless indisputably desert, with low, shrubby foliage and the earth beneath the rocks cracked and sun-baked.
But this isn't really the time for sightseeing.
You aren't alone here. There are other people on the ground around you—humans, or at least humanoid—with matching green marks, and an assortment of junk that might be familiar or might be very much not. Beyond them, forming a crescent ring around one edge of the rift's light, are a dozen wraiths, each capable of shifting between elements and hurling blasts of damaging magic. There's also a swarm of large buglike creatures determined to eat your teeth and three ghouls in suits chasing one rifter in particular.
All of these things would probably like to kill you. But you're not alone. In the dark beyond the rift's light, a group of armed and armored people swiftly descend on the scene. Many are wearing a symbol that looks a bit like a hairy eyeball being pierced through by a sword, and at least a couple of them seem to know what they're doing. Almost like they've been waiting for you. In fact, exactly like they've been waiting for you.
AFTERWARDS, it's only a short hike to an Inquisition camp in the greenery where the landscape begins its shift into plains, where everyone can patch up any wounds, have something to eat, and ask what in the void is going on here. But don't wander off. In the dark beyond the campfires there are other hazards: prowling wildlife, scavenging bands of darkspawn, unfamiliar lands and no map to guide you if you don't already know where you're going.

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It isn't the case anymore. It's been many, many years since then and she feels better for it. She can allow herself to be gentle, she can allow herself to be softer with people, especially with strangers who she doesn't know. Perhaps this woman would be tough enough for a less gentle hand, but why risk it? Why be cruel?
"I am no lady," she smiles, a little, shifting and moving to settle down at her side. "Just Six."
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"You are not a knight?"
Its curious, rather than put off as once the work is done, Lakshmi straightens up. Flicking out her dupatta to rearrange herself. Draping the material back over her hair, then down, hiding her face away.
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"Not of this world," she shakes her head. "I was a Paladin in my own world, which is something similar, perhaps." She had been treated as a knight in the tournament, she supposes, but she had never felt as though she was particularly knightly. She simply... Is.
It had been a long time since then, at least in her mind. Years.
"The knights here are more akin to protectors and policing. I am not related to them."
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"Is not a Paladin just... A French Knight? They served... Charlamagne, did they not?"
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It doesn't surprise her that the word has more meanings than it does to her. Six knows 'Paladin' as someone who works for their God, as someone who has been blessed with that divine power, who had made an Oath in response to that gift. To others... It simply means a knight, something akin to it, something far more prestigious than she had ever reached for.
"To me, a Paladin is someone in service to their God, given powers through an oath."
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"And does your God bless you for your oath?" is probably the more important question. Some kind of blackwater of their own, perhaps.
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"She does, at times. She has given me guidance and gifts as I grow stronger."
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At least until she had not let him block her out as well, whatever else she might say, she blinks it away. Lets her expression soften, warm, however mild that is. "Honour to you, then, blessed one."
Knights, she most definitely has a low opinion of. ( Especially of the one she was fond of - the idiot. Did he not know what he did to her, as he laid there, half dead, as she dripped honey and water into his mouth so he might breath deeper, watch the life come back into her skin. ) "May you serve her and your duty well."
May she not become as Lakshmi knew, may it for someone else, be a better life.
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Her fingers lift and brush over the amulet she wears around her neck, stroking over the metal there, the soft symbol of Sarenrae that she keeps with her at all times. It takes her a moment to respond, but when she does it's with a nod of her head.
"Six is enough, please. I do not ask for any more than that." She doesn't like the idea of being held higher than anyone else, of being put aloft in any way; she's nothing special because of the choice she made. She's still just a woman fighting for the people who are unable to fight for themselves, who need something a little more.
"I do what I can and that is enough."
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She smiles, politely, and then waves it away. Old woman's miseries had no need to ruin the goodwill of the young. Life would do that, all by itself. But Lakshmi lifts her hands. Palm to palm and below her veil, bows her head. Greeting.
"I am Rani Lakshmi Bai. Rani will suffice." Not half so humble, but she wears it better than any other trapping, anymore.
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Six shakes her head. She knows that the world is not as kind as it could be, even as she works hard to help make it so. Sarenrae asks for redemption, healing, to guide people to the light - and that's what she wants to offer to others. An alternate path, something good, something better.
"It is a pleasure to meet you, Rani." Six bows her head in lieu of a proper bow thanks to her sitting position. "Welcome to Thedas."
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It's sighed, her head bowing a momentary lapse in that stiff composure as she works a hand against her back of her neck. Pushing at tense muscles. The frustration that she can have no privacy to heal herself builds as the wounds ache. Not just these, but the ones so old. Though that was hardly anyone's fault, more to blame to her paranoia in that regard.
But she does very much, wish to leave.
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That and the Anchor binding her, the uncertainties, the awkwardness and the attempts to fit in... None of it works in their favour, even if she is from a world that is very similar to this one. She knows she is an outsider and is treated like one, and that's something that's never going to go away. At least she can live with it.
"I am sorry there is not better news."
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To that, there were more important matters. "Do you know much of the politics of this place?"
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