altusimperius (
altusimperius) wrote in
faderift2018-11-05 05:30 pm
Entry tags:
[closed] good ideas forever
WHO: Benedict and Marcoulf
WHAT: a vint sneaks out to acquire a rift shard, is followed by a grumpy beardman
WHEN: post-satinalia, pre-modplot
WHERE: near Kirkwall
NOTES: If you want in on this in some capacity hmu!
WHAT: a vint sneaks out to acquire a rift shard, is followed by a grumpy beardman
WHEN: post-satinalia, pre-modplot
WHERE: near Kirkwall
NOTES: If you want in on this in some capacity hmu!
It took some sneaking around, inspecting the rift map under the guise of using it for some of his Tevinter-related work, but Benedict has found one and steeled himself to finally make it happen.
He'd bring D'Artagnan, if he could find him anywhere; that's the only person who could be trusted, especially to help him close the thing again, or to help protect him from the demons. Mother had said that for the sake of his own safety, for the purpose of continuing his family's powerful standing, he must be completely identical to his body double.
Which means... he has to get one. An anchor.
But if anyone knows why, they'll take issue, try to stop him, condescend to him, and he already knows it's a bad idea. But with Minrathous under occupation and the stakes higher than they've ever been, there's no doubt in Benedict's mind that it's now or never.
So it's in the middle of the night that he meets a ferryman, pre-bribed to take him to a beach on the Wounded Coast, where a rift has been spotted. It's fairly small, and not near to any settlements, which means it's likely to be low-priority and, hopefully, unguarded by anyone but... well. Demons.
He'll deal with that as he gets to it.

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He has his own lantern, but shivers as he holds it, from both nerves and the biting wind that buffets past him off the sea. He holds his cloak tightly around himself with his other hand, approaching the green-tinted patch of sky about a quarter mile away with a look of grim trepidation.
This is suicide, and he knows it. But things have gotten dire.
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So Marcoulf does his best - cutting away from the beach and out of sight of the accomplice boatman and up the first rocky incline he spots. In the dead of night like this, with the moon so near full, some vantage of the landscape may very well betray either the position or direction of the Tevene. If he's meeting somewhere out here - and he must; what else is full dark on the Wounded Coast for but secret meetings and smuggling and murder -, then he must be tracking his own sign.
As he crests the ridge, two things make themselves immediately known in the pitch dark of the Wounded Coast's interior landscape. First, the sickly glow on the horizon - so easily mistaken from the beach as some dying reflection of the day - materializes into the broken slash of a rift. The second is the glow of a lantern as it traces a path straight for it.
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He steps up to it, near-blinded by its verdant brilliance, but finds himself smiling faintly in satisfaction. He's done it, he's here, he's going to pull it off, and the bloody thing isn't so frightening.
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To the void with that, Marcoulf thinks and whistles sharply from where he stands high on the stony hilltop.
"You take another step along toward that and my friend will put an arrow in you, boy."
What friend? Like a fool, he'd come alone. But never mind that.
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"Someone you should mind," he calls down. "Get away from that and back to your boat."
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Deciding to take his chances, Bene turns back around just in time for a bolt of green energy to strike a little too close to him, making him jump and yelp. A dark shape appears in the rift's opening, then: a gnarled hand, a face that isn't a face, a creature no person wants to see on this side of the veil.
In a panic, Bene does the first thing that comes to mind: he hexes it. If there's an effect to this beyond drawing the demon's attention to him, it's not visible.
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So that's that then.
(He wishes he did have a bow. Not that he can shoot straight, but even the slim opportunity to strike from range sounds awfully appealing in this moment.)
Cursing, Marcoulf makes his way down from the ledge and toward trouble.
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That's the plan. As he reaches the bottom of the hill, his sword is already in hand. Two strides more and he's slashing at the first demon, still staggering from whatever strike dealt it.
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Benedict recognizes that he has an ally and gives a cry of relief, only to notice the second demon beginning to claw its way out. He launches a spell at it, his left hand outstretched at just the right moment for a third bolt of energy to connect with it.
A popping sound, a scream, and he's on the ground in agony, clutching the wrist of a hand that now glows as unnaturally as the rift itself.
The first demon emerges, knocking Marcoulf off his feet, far too close to Benedict for his comfort. "Run," he gasps, beginning to stumble to his feet.
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And then all at once, his footing is dashed and he's thrown backward, only barely maintaining his grip on the rapier. The demon with all its bony joints and long fingers, surges after him; he swings the sword from his back, skewering the creature in it's middle by sheer chance as--
Run? Had he heard that right?
He snarls, but if there's anything articulate about the thought What did I tell you earlier?!, it's lost as Marcoulf wrenches the sword from the Terror demon and scrambles to his feet.
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Finding that his legs are too weak from terror, Benedict has taken to crawling away, glancing back periodically to make sure he isn't being followed. And he isn't: being quiet has served him well, with all the attention currently on Marcoulf.
Whoever that is, it's his choice to stay and fight an unwinnable battle. With mild regret, Bene turns and continues, finally getting to his feet. He has to get to the boat.
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Marcoulf is on his feet an instant later, ducking a split second after to avoid the long limbed grasp from the third- or fourth- or- demon. And then he's zagging, charging with sword drawn toward the nearly-prone figure inching his way way weakly over shale and stone. Come here, you little--
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"WAIT," he implores, still inching backwards on one elbow, trying to get to a position where he can prop himself back up to his feet with his good hand.
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Instead Marcoulf lunges after him with his open hand. He grabs him by a fistful of shirt collar and hair and wrenches him upright. "Move or I'll kill you here."
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This man that... he knows, though not his name, nor what he does. Has he been spying on Benedict this entire time?
"You," he says weakly, "we-- we have to go--!"
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It's underscored by a sudden explosion of shale stone and dark earth as one of the terror demon resurfaces nearly on top of them, slashing after them with its grotesque razored fingers. Consider: Less wailing, more moving.
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He’s just out of reach when the demon reappears, and it has time to take a swipe at Marcoulf before Bene unleashes a hex that causes it to miss and look around in confusion.
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Which may be no mercy at all, but it certainly feels like one. At least this gives them a few moments to--
Marcoulf twists back around. If Benedict has any sense of self preservation, he'll already be a dozen strides ahead of him.
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But let no one say Marcoulf isn't as tenacious as a particularly annoying terrier. He snarls after Benedict, pursuing him to the cliffs with his sword still drawn (in case of demons. Really).
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He can hear Marcoulf approaching, though, and that in itself is enough to convince him not to stop here. Using the rock as leverage, sand flying as he kicks into it, he scrambles again for the boat.
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So the boat's beached. Running it out will take precious seconds. Even if Benedict beats him over the gunwale, Marcoulf is quick enough that he'll be canonballing into the boat right after him.
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"None of that! Get out!" he barks, and, removing a cudgel from his belt, begins to swing it at both combatants, not intending to stop until they're both gone.
A broken cry like a wounded puppy signals that Benedict has received a wallop, and is now as intent on scrambling back out of the boat as he is getting away from Marcoulf.
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--And gets smacked in his upraised arm for it. That does make him recoil, pain pulsing up through the half healed old wound in his arm and turning the man's already wan face going ghost white. He releases Benedict with a croaking sound.
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"You-- bastard," he gasps, sloshing now for the other boat in hopes he can get to it before Marcoulf, but it's hard to take proper steps when one is wearing a mage robe and that robe is now absolutely sodden.
Like he'd even know how to row it.
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So if nothing else, they're now both bruised and soaking wet as he resumes pursuit. And here, he's much faster without silly robes to drag him down. In which case: forget the sword. He tackles Benedict from behind, dragging him down into the shallow winter cold water. Quick as blinking, he has a knife to the younger man's throat and a knee in the center of his back.
He pants out another Orlesian swear word. Then, exasperated: "Are you finished?"
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A nonverbal wail is Benedict's protest as he's tackled, one which peters out into a fearful whine when he realizes the position he's in. Not all that long ago he'd have spun up something about massive amounts of money in exchange for not killing him, but seeing as he hasn't heard from his parents since Minrathous was taken, and this isn't the first time his throat's been on the business end of a blade, he plays it safe by saying nothing at all.
Instead, dripping and shivering and miserable, he nods mutely.
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One hand keeps the knife to the younger man's neck. He stuffs the crystal away with the other.
"Put your hands up. Let me see--" Some fresh cut of surf catches them, bitter cold. Marcoulf flinches. Impatiently: "What did you do to them? At the rift. Where were trying to send your demons?"
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Because, truth be told, he's not in the mood to take any more chances. He puts up his hands as instructed, the left one now glittering and popping with the eerie green of the rift, and it's all he can do to keep from curling it to his chest in pain again.
Marcoulf's question catches him by surprise, however, and Bene narrows his eyes, not sure he heard him. "Send--" he stammers, "--what?"
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"The Rift. Why were you there? Who told you to come?"
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"No-- nobody," he whimpers, "I wanted to see one." This isn't a total falsehood, although only if by 'see' he meant 'receive the power of'.
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And if he doesn't? Well.
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"My mother," he gasps, recognizing in the back of his mind that he may someday pay for this treachery. "She wants me to-- to have a shard, to-- look like someone." Not that the someone is still here, but that's not a fact of which he's yet aware.
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Another slap of bitter water finds them. The adrenaline is starting to go now, leaving just cutting cold surf and a sharpening evening wind to match it. But Marcoulf's hands are at least steady. He gives Benedict a good shake by the collar of his robes.
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