OPEN | they've given you a number
WHO: Open to all, plus a couple specific closed starters
WHAT: Moving into the DH quarters, general routines, and kicking off some particular intel-gathering ops
WHEN: Now-ish
WHERE: Around the Gallows, but if you'd prefer somewhere else hit me up on plurk and we can work something out.
NOTES: n/a, will be updated if that changes
WHAT: Moving into the DH quarters, general routines, and kicking off some particular intel-gathering ops
WHEN: Now-ish
WHERE: Around the Gallows, but if you'd prefer somewhere else hit me up on plurk and we can work something out.
NOTES: n/a, will be updated if that changes
Yseult's move into the Scouting office and Division Head quarters isn't immediate. There are Beleth's things to be packed up and new chosen to replace them, options scavenged from unused quarters or dusted off after years in storage. Gallows staff come and go, bearing away rolled-up wall-hangings and grumbling about how to get the old desk back out through the doorway (they got it in here so there must be a way without sawing it in half), and Yseult can be found "overseeing" the minor commotion. This appears to mostly involve her ignoring it, except to shift from perching on this windowsill to that end-table or crate corner as needed, rotating around the emptying rooms as she reads through a stack of files, occasionally making notes with a stub of pencil otherwise tucked behind an ear or rolled absent-mindedly between knuckles.
When she runs out of reading material she might instead be found even further up the central tower in the aerie, visiting with the griffons. One of the adolescents, a white female with grey-tan markings on face and wings, seems to delight in prowling on tip-toes behind her, attempting to discreetly sidle up and steal things out of her pockets as Yseult pretends not to notice, only to coincidentally shift out of reach just at the key moment. When this game grows old there are others: a version of Find-the-Lady played with three wooden cups and a hidden treat, or catch played with bits of food or a leather ball and other random objects tossed around the aerie, griffons darting between rafters and racing to beat their siblings to catch it.
The training grounds are another common haunt, though she prefers odd hours--at dusk or dawn, or during mealtimes--when they are at their emptiest. She trains most often empty-handed or with knives, obviously a favored weapon whether thrown or wielded against one of the straw-filled bags hung from the ceiling. But sometimes it's a long staff, or two short ones, a whip-fast rapier, occasionally even a regular longsword or mace if she really wants to sweat through a challenge. Most sessions begin and end with her scaling the walls of the training hall building up to the roof, light on her feet across the ridgeline to a far corner within leaping distance of the isle's outer wall and from there across parapets and rooftops and forgotten banner-line ropes back to the main towers. She usually chooses her moment carefully to make this climb without being spotted, but can occasionally be caught dangling from a gutter on her way up or down. With the Scouting suite in flux, she can still be found in the common baths in the Templar tower afterwards.
After a couple days, the dust settles on the eighth floor, and from then she can be often found in the re-fitted Scouting office, its door always cracked open to

no subject
I have time now. Can I offer you tea?
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( petrana arranges herself neatly in one of the gestured-to chairs, at home in her surroundings in both the specific and in their context, more; more at ease with the forms of politeness than the general camaraderie (whatever else lies beneath its surface) of the outpost that always seems more rough and tumble to her than she's entirely comfortable with.
this is more her natural habitat. these rules are easier for her to divine. )
I assume that you have a vision, yourself, for the direction of your division.
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I have plans. [ 'A vision' would be a stretch, and not one she's inclined to make. The Inquisition appears to have a surfeit of visions already. ] There is a great deal of work to do. How long will you need to fully assess the state of our codework, both offensive and defensive? A report on the current status and any known issues would seem the place to begin.
no subject
herself, beleth, herian, yseult. petrana briefly envisions coupe offering tea by the fireside and her lips quirk with the effort of not smiling inappropriately. )
I should ideally like the better part of several weeks, ( though she is by her tone perfectly aware that what she might ideally like and what she must realistically deliver may diverge. it's war; it has its own schedule. ) I expect to rework much of it, in due course.
no subject
The files suggest we are overdue for attention to this area, but we can't afford to pause operations for more than a week. A less-comprehensive survey will have to do for now. Any issues serious enough to require immediate attention, a proposed triage list. Then we can discuss long-term goals. You have something in mind?
definitely did that out of purposeful consideration and not bc im slack af this week
everything is an opportunity, if you try hard and believe in yourself and have a capacity for ruthlessness that a pretty face and soft hair don't hide.
but beyond her agreement to those instructions, )
I do. We have a unique resource in the...foreign population of this outpost. I don't need to teach an entire language to exploit its alien-to-Thedas properties for the purposes of code. Even to disguise it in the midst of familiar things, to—layer and misinform, potentially.
It was a method used in the early days of—my first campaign. With otherwise extinct symbols. We have a wider array before us, and living speakers. My methodology for acquiring such written skills means that I can put them to use at speed, rather than delayed by lessonmaking.
good
Instead, Yseult lowers her teacup back into her palm--perhaps the lack of saucers can be blamed on the move-in-progress--and tips her chin curiously. ]
Your first campaign?
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the complicated nature of her place there doesn't change how it molded her, and what followed. )
Mm. We also dealt with such limitations in manpower, in influence, in coin. It obliges one to become resourceful with what is at one's disposal.
no subject
Useful skills. You mentioned a method of learning written languages more quickly. Is this something you could teach others, or [ she flutters her fingers in a vague gesture that's meant to signify weird rifter shit ] not?
no subject
( not entirely without potential, but probably more as an intellectual exercise to consider the varied applications of various enchantments.
resourceful, as she says. )