OPEN | they've given you a number
WHO: Open to all, plus a couple specific closed starters
WHAT: Moving into the DH quarters, general routines, and kicking off some particular intel-gathering ops
WHEN: Now-ish
WHERE: Around the Gallows, but if you'd prefer somewhere else hit me up on plurk and we can work something out.
NOTES: n/a, will be updated if that changes
WHAT: Moving into the DH quarters, general routines, and kicking off some particular intel-gathering ops
WHEN: Now-ish
WHERE: Around the Gallows, but if you'd prefer somewhere else hit me up on plurk and we can work something out.
NOTES: n/a, will be updated if that changes
Yseult's move into the Scouting office and Division Head quarters isn't immediate. There are Beleth's things to be packed up and new chosen to replace them, options scavenged from unused quarters or dusted off after years in storage. Gallows staff come and go, bearing away rolled-up wall-hangings and grumbling about how to get the old desk back out through the doorway (they got it in here so there must be a way without sawing it in half), and Yseult can be found "overseeing" the minor commotion. This appears to mostly involve her ignoring it, except to shift from perching on this windowsill to that end-table or crate corner as needed, rotating around the emptying rooms as she reads through a stack of files, occasionally making notes with a stub of pencil otherwise tucked behind an ear or rolled absent-mindedly between knuckles.
When she runs out of reading material she might instead be found even further up the central tower in the aerie, visiting with the griffons. One of the adolescents, a white female with grey-tan markings on face and wings, seems to delight in prowling on tip-toes behind her, attempting to discreetly sidle up and steal things out of her pockets as Yseult pretends not to notice, only to coincidentally shift out of reach just at the key moment. When this game grows old there are others: a version of Find-the-Lady played with three wooden cups and a hidden treat, or catch played with bits of food or a leather ball and other random objects tossed around the aerie, griffons darting between rafters and racing to beat their siblings to catch it.
The training grounds are another common haunt, though she prefers odd hours--at dusk or dawn, or during mealtimes--when they are at their emptiest. She trains most often empty-handed or with knives, obviously a favored weapon whether thrown or wielded against one of the straw-filled bags hung from the ceiling. But sometimes it's a long staff, or two short ones, a whip-fast rapier, occasionally even a regular longsword or mace if she really wants to sweat through a challenge. Most sessions begin and end with her scaling the walls of the training hall building up to the roof, light on her feet across the ridgeline to a far corner within leaping distance of the isle's outer wall and from there across parapets and rooftops and forgotten banner-line ropes back to the main towers. She usually chooses her moment carefully to make this climb without being spotted, but can occasionally be caught dangling from a gutter on her way up or down. With the Scouting suite in flux, she can still be found in the common baths in the Templar tower afterwards.
After a couple days, the dust settles on the eighth floor, and from then she can be often found in the re-fitted Scouting office, its door always cracked open to

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"None more specific than that." It's intentionally fairly easy to read into - he came to see the new Scoutmaster, and assess what following orders under her might frame up like. Get a feel for the woman, have an eye on her. Like at home, Iorveth makes it a habit to know as much as he can about anyone, and he doubts that's a scare trait in this division. She must have a lot of subordinates snooping on her now.
"Beleth was a well respected commander, and a dear friend. She'll be missed." Spoken neutral and even. "You must have a history of work like this to be selected for Scoutmaster."
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"The Inquisition is often resourceful with its promotions," she points out, "Many roles are filled by those with limited history." Beleth herself, for one, among other division heads. "I am honored that they felt me best qualified for the position." Her smile is brief and bland, without teeth.
She's read his file and come to her own conclusions about what he's here looking to find out, but that doesn't mean she has to be helpful about it when she has goals of her own. "What are you working on now? Your file is thin the past few months, but perhaps the notes are incomplete."
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"I've been working in the alienage. Helping to make hellish lives easier to endure." So no, not running missions for the Inquisition, and not doing the same amount of combat training he'd done in the Gallows before. He was at Ghislain, yes, he's available when he's told to be, but he hasn't been focused on it since moving out of... where no one knew he was staying most nights. Which would be the part we don't want to discuss - since Ghislain and the split from Gwen and Thranduil, he's been a depressed little anti-social ball burying himself in elven defense and caretaking and telling himself it's about getting back to promises he'd made on what to fight for, rather than avoiding the shit out of two people who live in the Gallows, oops.
Anywho.
Point being, he wants to see if he's about to get chewed out for devoting time to the alienage. The qualifications he doesn't care for as much as feeling out biases. If she'd done this kind of work before, he'd like to know where and for who.
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"Your free time is yours, and as a Rifter you're entitled to forego assisting the Inquisition altogether if you choose. But if you intend to remain a member of this Division, you will need to prioritize our work. There's a great deal to be done, as I'm sure you're aware from your experience encountering the enemy at Ghislain."
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So that sure was a 'get to work or I'll fire you'. Losing the job doesn't bother him so much - it's the first official one he's really had in decades, more out of coincidence than anything else - but she's clearly not fucking around with that being one of the first things to come from her in this conversation.
"I'll take it into consideration." He's been pretty fucking fed up with the Inquisition lately, and perhaps Nikos has it right about them. There's nothing to glean fro her, though a blank, protective wall is still something telling in itself. Prying at her more isn't going to get him anything, so Iorveth's content to take this and go.
"I'm sure you're busy. I'll leave you to it, Scoutmaster." He says with a nod, turning back to the door to leave.
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"Do you expect Corypheus to spare the elves in his path?" The question is directed at his exiting back, voice not raised in the slightest despite the challenge inherent in the question. "We'll all suffer under his rule but they will be enslaved and slaughtered for blood magic rituals like in the Tevinter of old he seeks to restore. You do them no favors by ignoring this war."
no subject
Which is all that's kept him in the Inquisition, and it's the same thing he'd told Nikos when reasoning against assassinating members of the Chantry and putting a split into the organization. He's had some days to think on it, and he's paused at the door as he mulls it over again. Letting out a sigh, he waits until the last of the workers shuffles out with furniture and closes the door behind them, pacing back over to speak in a lower voice.
"But I would have them prepared to defend their world as much as any other race is allowed, rather than wait and pray humans take care of it."
This woman would go report to the city that he intends to make Alienage elves combat ready, but if she's Scoutmaster, surely she could figure that out on her own well enough.
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"You were at Ghislain," she says as she does it, "You've seen our enemy first-hand. Experienced soldiers, hardened warriors, elite mages, all backed by darkspawn and demons. A few months of training isn't going to save anyone. You protect them better by doing everything you can to make sure Corypheus never makes it to Kirkwall."
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"What happens after? It'll be 'we have to rebuild, we don't have time to grant basic rights to those who deserve it'. Every opportunity that arises, a new reason comes up, and they wait centuries." And hope dies. Hope has died, and the rest of the world is fine with it. That an entire race lives in misery, even if some find it sad, no one does anything, least of all those that could actually make a difference, like the Inquisition. "Focusing on the Inquisition's errands won't keep a father from seeing his daughter beaten and murder by drunk soldiers looking for something to take frustrations out on. Or his son from the noose when he tries to find justice. I can show up to a battle without being tied to this institution."
He half wants to go at it that way, for the sake of freedom from it alone. Compliance with a people that accept the Chantry and the Templars and every other form of oppression in Thedas. Pacing the room, he moves to lean against a window, looking out at the Gallows outside.
"There's so many empty rooms in the towers. Living in a home without a dirt floor, with access to clean baths and food, protected from the abuse of the city, given expert training and authority to arm themselves... it would already be tenfold what filth and degradation they huddle in now. The Inquisition could promise them Skyhold, once Corypheus is defeated and the organization is no longer needed, as a sovereign, independent home - a defensible fortress, and after the war, they'd be trained soldiers able to hold it." He snorts, shaking his head, and takes a long sip of the drink before finishing that thought. "Even if they would work, contribute, train for infantry, I imagine the Inquisition would refuse simply on the basis that it may upset the nobles, or the Chantry. Regardless of how little it costs them."
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"You know that I don't have the power to give you what you really want. You know the Inquisition doesn't either. This organization exists on the slenderest tightrope. It is already weighed down and stretched to breaking trying to do all that it does without making any more enemies. It cannot do more and keep any hope of winning. After Corypheus is defeated, you and everyone else with a cause--which is nearly everyone in this place--will have a chance to try to direct its energies and resources toward your ends. Maybe it will be harder then, maybe it will be easier. I don't know. All I know is that if we don't win nothing we do now will matter."
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"Noble, true and honorable men have laid down their lives for me, because they had faith I'd never stand idly by while something like the alienage persisted. I swore to them I'd never bargain it, accept excuses for it or say 'not now but maybe someday'." Iorveth doesn't really consider his life his anymore. He is what he needs to be, what he promised he would be, for all the sacrifices that have been made. Going against them feels like spitting in the face of everything that's ever mattered to him. Moving, he takes another sip of the drink (makes a mental note to ask where you get drink like this), and paces back towards the hearth.
"Survival alone is not always enough." Maybe a chat on ideology isn't the best to do with this woman, but it's everything Iorveth is, so. That's where we are. He sits back carefully into another armchair, barely making a creak despite how big he is. "A world in which the majority forces this manner of hell on another race, in which the rest stand by in apathy. Perhaps they deserve to be swallowed by a creature borne of the greed for power and possession harbored in them."
Which, of course, means Iorveth and all the others in the alienage would die horribly too. He's not unaware of that. No one ever accused him of sanity, okay? And yet, Iorveth's never known how to die quietly.
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The fireplace on the wall is empty. One window is cracked open, and the draft it lets in is cooling as the sun sets. Yseult finishes her drink.
"I suspect if you polled those you think this would be helping, they would disagree," she says dryly. "Survival may not always be enough, but most people find it an essential starting point."
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The likelihood of seeing any kind of real and lasting change for either his people or those so much like his here is dwindling further and further. It's been his entire purpose for existing for the last century. Letting go of it is a bitch, and at this point, he's just fucking angry.
The silence stretches on, and Iorveth doesn't miss the stillness and tension of it. He knows what he sounds like, and it isn't difficult to image this woman must think he's batshit (she wouldn't be the first). This is somewhat par for the course, and he sits comfortably in it, finishing off his drink and staring at the empty fireplace. The empty glass is set down carefully on the nearest flat surface, and he turns to look at her, meeting the eyes watching him carefully.
"You have a gift for composure." Woman hasn't cracked even a sliver since he's been in here talking like his fanatic self. After another moment or so of watching her eyes, he adds. "I'll resume archery training for any of ours that need it tomorrow morning. Norrington's been given the design for an upgraded bow. They'll need training to use it correctly."
So, he'll get his ass back to work. He might be a nutcase, but he's very good at murder.
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As for his plans, she tips her chin in a nod. Good. "Report back here after you've finished with that tomorrow, I will have other work for you."
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Rising up, Iorveth straightens out his back, and nods at the instructions she gives.
"As you wish, Scoutmaster." There's a slight, tilted dip of his head, and it's hard to tell if its genuine casual courtesy that's a little lazy, or a bitch being facetious. Honestly, Iorveth's facetious without even trying to be half the time, so the world may never know the actual intention there. "My thanks for the drink, and your time."