OPEN | they've given you a number
WHO: Open to all, plus a couple specific closed starters
WHAT: Moving into the DH quarters, general routines, and kicking off some particular intel-gathering ops
WHEN: Now-ish
WHERE: Around the Gallows, but if you'd prefer somewhere else hit me up on plurk and we can work something out.
NOTES: n/a, will be updated if that changes
WHAT: Moving into the DH quarters, general routines, and kicking off some particular intel-gathering ops
WHEN: Now-ish
WHERE: Around the Gallows, but if you'd prefer somewhere else hit me up on plurk and we can work something out.
NOTES: n/a, will be updated if that changes
Yseult's move into the Scouting office and Division Head quarters isn't immediate. There are Beleth's things to be packed up and new chosen to replace them, options scavenged from unused quarters or dusted off after years in storage. Gallows staff come and go, bearing away rolled-up wall-hangings and grumbling about how to get the old desk back out through the doorway (they got it in here so there must be a way without sawing it in half), and Yseult can be found "overseeing" the minor commotion. This appears to mostly involve her ignoring it, except to shift from perching on this windowsill to that end-table or crate corner as needed, rotating around the emptying rooms as she reads through a stack of files, occasionally making notes with a stub of pencil otherwise tucked behind an ear or rolled absent-mindedly between knuckles.
When she runs out of reading material she might instead be found even further up the central tower in the aerie, visiting with the griffons. One of the adolescents, a white female with grey-tan markings on face and wings, seems to delight in prowling on tip-toes behind her, attempting to discreetly sidle up and steal things out of her pockets as Yseult pretends not to notice, only to coincidentally shift out of reach just at the key moment. When this game grows old there are others: a version of Find-the-Lady played with three wooden cups and a hidden treat, or catch played with bits of food or a leather ball and other random objects tossed around the aerie, griffons darting between rafters and racing to beat their siblings to catch it.
The training grounds are another common haunt, though she prefers odd hours--at dusk or dawn, or during mealtimes--when they are at their emptiest. She trains most often empty-handed or with knives, obviously a favored weapon whether thrown or wielded against one of the straw-filled bags hung from the ceiling. But sometimes it's a long staff, or two short ones, a whip-fast rapier, occasionally even a regular longsword or mace if she really wants to sweat through a challenge. Most sessions begin and end with her scaling the walls of the training hall building up to the roof, light on her feet across the ridgeline to a far corner within leaping distance of the isle's outer wall and from there across parapets and rooftops and forgotten banner-line ropes back to the main towers. She usually chooses her moment carefully to make this climb without being spotted, but can occasionally be caught dangling from a gutter on her way up or down. With the Scouting suite in flux, she can still be found in the common baths in the Templar tower afterwards.
After a couple days, the dust settles on the eighth floor, and from then she can be often found in the re-fitted Scouting office, its door always cracked open to

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It is in this spirit of familiar disbelief that she rises with a grudging sigh and crosses the room to open the bag.
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Clearly enough to rid himself of any persistent lice hanging about. It hardly matters. She opens the bag, which is tied, loosely, at the top, with a length of rope. Once undone, the mouth of the bag drops open, and nestled against the rough folds within is--
Well, it's a head. Not a human head. For one, it's carved of stone, expertly crafted. Two blind eyes of pale stone, beneath thick eyebrows of that same stone. A broad nose, a thick mustache that ebbs to beard, which ends, abruptly, in the place that the head had been hewn from its pedestal or stone shoulders. The figure's hair ends the same, blunt, but it would once have been a cascade of carefully-carved locks. Dwarven in nature, at least if the sculpture's details are anything to go by. Someone with an eye for art and history might be able to make more of its style, all of the nuances that would mark and date it.
Darras twists his wrist, so that the bag twirls a little. The head within turns with it, slowly, and as it does, the candlelight in the room catches on the circlet on its forehead. Winking, gold, it has been laid right into the stone brow of the dwarf head, so that no one could pick it free and steal it.
No one counted on pirates. Willing to take the difficult way, as always. Darras llets the bag twist back again, and the circlet winks in the other direction now.
"Like it?"
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"It looks like dwarf-work," she says, looking up at him, a question in the arch of her brows. "Dwarves on an island in the middle of the ocean?" It sounds mad. But some odd deformity catches the light as she's pulling the bag back around it, and she reaches down to find the the sharp hulls of barnacles clinging to the ridges of the carving's beard. Huh.
"It's interesting," is as much as she'll concede, but she's still half looking at the head even as she straightens up, gazed pulled away only when she turns to go refill her cup. A shallow skim of liquor in the glass, red-black where it catches the light. "Did he give you a map, too?"
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He sets the bag down once she's crossed away to get her refill. It makes a quiet thunk against the floor, stone on stone, muffled by the fold of the bag. The carved stone isn't quite toothy enough to keep the bag in place. Without the tie at the top, it falls open, and down, draping itself around the remnant like a shawl.
Without the burden of it, Darras is free to go back for his drink, which he'd left behind on the map table. Topical, that. "He wouldn't have been much if he'd not had a map. And imagine the story that'd be told after. No one talks of anyone that almost found the rare mysterious treasure on the unmarked island. 'Course he had a map. And I reckoned it was better put in the hands of someone who wasn't going to be selling it first chance he got, to whoever had coin enough and patience enough to listen to his raving. So I got it off of him."
He settles back so he's leaned against the table again, comfortable and a little pleased with himself. "Granted, it's not the award of an office. Only one of us can claim that one. But it is interesting, isn't it."
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The map she gestures at is just behind him, a handful of colored tokens placed across it, spread about the north of Thedas, a small pile of extras off to one side.
She drinks, and twitches her robe smooth over crossed knees. "Are you going to go look for it?"
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"Wouldn't dream of it. Touching the tokens, that is. The island..."
He shrugs, and takes another sip of rum. The spice of it blooms in his throat, spreads to his chest. It does little to warm him. What did he think he'd get, coming here? It will be the same again. No matter what he does or what he says. Nothing short of martyring himself for the Inquisition's cause will move Yseult.
"I wouldn't want to bore you with my plans. Tell me, what is middle-of-the-night interesting?"
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She lets her shoulders drop a bit, enough to be noticeable as they slacken, and presses her lips into a thin, wry smile. "That was unnecessary, I'm sorry. This job is very different than what I'm used to, and if I get it wrong people will die. And you want to talk about treasure hunting." She lifts a hand, like see what I mean? but lets it drop against her thigh as she stands, rounding the arm to return to a more comfortable seat on the couch, files dropped onto the coffee table with a soft, demonstrative slap.
"All right. Tell me your plan to find this dwarf island."
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Which, once he's said it, feels like a petty quibble. It's just that she's set up his story in opposition to her work, boiled it all down to the bones of the argument that they are constantly having. Self-preservation, selflessness; treasure, the fate of the world. It's unfair to cast it so starkly, refocus so that the spirit of what brought him here is washed away.
Irritated, half with himself, Darras scratches at his beard, trying to get back to where he was.
"It's not an idle tale." Anything he says now sounds defensive, which makes him more irritated. He takes another swig of rum to give himself some strength to go on with it. "And I'm not the only one interested. That's the bit I really wanted t' bring back. After I'd gotten the map off of him, he went back to his muttering, and I went back to my ship. Started to, at least, only a man approached me first. You see, he'd hoped to get the map for himself and was willing to pay for it. He was insistent, followed me halfway back to the Fancy. I practically had to dump him in the harbor to put him off. Most curious of all was that he was a Vint. Trying to play at being something else, but his accent gave him away the more frantic he got."
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The apology and the confusion never quite make it fully onto her face, there but fleeting, stopped short by the rest of Darras's story. Her attention sharpens, especially at the last, which sees her holding up a finger as she rises to cross to her desk for pen and paper. Quick notes take down what he's shared so far.
"Do you remember anything else he said? A reason why he wanted it, or how he knew of it? Any hint of working with others?" All business, she seems to remember something suddenly, and flips through a drawer for a folder, opening it to fan out a sheaf of portrait sketches across the corner of the desk. "Do you see him in here?"
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He's slow to start considering the answers to her question, as she fires them off at him. Another sip of rum before he crosses over to her desk, just in time for her to lay out those sketches for him. He picks up a few and glances them over before discarding them, facedown, and spreading out the rest.
"Should he be? I don't know what I'm looking at with these. They're all Vints?"
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She watches him flip through, settling on the corner of her desk to wait.
"If he's not in there I'd like you to sit with an artist tomorrow and create a new sketch. Do you have any idea why they might want the treasure? Was there anything magical about it? I'm told the enemy is usually interested in elven magical artifacts."
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"He didn't mention any magic. I've been told there's nothing particularly magical about that bit of rock," and he nods back toward the abandoned bag, which has fallen off somewhat from around the sculpted dwarf's face, revealing the carved details of the hair and eyebrows, and the top fold of the blank eyes. "I had it checked over. That's not to say that whatever this statue was stood around wasn't magical. He said it was important. To him, at first. Toward the end of our conversation I was getting the impression that there was someone else he was reporting to. Think he was trying to stop himself from saying a name or a title. Perhaps he was hoping it would frighten me."
He's pushed a few of the portraits out from the rest, but there's more to look through. Darras takes a moment to look over at Yseult instead, abandoning the work in favor of focusing on her. "What d'you think the elven artifacts would be for, then?"