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[CLOSED] THE MINANTER JOB
WHO: Yseult, Flint, Darras, Kostos, Adalia & Six
WHAT: A riverboat raid goes exactly as planned.
WHEN: (Backdated to) End of Justinian
WHERE: The Odovacar, a sprawling floating casino somewhere on the Minanter.
NOTES: Hijinks ensue.
WHAT: A riverboat raid goes exactly as planned.
WHEN: (Backdated to) End of Justinian
WHERE: The Odovacar, a sprawling floating casino somewhere on the Minanter.
NOTES: Hijinks ensue.

"We've traced the source of the funding to the Odovacar, the personal boat of Cassir Odell, a Nevarran merchant growing in prominence. The Odovacar plies the Minanter - never more than two days from the border of Nevarran-Marches border, entertaining prominent guests around its gambling tables. I've twice heard mention of a Venatori sword being in Odell's employ. They must have some hand in managing the accounts, and may know something of the many ends toward which the coin travels."
The plan born of the report is simple enough. A small team of combatants will take a light craft along the Minanter, locate the merchant's yacht, then board and capture her under cover of night. The ship's hold shall be emptied of its funds, the Venatori "sword" sheathed and surrendered into the raiders' custody, and then they will all be on their way. With the right arrangement of fighters, it's easily and quietly done. It should take no more than six to capture the kind of boat used for day cruising by a merchant of middling reputation from a country currently arrested by the very real likelihood of a civil war.
Unfortunately, the Odovacar is not that boat.
'Boat' is, in fact, maybe a misnomer altogether. The craft that the team finds meandering down the Minanter is more sprawling floating island than it is any kind of ship. Its two visible stepped decks are festooned with live greenery and winding slate paths leading between the small village worth of brightly colored open air canopies under which gambling games of every assortment are being played by the light of great burning braziers and more delicate, intimate torches. There are no less than two full compliments of musicians flocking about, and every breed and variety of Thedas' wealthy and prominent meander between the tables. On the upper deck, a full score of men and women labor under the broad swath of canvas required to manage the boat as it creeps slowly along the Minanter; who knows what lies beneath the absurd monstrosity’s waterline.
So much for simple.

TEAM SAFE CRACKING (FLINT & SIX)
im SO LATE
It doesn't take long for her to turn to look at Flint - and at least she knows him - and hesitate, suited up in her full armour with her greatsword on her back.
"I wish I had learned some spells for stealth," she sighs.
literally impossible
Very few guests on the barge have armored guards with them, but if theyre to pass Six in her plate off as one it required some effort on his part. Keeping her equipped for combat had seemed worth the trouble when they'd first gone in this direction. Now, as they stand with their backs to one of the bulkheads and prepare to make their way down further into the depths of the ship, he's beginning to rethink the arrangement. He can hardly lift his knee without a seam threatening to go.
"We won't need one. We do this exactly as discussed - I lead, you follow. If nothing I say works to get us past, then I'll play distraction so you're able to club the guard from behind. Understood?"
no subject
It doesn't mean she has to like it, however. She is used to being the strength, the muscle, the power, but there's a note of dissatisfaction that she cannot quite hide. Being a party guest has been something she has done before, of course; missions on Riftwatch's behalf, dressing as a Chantry Sister, dressing as everything that she truly isn't...
This is the same. She holds herself high, pushes herself together and walks forward. At least she trusts Flint - as much as she trusts anyone she does not know as well as she could, all things considered.
"I will do my best."