Fade Rift Mods (
faderifting) wrote in
faderift2019-07-18 10:49 pm
Entry tags:
↠ WHAT PRIDE HAD WROUGHT | OPEN LOG
WHO: Everyone (except those who remain behind to keep an eye on the Gallows)
WHAT: Just some ruins, nothing special
WHEN: Solace 17-20
WHERE: The Arbor Wilds, Southern Orlais
NOTES: OOC post! Second log post for NPC threads! Image source!
WHAT: Just some ruins, nothing special
WHEN: Solace 17-20
WHERE: The Arbor Wilds, Southern Orlais
NOTES: OOC post! Second log post for NPC threads! Image source!



For most, the journey through the Crossroads is miserable: the world is grey and lifeless, the light twists disorientingly like the world is being viewed through a water droplet, an incessant sound is always just beyond the edge of hearing, and walking anywhere feels like walking uphill.
For elves, it's a world in bloom with a stained-glass sky. La di da.
But everyone does eventually arrive, together, at the site of a large eluvian. There are signs of recent activity; a long-dead guard previously discovered by the Riftwatch team that traveled there before has been moved, and a spear left leant against the side of the eluvian where a new elf may have more recently temporarily taken his place. There's no guard there now.
When the team passes through the eluvian and into the verdant temple grounds beyond it, the reason quickly becomes apparent. They're met not with a volley of arrows from an army of guards, but the warily trained weapons of the small handful that remain after days of repelling an invasion from beyond the temple walls. It's a fight they're losing—one they thought already lost, given their casualties and the fires now burning outside the walls—and their exhausted, bruised leader only needs a little prodding, and only seems a little suspicious, before he orders his people to stand down and accepts an offer of help.
I. REPELLING CORYPHEUS' FORCES
The Temple's Sentinels have been reduced to a handful of wary elves, most of whom don't speak Trade very well, but they manage to give enough direction to get those who will be fighting outside of the quiet Inner Sanctum to the outer gardens. The Temple's outer defenses—powerful enough magic to kill an aspiring god, if it's run into blindly—have finally fallen, but what remains of the Red Templars and Venatori mounting the assault have been slowed by the overgrown labyrinth of gardens, then the arguments and preparations needed to blast a magical hole in the floor to expose the crypts below.
They're taken off guard by the sudden, non-Sentinel reinforcements. But they're still a powerful mix of Tevinter-trained mages and amplified Templars, and—if anyone cares—the longer the fight drags on, the more damage is done to the Temple's gardens. It's not a good time to dally or pull punches. Not even when a familiar face is found among the enemy.
II. THE PETITIONER'S PATH
When the last of the Red Templars and Venatori have been killed or chased into the jungle, the Sentinels—perfectly happy to have most of these interlopers locked outside a little longer—will be quick to disappear, save one, who will direct their attempts to get through the doors again with bored, skeptical broken Trade. The most direct route back inside requires walking the Petitioner's Path, a mazelike path through the gardens, weaving around corners and through tunnels of ivy, in places obscured entirely by the overgrowth.
There's no trick to the floor tiles, here. Only a trick of the mind. Clarity, supplication, a request for justice, and then at points along the path spirits will begin to appear. Some will wear the faces of those who have wronged you—offering excuses, begging for mercy, or refusing to be sorry, and in all cases wanting to know what you think they deserve. Others will wear the faces of those who you've wronged—wanting to know your excuse, asking if you think you deserve forgiveness.
Mercy isn't required, to pass Mythal's test. Only an even hand. The same justice for one as for the other. Succeed, and the spirits will lead you to pass freely through the doors.
III. THE CRYPTS
—or fail, or refuse to participate in a heathen ritual, or see the folly in risking that sort of exposure in less than total privacy, and your option for rejoining the rest of Riftwatch is a labyrinth of a different kind. Corypheus' allies were interrupted before they blew the floor wide open, but there is an opening large enough to pass through single-file into the ancient crypts below. The path through is dark, wet, and winding; now and then one of the dead rattles and threatens to rise; and the Sentinel babysitter, apparently disgusted by the fact that anyone might refuse or fail the test and still enter the Temple, refuses to serve as a guide or provide a map.
But it could probably be worse. Somehow. There could be less historical value in the moldering ruins, for example, or fewer pieces of gold and scraps of ancient jewelry lying around for the taking.
IV. THE TEMPLE OF MYTHAL
Back within the quiet of the Inner Sanctum, Riftwatch's envoy is permitted to rest—with varying degrees of individual acceptance, depending on whether or not they successfully walked the Path to enter, and all of them watched as closely as the small handful of remaining Sentinels can manage. Their leader, Abelas, doesn't shy away from the dire facts. Not enough of them remain to protect the Temple and the Well of Sorrows. Corypheus will likely be back. Convincing him not to destroy it, and finding a viable alternative, will be a task.
In the meantime, those who have better things to do in Kirkwall can return at any time, and anyone ill-suited for a fight but well-suited to assisting in the discussion with Abelas or the efforts to clean up the damage and tend to the fallen—either out of genuine interest in preserving the Temple or in an effort to butter up its guardians a little—can safely cross through the eluvian to help.
For those who are willing to sleep on the ground in a jungle Temple for a night or two instead, while the matter of the Well is resolved, it may be possible to slip away unnoticed to explore the Temple in the dark, at least until caught and escorted back to Riftwatch's makeshift camp, or for someone who's been appropriate respectful to convince one of the Temple guardians to show them some of the murals and statues. But venturing outside of the inner temple walls will require either traversing the crypts or walking the Path to get back inside. Every single time.

leander, ota + closed, banter-style spam welcome;
A wet, fibrous tearing, thick and hollow, separation of muscle, cartilage popping free: the last sounds processed by a red-robed mage before his brain desperately cuts consciousness. Even were a healer on hand—a team of healers, a specialist surgeon—there's no surviving it. Too ragged. Too much to repair. Too much blood already pumped out and pooling.
Leander presses the meat of his thumb against his forehead while he exhales a steadying breath. His hair's curling dark with sweat, his forehead gleaming pale. The look he throws back, though alert, is not a hunted one and this isn't a tremor of fear in his hands, it's fatigue. That was one too many too quickly—and had he not strayed so far, he might've had a chance against the Venatori without risking one of his pet projects.
Foolish.
Best not stay any longer than he needs to. The mage he leaves behind, his arms have been separated from his body like wings plucked from a fly. They lay on either side of the nearly-dead, still half in their sleeves.
II. the path, open, single thread please;
The very observant may have noticed that Leander doesn't startle—but when the temple test finally swings its eye to face him, his reaction is close.
The spirit neither excuses itself nor begs for mercy, neither blames nor demands indemnity. He draws it away, but not too far from the thoroughfare, to an arbor kept standing by the tangle of ancient greenery, the structure braced—at least a third replaced—by uncommonly thick vines.
On a stone bench he sits with his body at a forward tilt, intent, head lifted to receive the immaterial touch of a spectral hand. Silhouette of a penitent receiving a blessing. The mouth moves; he listens silently.
It's him. The spirit has taken his shape.
Leander is looking at himself.
IV. the temple, open;
It's not a matter of deciding to rest—it's necessity. A physical requirement, which Leander seeks to achieve as soon as he's able, separated from the ancient stones by only a slim bedroll and a borrowed cloak bunched up beneath his head. He may even be first to bed down for the evening; he doesn't wait for the sun to suggest it.
Doesn't wait for it to suggest he wake, either. The bedroll is slim; his hips are, too, and their joints press uncomfortably through it. After the first few hours—nearly made it to five, a real achievement in general company—it's impossible to stay down for long. He tries.
Anyone might find him there, lingering in drowsy torpor—still accepting of company—or else taking a slow walk through the torchlight to give his body a little less to complain about.
X. wildcard;
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He stops abruptly there at the edge of the space, just clear of the dismemberment's gore. Two blinks: a blank look for the not-corpse, then one for the familiar face not-quite-standing-over-it.
Crack, crack, crack, say three heavy blows of something like a hammer against a skull or a chest plate nearby.
"Alright?"
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Crack, crack, crack—to either of them, it seems, no more concerning than birdsong in the woods.
Nodding, he blows a heavy breath and wipes again at his forehead, takes his time to answer, "Nearly didn't make it that time." A lie; he looks poorly enough to convince. Not a lie: "I shouldn't have chased him so far."
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"We can see ourselves back together." A slight shift in his grip on the sword. "Once you've caught your breath."
Ignore the rattle of the not-corpse here. The irony would be gauche.
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"Yes... I suppose we can." A glance to the expiring body on the ground, and another, lengthening, becoming a stare. An open grimace as he watches—exhaustion, ache, but it may pass for dismay, and the tilt of his head may pass for pity, or some other appropriate thing. The morbid fixation that any person might experience in his circumstance. This awful, violent thing he's done. He should look away; he can't. (He doesn't want to miss it.)
"It may take a few minutes." Still watching, discomfort in the creases of his young face. Like he's beginning to drift, "I haven't been feeling very well."
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Better here than there, thinks some small piece and then his eye wanders down again. The length of the limbs in their sleeves is all wrong and there's no spirit in the dying man's face, but he's still unpleasant to look at. Marcoulf tips his face away. He counts backwards from twenty.
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Spitefully enjoying his next breath, he explains, "It's a terrible thing to die alone."
A thin, weary smile as he raises his focus to the man with the two blades.
"Did you find whatever you were chasing?"
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Marcoulf looks up. He blinks. The sharp edge of his rapier has lowered at some point in the intervening moments, and he meets the other man's eye but after what appears to be a brief struggle can't come up with a satisfactory answer. He settles on changing the subject.
"Have you caught your breath?"
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While the Venatori was barely a person before he died—and only by virtue of being a mage—now he's nothing at all but materials. The body receives no further glance as Lea leaves it. The swordsman, though, he receives a few.
"You're usually with the horses, aren't you?"
A little small-talk, perhaps, to distract him from whatever's stiffened his walk. (A talon, skimming the surface, looking for any suggestion of an aperture.)
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Anyway.
"I am. And you're in the library."
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Dark and spongy dirt, imbued with vital minerals, has been commonplace in his life of late, and he crosses it without difficulty, physical or otherwise. When he first took his time with it—out in the land, with his fellows—he stepped again and again to see if the mud would leave a rust-coloured ring around his boot. It did. Some of the lads laughed for, not at, the strangeness of Leander's curiosity, and for them his observations became a source of good morale on the road.
Now the lads are dead, if they're lucky—otherwise worse in the hands of the mage-hunters that came for them.
"I've spent more time in libraries than out-of-doors, I think. It's nice to get out more often." With a glance back, "For the most part."
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With a nod toward the underbrush in a direction distinctly away from the ring and snap of metal on metal on lyrium stone laced flesh on armor on bone, he says, "Last I saw, our line was moving on. We have some chance to skirt the fight and come up along behind it if we go that way."
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Dear god it's me andraste
Animal, something distant thinks to register. Small, mouse. She doesn’t linger for it, foot ground to earth; physical. Tediously real.
This isn’t her first walk through the path (that a mulish, forward shove). It's stragglers that she seeks now. Protection more than pragmatism – they've work to do, and those who will not push ahead need be turned back, their wants and fears too often opaque for use.
She is meant to have finished with that. With protection, with use.
Still his double stays her, his posture does; half a moment, half a foot greater than the others will afford. She waits. Silent. Cannot find his name –
Her own spirit follows at pace: A shadow cut in blue glimmer. The mind slides over it, registers only a woman; no woman in particular. Falls away.
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Leander has turned his face away.
It speaks as though from somewhere deep, an echo rushing in reverse to meet its voice:
"It isn't easy, is it?"
iv. the temple.
"Are you asleep?"
It's a little like before, finding someone at night, whispering softly to wake them. Derrica can't tell exactly if he's asleep, but she doesn't think he is.
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He's still quiet, breathing slowly, watching her through the barest cracks of his eyelids and past the edge of his wrist, when suddenly he grasps the foot tucked under her knee.
(It's just like before.)
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"I couldn't pass the test."
This might have bothered her less before she made up her mind to join the Inquisition—now Riftwatch. It feels like a failing beyond the reproach of the man she'd murdered appearing before her, the reminder that she'd split his skull open and it hadn't changed anything about that night or what came after. All her sins, everything that had come after, and everything about her still came down to that terrible night. Gently, she twirls one of Leander's curls.
What had he seen? The templar she'd seen him standing over? (What had been left of him?) There's so much time that's passed since then. She can't guess at his sins, and what right does she have to do so?
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"Mm. I didn't, either."
After a companionable squeeze, his hand slips away again. His eyes slip closed, too, for the fingers in his hair. Hers aren't the fingers he wants there—she's not unwelcome, but if he could, he would trade. It's unfair, probably. Maybe she'd understand anyway. Maybe she feels the same way.
(Everyone's sins lit up, freed, feeding his fascination, and the mere closeness of a familiar body makes them unimportant. He'll consider what that means once he's alone again.)
"Have you seen spirits used this way, before? For such a specific purpose?"
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Answering the question pulls her back, requires her to tread carefully around her instruction. She hears again the soft murmurs of the Seers as they painted her skin, burned incense and taught her to crack herself open and reach beyond. This path does not feel the same, but someone must have bound spirits to this place. Someone must have asked, a very long time ago.
"Not to do something like this. I didn't know it was possible to make people see..."
She trails off for a moment, thinking of the blood-smeared figure that had appeared before her. Derrica hadn't felt remorse, but she hadn't liked seeing that face again.
"We're always asking. Or I was always asking, when the Seers showed me what to do. But we wanted them to tell us what to do going forward, not to look into people's souls."
Wisdom, they'd asked for. Derrica's fingers scratch lightly along Leander's scalp.
"Maybe we should have asked them to defend us the way someone asked for this place to be guarded. Everything would have been different."
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And it isn't, is it? How nice it would have been to see the Chantry's men face an onslaught of spirits, come to tear them apart from the inside out. How lovely a thought. Shades of the Circle Tower, perhaps... abominations howling in a fight for their lives... he could have stayed and fought, then, and not only turned back for a quick indulgence of opportunism.
"We could be lying on the beach, then, instead of here. Big bonfire. Bare feet. Sand in places."
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Derrica trails off into silence. Does it need to be said? She is sure that Leander knows everything she wishes, and speaking so plainly of what's been lost is like tearing her own skin apart.
"I want to try to speak to them again," she says, a little abrupt. "I'm still a Seer. Maybe there's something they can tell us that can help."
And maybe there is something she can draw from them. Strength. Wisdom. Maybe she was strong enough to make protectors of them. Maybe they would lend her their power. The Seers had spoken of so many things, but Derrica had been wrenched from their tutelage before she could learn all of it. Her fingers don't break in their ministrations, and her eyes don't lift from his face, half-lit by the fire.
"Would you be there? In case?"
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"Of course."
Neither may be the one the other wants, and this context entirely removed from their truest wishes—it's nice to be wanted, all the same.
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She had never summoned spirits or invited possession in front of anyone but the Seers. But Leander is all she has now. He will have to be her safeguard against all that could go wrong. (Derrica doesn't even fully grasp the consequences, but she knows they exist, and that they are something she needs to ward off one way or another.) For a long moment she watches his face, thinks again of how grateful she is that he is alive.
"What did you see there, on the path?"
It's an unfair question. But some part of her wants the comfort of knowing she is not alone in seeing some blood-covered figure, embodying all her sins since she was forced from her life.
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Derrica may follow the journey of his gaze by watching his eyelashes move: up the column of smoke from the evening fire to where it becomes the sky, and further among the stars, where it moves between the motes of light without particular goal.
A gentle sound to clear his throat—he's awake now. "Myself."
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"I was afraid of seeing that. Me."
So afraid that she hadn't tried at all. His answer feels almost like confirmation. The shared thread between them, the templars they'd killed at Dairsmuid, feels almost tangible now.
"Are you okay?"
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