Entry tags:
[open] picnic at hanging rock
WHO: Wysteria, EVERYBODY, a bunch of demons, and I guess some guy named Tony Stark
WHAT: A picnic to celebrate a Riftversary goes terribly wrong. No, it has nothing to do with the rift that opens in the middle of it and everything to do with Wysteria forcing everyone to speed date.
WHEN: Mid-Kingsway
WHERE: The Scenic Vimmark Foothills in September
NOTES: Some light demon fighting and rift closing violence, will update if necessary.
WHAT: A picnic to celebrate a Riftversary goes terribly wrong. No, it has nothing to do with the rift that opens in the middle of it and everything to do with Wysteria forcing everyone to speed date.
WHEN: Mid-Kingsway
WHERE: The Scenic Vimmark Foothills in September
NOTES: Some light demon fighting and rift closing violence, will update if necessary.
With the weather having only just recently cleared of its end of summer storms, taking the worst of the miserable humidity with it, it's almost a pleasant time accept an invitation to a picnic in the foothills East of Kirkwall. Posted on the Gallows notice board and distributed personally to a few close friends and enemies, the invite had read:
You are Cordially Invited to attend a Celebration acknowledging the completion of a year since Miss Wysteria Poppell arrived in Thedas. Please follow the Map on the facing page. Refreshments Provided. Games Obligatory. Gifts Optional.
And so roughly twenty blankets of varying sizes and patterns have been requisitioned (unofficially, with written apologies to the Seneschal slipped under his office oor) from the Gallows and laid in rough rows on a slightly less miserable than usual hill overlooking dark line of the Waking Sea. The refreshments? Meager. They're largely Gallows-typical fare packed in baskets, end of summer fruit and what is sure to be the last of cheaply had honey cakes before the shortage of sugar causes the market value of honey to skyrocket. But at least the wine on hand is excellent.
--Which is a good thing, because the party games require a certain level of inebriation to be truly enjoyable. For those who'd like to preserve some sense of dignity, there are various card games and croquet (get your practice in now, Riftwatch Leaguers!); for the brave and daring, there is Snapdragon - a game in which participants snatch raisins from a shallow bowl of burning brandy.
But the main event, dubbed Tête-à-Tête, requires all partygoers to be numbered off intos ones and twos and then break up into pairs. Each pairing has three minutes to have whatever conversation they like together. At the end of three minutes, Wysteria rings a bell and Number Twos rotate to the next Number One waiting on their blankets of choice. And so on. No exceptions.
The warmth of the day, the scorched fingertips, the limping conversation, and the dry Gallows rations all conspire to indulge in a not insignificant liquoring up. Which means the rift tearing open over the party is potentially more disastrous than normal. Good luck; don't get slashed by a Terror demon, and don't get caught under under new Rifters falling through from out of the fade.
i
Good-naturedly, he says, "There are too many ways to fault. One is afraid to breathe very hard in the direction of the field of play. But at least it's fine weather to lose soundly at a game from another world." If one wanted to blame him later for saying the equivalent of it could be worse, they could.
no subject
She's being a cheeky shitheel, but the flashing smile and cheerful temperament suggest she both knows and is mostly joking. Wysteria hooks her mallet jauntily over one shoulder.
"The Lady Asgard ne de la Fontaine and I have been experimenting with variations on the rules, you know. Discussing the legality of certain methods of sabotage and that sort of thing and whether it might be applicable to leverage one's particular talents to affect play. After all, an individual who has spent their whole life training with a mace will certainly have an advantage with striking a ball farther than, say for example, myself. We had contemplated what an all mage match up game might look like and I wouldn't mind some practical experimentation to test the theory if you feel it might lend you an edge in the field today."
no subject
"An interesting question. My immediate thought would be to allow the use of glyphs under certain circumstances. Useful for both moving things and making it so things can't move." He gamely prepares to take his turn, even though Wysteria's lead is such that it can't much matter at this point. As he does, he adds, "I'm sure someone will just want to set the balls, mallet or both on fire. There's always one mage who suggests setting it on fire when considering any novel problem."