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FIGHT CLUB II: ELECTRIC BOOGALOO.
WHO:Eshal and EVERYBODY, you're all invited. You don't have to have expressed interest oocly or icly before now to participate!
WHAT: The first inaugural Riftwatch underground boxing tournament... thing.
WHEN: Feel free to hit this up whenever, presumably it's taking place at various times over Harvestmere.
WHERE: The back room of the Boar & Bat pub.
NOTES: Violence! Gambling! Anything worse than that, I'll let you know.
WHAT: The first inaugural Riftwatch underground boxing tournament... thing.
WHEN: Feel free to hit this up whenever, presumably it's taking place at various times over Harvestmere.
WHERE: The back room of the Boar & Bat pub.
NOTES: Violence! Gambling! Anything worse than that, I'll let you know.
First thing's first: the crowd favorites.
Feel free to do whatever you wish with your character and their reaction to being the month's favorite. Crowd favorites will be cheered more, possibly bought drinks, remembered and treated fondly by the crowd, even if they're heels. Bets on their success will be higher, and remember, you're allowed to bet on yourself.HEROES
(Obviously, if you didn't sign up beforehand but still want to have your character fight, feel free!)- CROWD FAVORITE: Sabine "Red Snatch"
- Skulltimaeus "Fistbreaker"
- Derrica "The Rivaini Raider"
- Laura "Sharps" Kint
- Athessa "Sweet Tessa" Sulanahn
HEELS- CROWD FAVORITE: Yngvi "Filth Demon" Congealedinagutterson
- Kostos "Babyface Moroney" Averesch
- Findilay
- Barrow "Skullbreaker"
- "Princess" Carla
As for the rest: The back room of the pub still has that dirt floor, the bar off to the side, the chairs and tables dirt floor, a bar with drinks and a bartender, and a circle drawn in the middle with chalk.
Eshal holds court at the edge of the circle, calling matches and announcing fighters. Gifted with a booming voice and a 6'2" stature, she's still impossible to miss.
The unspoken mascot of the festivities is the sign stolen from the front, and pinned to the wall, in clear view of the crowd. Beneath it, someone has scrawled into the wall: LEAVE SOBER. This time, someone has also added pretty eyelashes to the face.
(credit to Beka for the wonderful sign!)
The rules of the fights are simple, and repeated before every match: No kicking. No hitting below the belt. No hitting while they're down. Stop when the referee says so. First person who can't get back up after a five count looses.
Fighting isn't the only thing to do, however. There are bets being made in the crowd. Drinks being had. Mingle, cheer, loose some money, win some back, have fun!

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The mug is passed back and she gives a curt, definitive nod.
"In a proper brawl, I'd — if nothing else I'd do better."
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"Barrow still won't fight me, you know. He has some kind of thing about...I don't know if it's mages or me."
It's a good-natured complaint. Derrica isn't too cut up about Darrow's personal honor code, but it strikes her as strange to be dismissed out of the ring on what feels like a technicality.
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There'd been plenty of people on the ships she'd raided who hadn't stayed their hand at the size of her. Derrica can accept the difference in setting and motivation, but it still strikes her as odd.
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At least in recent years, where treatment she shied from at a younger age is something she seeks out.
“I kind of want to give a go at fighting—“ She gives a soft snort of a laugh “—Fistbreaker.”
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"The Fistbreaker," She scoffs. "I think if you fight him the rules should be bent a little. It seems like he has some unfair advantages."
Does the jar count as armor, yes or no?
"But I'd bet on you."
Implication: she did not bet on Barrow.
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“So I’d have to figure a way to get you your winnings back.” Wink.
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Encouraging? Derrica pulls one leg up onto the bar, balances her cup on the bend of her knee.
"How long have you been with Riftwatch, Athessa?"
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"Six...no, seven months, I think? What about you?"
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Derrica leans back, pulls a bottle from the ledge behind them. She's been thinking a fair bit about this place, about the ways it's beginning to feel comfortable.
"I thought I was coming to the Inquisition, but I think this is better."
Or just easier to join and easier to leave. She'd heard about Skyhold, perched in the mountains. It was a long way from the sea. There was no reason to go all that way, not when it seemed Riftwatch was just as good. And the people—
"I didn't expect everyone to be this way. Welcoming."
Welcoming in an extremely dysfunctional way.
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"Yeah I think that's what makes Riftwatch better," she says, leaning on her hands and tipping her head thoughtfully. "A lot less stodgy than the Inquisition, more like a group of people trying to do good than a faceless, powerful symbol."
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"Do you think we're helping?"
There had probably been a whole discussion about this, Derrica realizes. She'd arrived after the split, and whatever the decision, it had already come to pass by the time she'd set foot in Kirkwall. The urge to do something in the face of all that was slowly going wrong hasn't left her. That emotion and the question of whether or not she's making good on her intentions is maybe a bit heavy for this venue, but it's too late for her to take the question back.
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“Well...I dunno. We’re not helping Corypheus, and we’re not doing nothing, so helping is what’s left, right?”
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"I think so," she says. "I hope so."
As she speaks, she links her arm through Athessa's.
"I came here because I wanted to...because I thought it was time I did something other than ignore what was happening. But sometimes it feels like this isn't enough."
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And feel like you can do nothing.
"It doesn't feel like the war is gonna be over any time soon, like we need to do more." But what more can they do? She shifts her weight to lean lightly against Derrica's shoulder.
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"I just wish we knew what more was supposed to be."
She laces their fingers together as she speaks, draws Athessa's hand into her lap. The urge to apologize for steering their conversation into such dour topics wins out before Athessa can respond, and she blurts, "I'm sorry. I shouldn't have brought it up."
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Athessa turns her head to look at Derrica, rather than trying to see over the heads surrounding the next fight. Her eyes rest on that blossoming bruise on Derrica's jaw, and the corners of her mouth twist into a poorly contained grin.
"Actually, I see something I can do right now--" And she presses a gentle kiss to that bruise. "There. I feel more accomplished already."
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"That was nice," Derrica tells her. "Let me have a turn."
Athessa's kiss didn't erase the bruise. Derrica knows this, and maybe she's showing off just a little, but she leans over to kiss Athessa's bare shoulder. There's a small glow, and a prickle of magic, lifting away the pain Athessa had been carrying there.
Usually she asks. But Derrica thinks in this instance, she's allowed.
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"How am I supposed to compete with that?" But, perhaps answering her own question, she uses their new proximity to catch Derrica's mouth in a kiss this time. Careful of that bruise she can't actually kiss better, of course, but not too gentle, either.
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"Come on," she says, when they break away. She laces her fingers back through Athessa's. "Come with me."
There's a whole mess of things she finds herself wanting, and very few of them are compatible with perching on this bar with a brawl happening in the ring.
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With some deft maneuvering, she slips off the bar while keeping hold of Derrica's hand, extending the other up to help Derrica down.
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It's an easy proposition to make. Derrica wants. She laces their fingers together, rubs her thumb over Athessa's bruised knuckles.
"We can take our pick."
There's a little bit of a question in it, an offering of space for Athessa to withdraw and say no.
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The benefits of having an empty room with a closed door: privacy to hook up with your hot friend after fight club.