Lock-Picking 101
WHO: Character(s)
WHAT: Mandatory training on how to pick locks
WHEN: Various times this month
WHERE: Wherever
NOTES: A catch-all for RP about this training. OOC post here. People who didn't sign up for random pairings are still welcome to use this post to RP about their characters attending.
WHAT: Mandatory training on how to pick locks
WHEN: Various times this month
WHERE: Wherever
NOTES: A catch-all for RP about this training. OOC post here. People who didn't sign up for random pairings are still welcome to use this post to RP about their characters attending.

Trainings will be held periodically at various times of day, often in the unused dining hall in the Mage Tower but occasionally in various other classroom spaces. Teachers vary, generally members of the Scouting Division but not always, and the curriculum of the initial lecture is generally aimed at beginners. For them, they begin with identifying different types of locks, and display a few deconstructed examples to show how the internal mechanisms work, before demonstrating basic picking technique. If the attendance is mostly those with more experience, this might be skipped in favor of talking through more complex locks and trickier situations like makeshift picks, locks you can't see, avoiding leaving a trace, or detecting traps and failsafes.
Much of the time is spent in one-on-one instruction, and then studying in small groups made up of people with roughly similar skill-levels. There are a variety of locks and tools to work with (for those who haven't brought their own or want a new challenge), ranging from extremely basic to examples of rare and expensive locks from around Thedas, apparently from the Scoutmaster's own collection. At the end of the class, they are finally paired off to see how much they've learned by being—surprise!—shackled together until they can get themselves free. Each pair is sent off with orders not to neglect the rest of their work day(s) and bring the cuffs back when they're done.
Effort will be made to scale the challenge to fit, so those who are more skilled will be given more complicated cuffs to work with that may include enhancements like: requiring multiple locks to be unlocked simultaneously, enchantments that deliver a mild shock to the wearers if an unlocking attempt takes more than ten seconds, designs that tighten the cuffs when an unsuccessful attempt is made, and so on. If you feel your character is simply too good to be held by any such mechanism for long enough to make this fun, then feel free to make up additional complications, like being cuffed back to back, including leg manacles, whatever (within reason).
Note that use of magic (or rifter powers or any sort of unorthodox ability) is strictly forbidden in all parts of this course. If people have magical means they're willing to demonstrate or able to teach, there will be a portion of the class where they're encouraged to do so—particularly if it involves careful use of native magic that other Riftwatch mages could learn—but the purpose of the lessons are to learn how to pick locks, not destroy them, and any evidence of magical tampering will otherwise get frowned at.
Teacher ↠ StudentYngvi ↠ Gwen Petrana ↠ Matthias John ↠ Darras Nikos ↠ Kostos Fitcher ↠?↞ Bastien Teren ↠ Laura Derrica ↠ Jenny Lou Yseult ↠ Ellis
Study GroupsFitcher + Darras + Derrica Kitty + Petrana + Nikos Lauralae + Laura + Kostos Gwen + Matthias + Sidony
Stuck TogetherJohn ⛓ Kostos Sidony ⛓ Ellis Darras ⛓ Kitty Nikos ⛓ Lauralae Bastien ⛓ Wysteria Matthias ⛓ Nell Petrana ⛓ Laura Jenny Lou ⛓ Six

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More or less anyway. Kirkwall seemed like it had the same kind of layers that cities from her world did anyhow. "I dunno if I could tell you a lot about it anyhow, I wasn't there for too long before I wound up here."
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"I dunno. I guess." It's the easy answer, followed with a shrug and a devil may care grin, "I mean, we get room, board and a paycheck, so like that's rad."
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"Is it different from London?" she asks, for want of anything else to say (and for mild curiosity about the worlds beyond rifts).
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"I thought I went back in time when I first got here, but this place is like ancient history and a totally alien world all rolled together. I've been in high key culture shock for like weeks."