hassaran: (Default)
yseult ([personal profile] hassaran) wrote in [community profile] faderift2020-02-05 10:38 pm

Lock-Picking 101

WHO: Character(s)
WHAT: Mandatory training on how to pick locks
WHEN: Various times this month
WHERE: Wherever
NOTES: A catch-all for RP about this training. OOC post here. People who didn't sign up for random pairings are still welcome to use this post to RP about their characters attending.





Trainings will be held periodically at various times of day, often in the unused dining hall in the Mage Tower but occasionally in various other classroom spaces. Teachers vary, generally members of the Scouting Division but not always, and the curriculum of the initial lecture is generally aimed at beginners. For them, they begin with identifying different types of locks, and display a few deconstructed examples to show how the internal mechanisms work, before demonstrating basic picking technique. If the attendance is mostly those with more experience, this might be skipped in favor of talking through more complex locks and trickier situations like makeshift picks, locks you can't see, avoiding leaving a trace, or detecting traps and failsafes.

Much of the time is spent in one-on-one instruction, and then studying in small groups made up of people with roughly similar skill-levels. There are a variety of locks and tools to work with (for those who haven't brought their own or want a new challenge), ranging from extremely basic to examples of rare and expensive locks from around Thedas, apparently from the Scoutmaster's own collection. At the end of the class, they are finally paired off to see how much they've learned by being—surprise!—shackled together until they can get themselves free. Each pair is sent off with orders not to neglect the rest of their work day(s) and bring the cuffs back when they're done.

Effort will be made to scale the challenge to fit, so those who are more skilled will be given more complicated cuffs to work with that may include enhancements like: requiring multiple locks to be unlocked simultaneously, enchantments that deliver a mild shock to the wearers if an unlocking attempt takes more than ten seconds, designs that tighten the cuffs when an unsuccessful attempt is made, and so on. If you feel your character is simply too good to be held by any such mechanism for long enough to make this fun, then feel free to make up additional complications, like being cuffed back to back, including leg manacles, whatever (within reason).

Note that use of magic (or rifter powers or any sort of unorthodox ability) is strictly forbidden in all parts of this course. If people have magical means they're willing to demonstrate or able to teach, there will be a portion of the class where they're encouraged to do so—particularly if it involves careful use of native magic that other Riftwatch mages could learn—but the purpose of the lessons are to learn how to pick locks, not destroy them, and any evidence of magical tampering will otherwise get frowned at.

Teacher ↠ Student
  • Yngvi ↠ Gwen
  • Petrana ↠ Matthias
  • John ↠ Darras
  • Nikos ↠ Kostos
  • Fitcher ↠?↞ Bastien
  • Teren ↠ Laura
  • Derrica ↠ Jenny Lou
  • Yseult ↠ Ellis

    Study Groups
  • Fitcher + Darras + Derrica
  • Kitty + Petrana + Nikos
  • Lauralae + Laura + Kostos
  • Gwen + Matthias + Sidony

    Stuck Together
  • John ⛓ Kostos
  • Sidony ⛓ Ellis
  • Darras ⛓ Kitty
  • Nikos ⛓ Lauralae
  • Bastien ⛓ Wysteria
  • Matthias ⛓ Nell
  • Petrana ⛓ Laura
  • Jenny Lou ⛓ Six

  • exequy: (04)

    [personal profile] exequy 2020-03-03 09:25 pm (UTC)(link)
    "It is not a pet," Kostos says, pretty convincingly for someone who's been calling it Wispteria in his head for the last few hours it's been following him around. "It does not belong to anyone."

    —that sounds pretty convincing, too, but maybe seems less true when he holds a hand out and the wisp retreats, as if called out loud, to hover over his hand as if cradled. He murmurs instructions to it, in Nevarran, and its color shifts toward red while it huffs a bit of fire at the lock. It does absolutely nothing to make picking the mechanism any easier, but it makes Kostos feel better about how badly the lock is beating him.
    justashotaway: (33.)

    [personal profile] justashotaway 2020-03-07 02:55 am (UTC)(link)
    "What does it do?" It must have a purpose. That Kostos has refused to explained why it is present makes its presence all the more suspicious.
    rakta: art by ineedacapr1sun @ vgen. (026)

    [personal profile] rakta 2020-03-08 10:58 pm (UTC)(link)
    "Must it do anything?"

    Lauralae is used to things having a purpose, a need, a necessity, but this is simply... Beautiful. Why does it need to be anything more than that? Her eyes dart over to Kostos - taking him in, measuring him, for a moment - before she leans back and stares down at the documents around them.