Entry tags:
closed.
WHO: science nerds
WHAT: vibe check
WHEN: drakonis
WHERE: wysteria's haunted house
NOTES: all fine here.
WHAT: vibe check
WHEN: drakonis
WHERE: wysteria's haunted house
NOTES: all fine here.
There has yet to be a chemical fire today, so Ellis feels it's safe to spread his mending out on the side of the table Tony and Wysteria haven't covered with sheets of paper. He's been carefully repairing items of clothing over the course of the afternoon, and is presently meticulously reinforcing the seam at the shoulder. It's comfortable in Wysteria's ramshackle, lightly-haunted house, and Ellis has decided not to examine that too closely. (Once he does, this place will likely cease being comfortable for him at all.)
As he's worked, he's kept half an ear on the conversation. Most of the discussion is theoretical, touching on subjects he's familiar with but can't parse well enough to contribute. However, Ellis has developed an ear for the kinds of turns a conversation takes before it veers into dangerous territory, so it's best not to zone out completely.
"It sounds like you need a dwarf," he says, when their conversation hits a lull. "If you could persuade one of their artisans or smiths to work with you."

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"I'll introduce you both. It'll help if I'm there. You should bring them that...what do you call it? Zip?"
It's a little bit of a joke. But who knows? It might be something. The bit of metal securing the bag Fitz had arrived in was interesting enough, even if it wasn't a weapon. The artisans might take the idea and run with it. Ellis spears the needle through the collar of his tunic and sits back in his chair. His gaze flicks up to Tony as he lifts the airplane, then drops as he turns the construction over in his fingers.
"The last time I was there, it was on Warden business. There's an entrance in Orzammar I needed to use," he says, running a finger along the wing. There are details omitted: the broken bones, the places where his armor had been dented so deeply it had been difficult to draw breath, the grind of stone as Meino had hauled him bodily through the gates. "But it wasn't the first time. Wardens have regular business there. I can make it easier for you two to negotiate."
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She didn't realize there were proper entrances to that place at all - just unofficial places where the tunnels had been cracked open, or old abandoned doors or—
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"It's all in the wrist," he says, nodding to the paper plane in Ellis's hands. He brings his own hand up to demonstrate. "Keep it parallel to the ground. Like throwing a dart. How often did Warden business take you into the Deep Roads?"
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"A fair amount," he answers, delicate. The turn in conversation exacerbates the gnawing sense of...shame, maybe. It's the kind of guilt that comes from a job left undone and ignored; Ellis has been in Kirkwall for long months, and he isn't so sure he shouldn't be ranging across Thedas or delving back underground with whatever Wardens aren't tangled in affairs in the Anders or elsewhere. "I was part of a few expeditions meant to explore the lost thaigs."
Regardless of what Alistair had said, Ellis finds it hard to shake the inclination towards secrecy. But still, talking about exploration veers away from what exactly they'd been looking for and the clusters of darkspawn they'd encountered. One is easier to discuss in Wysteria's warm, cluttered kitchen than the other.
no subject
"Expeditions, you say? Why Mister Ellis, I had no idea you had such a history of being integral to academic research prior to this point. You really should have said something before now."