Fade Rift Mods (
faderifting) wrote in
faderift2020-05-03 11:05 pm
Entry tags:
- ! mod plot,
- ! open,
- bastien,
- byerly rutyer,
- darras rivain,
- james flint,
- john silver,
- kostos averesch,
- lazar,
- nell voss,
- obeisance barrow,
- val de foncé,
- wysteria de foncé,
- yseult,
- { athessa },
- { colin },
- { herschel rustin },
- { ilias fabria },
- { ket perrino },
- { laura kint },
- { leander },
- { lucien },
- { marcoulf de ricart },
- { octavian sokolov },
- { richard dickerson },
- { sister sara sawbones },
- { sonia barra }
MOD PLOT ↠ SECRET STEEP'D ROOTS
WHO: Open
WHAT: Trapped! Trapped in a jungle!
WHEN: Bloomingtide 9:46
WHERE: Unknown
NOTES: OOC post! The three starters in the comments can have multiple threads, and feel free to ask us on the OOC post if you have any "what will happen if I x" questions.
WHAT: Trapped! Trapped in a jungle!
WHEN: Bloomingtide 9:46
WHERE: Unknown
NOTES: OOC post! The three starters in the comments can have multiple threads, and feel free to ask us on the OOC post if you have any "what will happen if I x" questions.


When the eluvian shatters, there's a stutter in the flow of the fight. The eight Venatori nearly all freeze in place for a moment when the glass cracks, watching their way out and their plan crumble, and afterwards they never quite manage to get their rhythm back. But they don't quit, either. In the end, they all go down fighting.
Riftwatch takes no casualties, and the four members of Riftwatch who were taken captive are all alive, accounted for, and mostly unharmed.
That's the end of the good news.
The massive, shattered eluvian was set within a ruin carved and built out of a steep embankment, now almost entirely reclaimed by the jungle. All that's left are the remains of walls—some full height, others crumbling where vines have pushed between the stones or spreading tree roots have disrupted the ground. But with daylight fading and several injuries that need attending to before anyone can move, the surviving walls and thick plant growth form the best shelter anyone can hope to find before nightfall.
When the sun rises and better stock can be taken of their position, the jungle in which everyone finds themselves is still not immediately recognizable. It's hot compared to Kirkwall at this time of year, with temperatures hovering around 75-80F and kept relatively consistent between day and night by the high humidity and non-existent breeze. It rains with some frequency—light showers that are little more than mist by the time they reach ground-level or torrential downpours that start with little warning and drop several inches of rain in an hour before disappearing as abruptly as they'd arrived.
Most of the ruins extending up or out from the embankment are little more than chunks of moss-covered stone buried in the undergrowth. Searching around them will find them a stream running through the remains of a carved stone channel, fast enough to be safe to drink, and they can follow that a short ways out of the ruins to where it joins a much larger river. They won't see any traffic along it except for a variety of river creatures that would be happy to eat them. Judging by the position of the sun and moons, the river leads south.
There is one half-sunken portion of the ruin complex that's more intact, but after exploring it confirms there is no back-up eluvian on offer, there's little choice but to set out into the dense growth of the jungle. Huge trees create a canopy far overhead, and the floor is soft and springy with dead matter. Giant ferns, vines of every variety, and flowers of every conceivable color crowd them at every turn, making travel slow and damp. Overhead, and all around, are the sounds of other creatures moving through the same space. Birdsong, monkey screeches, the constant buzz and chitter of insects. The fauna in the jungle is a mix of the usual sorts of beasts one would expect in such a climate: parrots, monkeys, snakes, absurdly large insects, the rare big cat, whatever other weird animals walk around a jungle.
The walk south along the river will be a long and difficult slog through dense jungle with no real respite from the environment along the way—and no real certainty about their destination. They'll have to make a new camp each night as best they can and push on the next morning, hiking through seemingly-endless forest. At first, they will have the benefit of a path, a trail south alongside the river that appears to have been cut less than a month ago. It will lead to a second set of ruins where signs of Venatori presence will be obvious. They will make camp here for a couple days while they explore more thoroughly for clues about where they are and what the Venatori were up to.
Beyond that point it will be necessary to cut their own trail, an exhausting process that means even slower going and tired arms for everyone who takes a shift at the front of the line. The only break will come when the jungle abruptly gives way to a deep gorge, the river taking a hard west-ward turn and dropping down a series of magnificent waterfalls to what looks like a very large lake at the bottom. They can either find a way down the falls and hike west around the lake, or cross the river via a narrow rock bridge over the falls and continue south back into the jungle. They'll stop here and make camp among the rocks for another couple days to try to identify the lake or the falls before they go any further and risk walking miles in the wrong direction.
The journey will take a few weeks in total, with plenty of time and opportunity for a few people scouting ahead or foraging for food to find trouble (or fun) on their own. But the entire group will also encounter a few hazards together, including, in chronological order:
- Shortly after leaving the elven ruins where they came through the eluvian, a flash flood will catch the camp one evening, despite its position on the best available high ground, sweeping away some supplies and ruining others. People outside of the camp, for whatever reason, will lack the high ground and might experience a more dangerous rush of water, and everyone will have to go to sleep damp and hungry.
- A day after the group leaves the dwarven ruins, a swarm of dragonlings and several drakes will emerge from a mountain cave when the group passes too close, breathing fire and intent on chasing them away. Their high dragon won't appear for the fight, but several days later she will fly overhead, barely visible through the canopy but obviously very, very large.
- A few days later, they'll come upon a hot spring that appears crystal-clear and fine for drinking and bathing, but will result in people developing minor, mostly auditory hallucinatory effects an hour or two after their exposure to it. The plants growing nearby will show to have an even stronger effect, if anyone is foolish enough to eat them to find out.
- In a few areas, the river will cut gorges through the mountainous terrain, and following it will require either walking along narrow traversable paths on the cliffsides or holding supplies overhead and fording through the water. Watch out for dickfish.


ota
Sonia is still shaking slightly when she finally rejoins the rest of Riftwatch, trying still to get hold of herself. The hysteria of the rescue is still wearing off, and she's overwhelmed by their new daunting status quo. It's hard to feel all that hopeful right now, but at least she's back among friends.
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"Oh," he says softly into her hair, and that's it; just that one, soft sound.
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She chokes out his name as soon as she sees him, almost tripping in her hurry towards him, but he closes the distance between them in no time, and she flings her arms around him, holding on as though for dear life. Byerly is home in this uncivilized place, solace from the lingering terror of the last few days, and she has never been so glad to see him in her life. She can't seem to find words for anything else, just buries her face in his shoulder and lets out a muffled sob.
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"Are you hurt?"
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"They kicked us around a little bit, but..." The words seem to get stuck in her throat, oddly difficult to force out. She swallows, blinks, almost says I'm alright. She shakes her head again. "Just -- just tired and sore."
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"They kicked around unarmed captives," he says, voice very soft.
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"Well, I don't think they were very interested in being friendly with us," she says, trying for just a little levity, but it falls flat, and she comes out sounding dull and childish. "It could have been worse. John and Colin had it worse." She bites her lip, her gaze falling. "If it weren't for Colin, I'd have been worse off."
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"He defended me," she says, and even as tired and miserable as she looks, there is still a glimmer of fierceness in her voice, that little righteous streak she's always carried. But she slows down there, hesitating slightly. "I...one of the kidnappers got angry with me. He tripped over my foot and thought I'd done it on purpose. I really hadn't, I was just so tired, I didn't realize..."
She stops herself with another breath. God, that had been just the other night. She feels like she's reliving it already. "He was so angry, he was -- I thought he was going to hit me. But Colin...he spoke up. Talked the man out of it, even though there was a good chance he'd just turn around and take it out on Colin. They treated Colin and John like they were...disposable."
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Damaged him. Like Colin was chattal.
"Were they kinder to you because you were women, then?"
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"I...don't know," she says slowly. That alone makes her uneasy, but so does Byerly's easy dismissal of the real risk Colin had taken. "That's what I haven't figured out. They threatened to -- to kill John and Colin, but never Wysteria or me. They seemed to want to bring us alive the most. For...study."
Her stomach trembles again as her imagination races ahead of her, lays out all the reasons why the Venatori might want to keep the women alive more than the men. But no -- there had been women there, too. Surely they wouldn't allow... She shakes her head, her frown deepening.
"You weren't there," she says quietly, but with conviction. "You didn't see what they were like. I think they'd have killed him if they thought it would keep us in line."
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"Did they not know he was a mage, then?"
(It is easier to try to gather information. To puzzle through their motives. To try to uncover the root of it all, the reason of it. It is easier than confronting the fear.)
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"No, they knew. They took him first. They used him as leverage." And it had worked. Sonia, overtaken with fear, had laid her weapon down almost immediately. Not that it would have been of much use to her anyway, but she wonders -- if she hadn't, if she had held her ground, would things have gone differently? Selfish to pin all that on herself, though. Selfish and unfair. It wasn't anybody's fault at all. "It didn't seem like they were especially interested in his magic."
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"You doin' okay?"
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"Yes," she says, then bites the inside of her cheek. "I think. Given the circumstances. It's...been a long couple of days."
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"Can I--" Floundering for a moment, Athessa makes a sympathetic face. She isn't well equipped for this, often forgetting that most people don't lead the sort of rough-and-tumble life she's used to. "Can I get you anything? Water, or...something? I have a poultice that might help with..."
Gesturing, she indicates the raw skin on Sonia's neck.
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She touches her neck, just above her collarbone, with smudged fingers. She winces, but only slightly. It's unpleasant, but hardly the worst of her worries right now. No, more than healing, she just -- Sonia shakes her head, leaning back against Athessa and closing her eyes.
"No," she says, and she doesn't mean for her voice to come out so small. "No, I just...don't go anywhere just yet, please."
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"I'll stay with you as long as you need."
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"Thank you," Sonia sighs, sounding tremendously relieved. She wraps one arm around Athessa's, hugging it close. She is mind-staggeringly tired, but there's still something restless and scared in her that keeps her from sleep. "Thank you," she says again, more quietly this time. "For coming for me -- for us."
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"No need to thank me," she says, giving her a squeeze. "I'll bully your cousin into that later, that'll be hilarious."
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It probably isn't fair to blame herself, it's hardly her fault, but she still feels bad.
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She probably won't. Athessa rests her cheek against Sonia's hair and looks out over the camp.
"But you didn't scare him. It was the Venatori, and the thought of losing you that did that."
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I didn't think I could be lost. I didn't think I could scare Byerly like that.
Her mouth sets into a hard line, and she stares down at her hands. "I don't ever want it to happen again."
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"Let's hope it never does," Athessa thinks on it for a little bit, then suggests: "Maybe someone should teach you how to fight? When we get back to Kirkwall."
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When she stops to think about why, she feels so childish. She pouts, drawing her knees up against her chest, almost curling in on herself. She feels afraid to let herself sprawl around her like she usually does, after what had nearly happened with their kidnappers.
"This is going to sound stupid," she says, half-mumbling, "but I...don't have the stomach for violence. It scares me. It's not that I don't know we're in a war, what happens in order. But I thought, somehow -- I don't know -- " Her voice goes small. "I thought maybe I could...avoid it somehow. Keep myself away from it. How incredibly foolish."
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