Fade Rift Mods (
faderifting) wrote in
faderift2020-05-03 11:05 pm
Entry tags:
- ! mod plot,
- ! open,
- bastien,
- byerly rutyer,
- darras rivain,
- james flint,
- john silver,
- kostos averesch,
- lazar,
- nell voss,
- obeisance barrow,
- val de foncé,
- wysteria de foncé,
- yseult,
- { athessa },
- { colin },
- { herschel rustin },
- { ilias fabria },
- { ket perrino },
- { laura kint },
- { leander },
- { lucien },
- { marcoulf de ricart },
- { octavian sokolov },
- { richard dickerson },
- { sister sara sawbones },
- { sonia barra }
MOD PLOT ↠ SECRET STEEP'D ROOTS
WHO: Open
WHAT: Trapped! Trapped in a jungle!
WHEN: Bloomingtide 9:46
WHERE: Unknown
NOTES: OOC post! The three starters in the comments can have multiple threads, and feel free to ask us on the OOC post if you have any "what will happen if I x" questions.
WHAT: Trapped! Trapped in a jungle!
WHEN: Bloomingtide 9:46
WHERE: Unknown
NOTES: OOC post! The three starters in the comments can have multiple threads, and feel free to ask us on the OOC post if you have any "what will happen if I x" questions.


When the eluvian shatters, there's a stutter in the flow of the fight. The eight Venatori nearly all freeze in place for a moment when the glass cracks, watching their way out and their plan crumble, and afterwards they never quite manage to get their rhythm back. But they don't quit, either. In the end, they all go down fighting.
Riftwatch takes no casualties, and the four members of Riftwatch who were taken captive are all alive, accounted for, and mostly unharmed.
That's the end of the good news.
The massive, shattered eluvian was set within a ruin carved and built out of a steep embankment, now almost entirely reclaimed by the jungle. All that's left are the remains of walls—some full height, others crumbling where vines have pushed between the stones or spreading tree roots have disrupted the ground. But with daylight fading and several injuries that need attending to before anyone can move, the surviving walls and thick plant growth form the best shelter anyone can hope to find before nightfall.
When the sun rises and better stock can be taken of their position, the jungle in which everyone finds themselves is still not immediately recognizable. It's hot compared to Kirkwall at this time of year, with temperatures hovering around 75-80F and kept relatively consistent between day and night by the high humidity and non-existent breeze. It rains with some frequency—light showers that are little more than mist by the time they reach ground-level or torrential downpours that start with little warning and drop several inches of rain in an hour before disappearing as abruptly as they'd arrived.
Most of the ruins extending up or out from the embankment are little more than chunks of moss-covered stone buried in the undergrowth. Searching around them will find them a stream running through the remains of a carved stone channel, fast enough to be safe to drink, and they can follow that a short ways out of the ruins to where it joins a much larger river. They won't see any traffic along it except for a variety of river creatures that would be happy to eat them. Judging by the position of the sun and moons, the river leads south.
There is one half-sunken portion of the ruin complex that's more intact, but after exploring it confirms there is no back-up eluvian on offer, there's little choice but to set out into the dense growth of the jungle. Huge trees create a canopy far overhead, and the floor is soft and springy with dead matter. Giant ferns, vines of every variety, and flowers of every conceivable color crowd them at every turn, making travel slow and damp. Overhead, and all around, are the sounds of other creatures moving through the same space. Birdsong, monkey screeches, the constant buzz and chitter of insects. The fauna in the jungle is a mix of the usual sorts of beasts one would expect in such a climate: parrots, monkeys, snakes, absurdly large insects, the rare big cat, whatever other weird animals walk around a jungle.
The walk south along the river will be a long and difficult slog through dense jungle with no real respite from the environment along the way—and no real certainty about their destination. They'll have to make a new camp each night as best they can and push on the next morning, hiking through seemingly-endless forest. At first, they will have the benefit of a path, a trail south alongside the river that appears to have been cut less than a month ago. It will lead to a second set of ruins where signs of Venatori presence will be obvious. They will make camp here for a couple days while they explore more thoroughly for clues about where they are and what the Venatori were up to.
Beyond that point it will be necessary to cut their own trail, an exhausting process that means even slower going and tired arms for everyone who takes a shift at the front of the line. The only break will come when the jungle abruptly gives way to a deep gorge, the river taking a hard west-ward turn and dropping down a series of magnificent waterfalls to what looks like a very large lake at the bottom. They can either find a way down the falls and hike west around the lake, or cross the river via a narrow rock bridge over the falls and continue south back into the jungle. They'll stop here and make camp among the rocks for another couple days to try to identify the lake or the falls before they go any further and risk walking miles in the wrong direction.
The journey will take a few weeks in total, with plenty of time and opportunity for a few people scouting ahead or foraging for food to find trouble (or fun) on their own. But the entire group will also encounter a few hazards together, including, in chronological order:
- Shortly after leaving the elven ruins where they came through the eluvian, a flash flood will catch the camp one evening, despite its position on the best available high ground, sweeping away some supplies and ruining others. People outside of the camp, for whatever reason, will lack the high ground and might experience a more dangerous rush of water, and everyone will have to go to sleep damp and hungry.
- A day after the group leaves the dwarven ruins, a swarm of dragonlings and several drakes will emerge from a mountain cave when the group passes too close, breathing fire and intent on chasing them away. Their high dragon won't appear for the fight, but several days later she will fly overhead, barely visible through the canopy but obviously very, very large.
- A few days later, they'll come upon a hot spring that appears crystal-clear and fine for drinking and bathing, but will result in people developing minor, mostly auditory hallucinatory effects an hour or two after their exposure to it. The plants growing nearby will show to have an even stronger effect, if anyone is foolish enough to eat them to find out.
- In a few areas, the river will cut gorges through the mountainous terrain, and following it will require either walking along narrow traversable paths on the cliffsides or holding supplies overhead and fording through the water. Watch out for dickfish.


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And misses. But only narrowly.
"I saw a spirit that looked like her in the Crossroads," he adds, tone idle, half-distracted by squinting into the air and keeping his hand poised for another try. "During the Blight, she said."
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"The Blight was not kind to Wildcrest," he says. "Not kind to any of Ferelden, but particularly unkind to her home. Particularly unkind to her family. It has resulted in...certain difficulties, certain complications in the lines of succession, which have brought her here."
Another moment. "One is a fool if one believes they can keep another person safe. Don't you think?"
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He's still on the hunt. But it's a serious question, and the bug is nowhere in sight, so he retracts his hand to rest on his side.
"—it is not foolish to want to, and it is not foolish to try. But it is like anything else. Wanting and trying are not always enough."
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He rolls over onto his back, takes a deep breath, stretches his hands above his head.
"Time will always bring misfortune. To try to keep someone safe - Why, it feels rather like trying to fight aging. You can slather your face in ewe's butter every day, but the wrinkles will come regardless. You just slow them."
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This is beside the point. But the point is potentially enormous, a mountain of a philosophical quandary that one can scale as carefully as one likes and still, upon reaching the person sulking at the top of the summit, be told you're wrong and shoved back down to the bottom.
"Do you think life is pointless if it ends?" he asks, sounding more curious than argumentative—though curious in the way of a healer asking how much does it hurt, perhaps, more than a child asking why the sky is blue—while he sits up and rearranges his legs. "Happiness is meaningless if it does not last forever?"
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But - he doesn't have an answer. Instead, he turns the question around. "What do you think?"
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"What do you think I think?" he volleys back, just to tease. And to buy a moment while he wiggles his shoulders to get comfortable.
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"I think you value life for its transience," he replies. "You see particular value in the way that it is limited, and therefore precious. No?"
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“Transience,” he echoes. “That is a good word. And I think that is probably what I think. I think…”
He lets out a long exhale. The last time he drank and argued this through with anyone, he was in his twenties and fresh off poisoning someone who’d trusted him. Believing life had inherent value wasn’t in his interest at the time. Now he’s not sure.
“Whatever its value, it is all we get,” he decides, “so if your cousin is safe for one more day, even if it really is just one more, and even if she spends it in the jungle, eating terrible campfire food and being harassed by monkeys, it is not nothing. It is everything. But it won't be one more." Important footnote. "It will be thousands more. And you will both be so wrinkly.”
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Since he has no access to Bastien's hair any longer, he goes for the mustache instead, stroking it like one would a beloved caterpillar.
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He trails off into a thoughtful silence, thoughts evidenced by an occasional shift and move of his mouth beneath Byerly's mustache-petting, as if to begin a syllable. It goes on for several seconds. Then he holds up both hands and lifts his shoulders, on in this case nudges them back into Byerly's side, in a lazily overacted shrug.
"Is every day miserable?"
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He moves on to Bastien's eyebrows.
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For nearly anyone else he might add, Never. For Byerly, he adds, "Not on average. I'm not sure I would keep going, if they were. I think I would just lie down somewhere and let the moss grow." He can't see much of Byerly's face at his angle or in this light, but he tries. "But you haven't."
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"What is a Fereldan," he said, "but a collection of the stubbornest donkeys ever to amble down from the Frostbacks?" But that's a glib answer, and not really a true one; there have been plenty of Fereldans over the years who have laid down and let the moss grow.
So. "I'm just a miserable bastard," he says meditatively. "Miserable bastards learn to live miserably. Misery is not in your nature, so of course you're more vulnerable to it when it comes."
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The bastards. Even at night the air feels clammy, like someone’s rubbed their sweaty palms everywhere. Like he is a sweaty palm. But a very content one that’s accepted its fate and won’t be particularly sorry if it leaves any damp spots behind where his shoulders and neck and cheek are pressed into Byerly’s shirt.
“Does that mean you are more vulnerable to happiness? Would too much of it make you sick? Turn you into vapor?”
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The real answer: he wouldn't ever find happiness. It's not in his constitution. If happiness were ever to find him, he would systematically dismantle it so it couldn't touch him, turn it away from the door like an elven god in one of those old elven stories where people get transformed into beasts for their inability to accede to the will of higher powers.
"So don't you dare bring that dreadful stuff anywhere near me, do you hear?" For good measure, he takes his sweaty hand and rubs it through Bastien's hair, for a little preview of the viscera to come.
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“I will be very careful,” he promises, “not to drip. Though—if we are to be sworn enemies, someday, and it becomes my job to destroy you—now I know how to do it. Ha ha,” a yawn, and, “ha.”
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When he lifts his head, though, it's just to readjust.
"But first you have to tell me a story."
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"Young little Byerly in the Bannorn, hm?" he asks. Then - "Well. Young Byerly had a proper little Chantry education. Did I ever tell you that? Trudging down every morning into town, off to the Mothers and Sisters to learn my sums and my letters and my Chant. Young little Byerly, however, tended to prefer spending outside the classroom rather than in it, because as a wee lad he was enchanted by the frogs in the ponds and the Chantry mabari, and as an older lad he was enchanted by the storehouse's wine and the way that other people's mouths tasted. So he spent much time plotting escape from the classroom, even as the poor matrons plotted ways to keep him imprisoned."
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Ah, he does miss those days sometimes.
He hesitates just a bit before he adds - "My sister would help. She was very good at asking just the right question in the right way to distract them so I could sneak out. It helped that she was often genuinely interested in the answer - I thought she'd take vows for a little while there."
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But he noticed that hesitation. And he did ask, a decade ago, when he was fond of Byerly in a curious and distant way that didn't preclude gossip. He asked in Orlais, in a sideways Orlesian manner, and received a sideways Orlesian answer. Five of them, actually. Each less informative than the last—but enough for Bastien to not be surprised there is a sister. And Byerly's prior silence on the subject was pervasive enough for him to not think it's nothing, for Byerly to talk about her now.
He promised not to pry. So while he's shifts partway onto his side, smushing his cheek and ear into Byerly's shirt and then briefly trying to smooth the wrinkles that causes out with his jaw so they don't put lines on his face, he discards a half-dozen questions that might approach the realm of what happened.
What he settles on, as he settles down, is, "Were you very different?"
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so many words i'm sorry
holy shit my heart, UGH
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