heorte: (66)
ellis ginsberg. ([personal profile] heorte) wrote in [community profile] faderift2020-07-30 01:38 pm
Entry tags:

closed.

WHO: ellis + nell
WHAT: hitting things
WHEN: late solace, whenever nell is free
WHERE: free marches
NOTES: a fetch quest.


"I think we're going to have to go down there and get them," Ellis says, straightening up and slapping the dirt from his knees with a sigh. "They've got the advantage as long as they're holed up in that farmhouse and they know it."

If it had been a different combo of agents sent to oust that pack of bandits from the farm, it might have been easier. But they're not to set the structure on fire and Ellis is good for one particular type of combat. No one's so much as put their face to the window in an hour, and Ellis doesn't want to deal with them in the dark.

In hindsight, they should have been looking for scouts. But the letter hadn't given Ellis the impression they were dealing with an organized set of bandits. It's inconvenient.

"Unless you think you can get them to come out?"

In which case Ellis likely still has to go down the hill, but potentially under better conditions.
galvanising: (057)

[personal profile] galvanising 2020-08-09 08:09 pm (UTC)(link)
"Good thinking," says Nell with an immediate nod, "That's a better idea. Much safer for the house." And for Ellis. Her magic is much less big without the staff--a simple design, wood and dawnstone with a long leather wrapping and a blade on one end--but her aim is also less good, so perhaps the risk evens out.

"Alright. Ready?" she asks, giving him a bare second in which to stop her before she's trotting off, looping around to approach via the nearby dirt lane before knocking on the door, once and then with increasing insistence. "Hello?" she calls, in a very broad Starkhaven accent (which she will explain later is the only one she can do and swear is exactly what an old friend sounded like), "Hello, I need help with a broken cart, is anyone here?"

galvanising: (070)

[personal profile] galvanising 2020-08-16 07:28 pm (UTC)(link)
There are three of them with Nell, two walking right alongside her--the loudest voices of the bunch--and another trailing some ways behind, putting a half-hearted jog into his step for a couple paces in an effort to close the gap before changing his mind. Behind them another man lingers in the doorway of the farmhouse, frowning after his compatriots, plainly of the opinion that they're stupid to go but still stuck on the question of whether they're so stupid that they shouldn't be allowed to go without him.

"Oh, it's a bit of a ways up here," Nell says, a little louder than is really necessary, the accent perhaps even more pronounced now than it was before, "Once we get past these trees up here we should be able to see it. The wheel's come clean off, I don't know how. But I'm sure the three of ye should be able to lift it no trouble. Lucky I found me some strapping lads, eh?"

And they are in fact quite strapping. The one trailing behind is on the wiry side of average, but the two with Nell will give even Ellis a run for his money: the smaller of them is tall, broad-shouldered and solid like a corn-fed farmhand in an Orlesian comedy, while the larger has the better part of a foot on Nell and looks like he's sacrificed his neck to the Old Gods for the power to lift a wagon and a horse in each hand.

On the bright side, in a few more paces they'll be even with the copse where Ellis is hidden and at least the accent can be over.