closed.
WHO: ellis + nell
WHAT: hitting things
WHEN: late solace, whenever nell is free
WHERE: free marches
NOTES: a fetch quest.
WHAT: hitting things
WHEN: late solace, whenever nell is free
WHERE: free marches
NOTES: a fetch quest.
"I think we're going to have to go down there and get them," Ellis says, straightening up and slapping the dirt from his knees with a sigh. "They've got the advantage as long as they're holed up in that farmhouse and they know it."
If it had been a different combo of agents sent to oust that pack of bandits from the farm, it might have been easier. But they're not to set the structure on fire and Ellis is good for one particular type of combat. No one's so much as put their face to the window in an hour, and Ellis doesn't want to deal with them in the dark.
In hindsight, they should have been looking for scouts. But the letter hadn't given Ellis the impression they were dealing with an organized set of bandits. It's inconvenient.
"Unless you think you can get them to come out?"
In which case Ellis likely still has to go down the hill, but potentially under better conditions.

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"Alright. Ready?" she asks, giving him a bare second in which to stop her before she's trotting off, looping around to approach via the nearby dirt lane before knocking on the door, once and then with increasing insistence. "Hello?" she calls, in a very broad Starkhaven accent (which she will explain later is the only one she can do and swear is exactly what an old friend sounded like), "Hello, I need help with a broken cart, is anyone here?"
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In her wake, Ellis slides silently from their position to the copse of trees. From this vantage, he can see the door swinging open, hear the murmur of chatter. Whatever his thoughts about the accent, it seems she's at least garnered a few takers. From his bush, he can hear increasingly flirtatious chatter and then—
"How much farther is the cart?"
And from the bush, Ellis peers out, trying to get a good look at either Nell or mark how many of the bandits were walking out with her.
no subject
"Oh, it's a bit of a ways up here," Nell says, a little louder than is really necessary, the accent perhaps even more pronounced now than it was before, "Once we get past these trees up here we should be able to see it. The wheel's come clean off, I don't know how. But I'm sure the three of ye should be able to lift it no trouble. Lucky I found me some strapping lads, eh?"
And they are in fact quite strapping. The one trailing behind is on the wiry side of average, but the two with Nell will give even Ellis a run for his money: the smaller of them is tall, broad-shouldered and solid like a corn-fed farmhand in an Orlesian comedy, while the larger has the better part of a foot on Nell and looks like he's sacrificed his neck to the Old Gods for the power to lift a wagon and a horse in each hand.
On the bright side, in a few more paces they'll be even with the copse where Ellis is hidden and at least the accent can be over.
no subject
The accent could be better. They have the whole journey home to work on it, assuming this plan doesn't blow up in their faces.
It still might. That doesn't keep Ellis from launching himself out of the bushes and bringing his mace down on the powerlifter alongside Nell.
Unfortunately for Ellis, fortunately for the bandit, the blow misses his head and the mace cracks off his shoulder. (Are they murdering the bandits? In lieu of discussion, Ellis has clearly opted for: yes.) He winds up for a second strike, but before he can do anything Nell's other companion grabs the mace firmly enough that Ellis needs to turn to try and tug it away instead of finishing off powerlifter.
So, that's a problem.