Fade Rift Mods (
faderifting) wrote in
faderift2020-08-22 07:56 pm
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Entry tags:
- ! mod plot,
- darras rivain,
- derrica,
- edgard,
- ellis,
- gwenaëlle baudin,
- james flint,
- john silver,
- julius,
- nell voss,
- val de foncé,
- wysteria de foncé,
- yseult,
- { aleksei ar waslyna o bearhold },
- { athessa },
- { benevenuta thevenet },
- { daisy johnson },
- { dorian pavus },
- { freddie durfort-lacapalette },
- { hugo mercier },
- { ilias fabria },
- { ket perrino },
- { madi },
- { marcoulf de ricart },
- { maud van klerk },
- { poesia },
- { richard dickerson },
- { tony stark },
- { yevdokiya an waslyna o bearhold }
MOD PLOT ↠ A THOUSAND WRONGS
WHO: Everyone!
WHAT: Assisting with the aftermath of occupation
WHEN: August through Kingsway
WHERE: Field of Ghislain
NOTES: OOC post. Please use appropriate content warnings in your comment subject lines as needed.
WHAT: Assisting with the aftermath of occupation
WHEN: August through Kingsway
WHERE: Field of Ghislain
NOTES: OOC post. Please use appropriate content warnings in your comment subject lines as needed.



The Fields of Ghislain are, as the name suggests, broad open plains, more flat than not, more grass than trees. There are famous orchards around Arlesans at the southern end, but they fade into grassland and farm land, wide fields of wheat and corn separating quiet farming villages and the occasional bustling market town, the even more occasional country estate.
High summer here has always meant long hot days, dusty roads, and preparations for the harvest. Now it also means recovery from the sudden end to the area's year-and-a-half of occupation by the forces of Corypheus. On first glance, the area appears to have escaped relatively unscathed. There are a few burnt villages here and there, a few new rifts, and the scarred valley where the Battle of Ghislain took place, but there are also crops growing strong in the fields and markets open for business, people going about their lives.
On closer inspection, there's more work to be done. The immediate threats are obvious: an unusual number of rifts and the general thinning of the Veil they signal, small bands of enemies—including bands of darkspawn with red lyrium growths—still marauding through the region, isolated patches of red lyrium to be destroyed and Blight to be contained.
Most places have at least one building that's been destroyed by fire or force, some practically essential—a grain store, an infirmary, a watch tower—some invaluable in other ways—a chantry, a mayor's office, a monument to heroic ancestors. Some places showed more resistance than others, and there whole neighborhoods or even entire villages have been gutted by fire and the ruins shoved over like block towers. Some survivors fled and now return to pick through the debris, while others remained, living in shanties in the ashes waiting for a chance to rebuild. Despite the crops ripening in the fields there are signs of malnutrition in many places as well, stories of crops confiscated to feed the invading troops and only meager rations returned, worse off even than those affected by shortages elsewhere in Orlais.
And it's not just the material that the enemy has taken or destroyed. Every decent-sized village has its missing, people who were arrested and taken away in wagons or simply vanished one day out of the blue. Where there was resistance there were executions to discourage it, and while the inhabitants have already taken down and buried the displayed bodies, there are a few places where there is no one left to do so, or where magic placed remains out of reach but always in sight.
There are opportunities too: the enemy lived and worked here for 18 months. They did their best to cover their tracks when they left, but it was a hasty and unexpected withdrawal, and there is a wealth of information to collect and work through. There are houses they occupied that haven't been entirely cleaned out, papers only half-burned in an abandoned office, a storeroom in an outpost basement they forgot to empty. And there are the people who have been forced to live and work alongside them all this time to be spoken with, the names they've learned and the conversations they've overheard, the training exercises held on their village greens, all to be teased out and taken down.
One abandoned operation commands particular attention: the site that Riftwatch—then the Inquisition—observed on the eve of the Battle might be a shrine to the Old God Dumat. At the time this was a newly-discovered ruin and little could be discerned for certain, but during their occupation the Venatori have undertaken massive excavations. They've uncovered not just a shrine but a significant temple complex, much of it underground. Exploration of the lowest levels will be handled by a particular team, but there is more to see and do besides. The warren of ruins and the remains of the camp outside them must be searched for clues as to the Venatori's purpose here, and a preliminary study made of the site's contents. There are also the slaves who did the back-breaking labor of digging out the complex and now need assistance. Many are locals, who simply need a ride back to their homes. Others the Venatori brought with them from Tevinter, and they will need to be interviewed and local communities persuaded to take them in.
It is an unimaginable amount of work, but Riftwatch isn't doing it alone. The Inquisition still has a large number of noncombatants, many of whom have been sent to help with outreach and rebuilding in particular. The Exalted March, too, has plenty of volunteers that aren't exactly fit for the front lines. There is enough ground to cover for everyone, but there will be times when Riftwatch agents will be working with—or at least alongside—those from the Inquisition and the Exalted March, and orders are clear that they are to maintain good working relations and not start any trouble.
In between all of this there will be long rides by horse or cart from this village to that one over dirt tracks with cicadas buzzing in the sun, sweltering afternoons broken up by sudden, drenching thunderstorms, warm evenings playing pétanque on the green with the locals over a pint of cider. There will be as many wary as grateful, but hopefully by the end of the summer Riftwatch can tip that balance a little bit.

first things first
Maud slides quickly past Ellis and into the hall. "Too right," she says, shutting the door behind her, "Madame Fournier nearly cornered you over that clafoutis yesterday. And I was too rushed to stop this morning, so she may be especially hungry."
no subject
"If that was an intrusion, I'm sorry for it," is all Ellis really has to say on the matter, before wearily considering what waits for them at the bottom of the stairs.
"I know we should be grateful for the food and lodging," says Ellis, who has been sleeping on the hallway floor, "But I can't decide whether questions about the war or questions about our opinions on the Inquisition and the March are more tiresome."
Particularly because both felt like some sort of trap, even if that trap was just knowing their opinions would be gossiped through town before the next mealtime.
no subject
"It is hard to say. But be careful not to jinx it, I'm sure she could find even a worse subject if she set her mind to it. She seems quite tenacious. Perhaps we could negotiate a set price of questions per day, or per roll."
no subject
He has to respect them for it though. As eager as they are to share their wares, they're even more eager for company. Ellis has to wonder if they treat all their lodgers similarly.
"I repaired a well today. They'll have to content themselves with that, unless you have something more riveting."
no subject
"I helped take inventory of supplies before they're sent on to various projects in the area," Maud replies, with a definite note of apology. "Did you have to go into the well?"
no subject
He tests the bottom step, assesses the ominous creak and considers whether or not it's better to just repair it himself before they leave.
"There was a moment where it looked as if one of the villagers assisting was going to drop me, but—"
A shrug, gesturing at himself. He's not soaked, so clearly he escaped unscathed. Voices drift from behind the closed door to the kitchen and preparation area and Ellis sighs.
"Don't let them know that though. Maybe it'll be more riveting if I had to be fished out."
no subject
As for her own contribution, brows furrow. "I'm not sure how I might make inventory exciting."
no subject
On the tail end of that statement, he steps aside to prop the door open for her so Maud can enter the kitchen ahead of him.
It's gentlemanly, but also a little bit about self-preservation.
no subject
Madame Fournier and her sister are both at work shaping elaborate braided loaves, dough slapping against the table as they weave strands together. Both look up as the door opens and smile, launching immediately into the usual opening barrage of questions: how are they, how were their days, what did they get up to, did they hear about the goose that got into the Chantry, were they involved in the incident in the village of Biles, did they eat lunch, did they eat dinner, are they partial to roasted goose because there is some leftover she can make them a plate, sit down, sit down, it's bad for the digestion not to eat sitting down over a conversation, and anyway, they've been wondering whether it's possible for animals to become darkspawn?
Maud bears up under this deluge as well as may be expected, now that they've had a few days to become accustomed, slipping in a quick 'yes' or 'no' where possible, and takes a seat on a flour-dusted stool at the table.
no subject
But for the moment, in between the passing of plates and a few imitations of a Chantry Mother, Ellis is consulted for his expertise. (A Warden would know best, yes?) He is no scientist, but also fears to direct these women towards any of Riftwatch's unorthodox researchers, so his noncommittal hum is broken up by him passing half his bread and the choicer cut of goose towards Maud with a loudly delivered compliment to the cook.
It is ignored, but it does save him from meditation on animals and darkspawn before the conversation veers wildly back to the rumor of a spate of ghosts making their way across the countryside, and has Riftwatch heard anything of it?
Ellis' eyebrows raise, mouth momentarily full. Looking to Maud as he chews, the squint clearly states: Have we heard of ghosts in the countryside?
no subject
She finishes chewing a moment or so before him, and though plainly tempted to defer by taking another bite, lets her fork rest. "I've heard nothing of ghosts, mistress, but then I wouldn't be one sent after them, of course. It may be that Riftwatch has it in hand already. But perhaps you can tell us all you've heard, in detail, and then we can report it back to our superiors, just to be sure?"
Which ought, she hopes, buy them at least five or ten minutes more of just listening. As the ghost tale begins, she sneaks a look back at Ellis, eyes briefly widened as if to say, that was close.